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[Kopernicus] Scythees opened issue #279: Kopernicus wasn't able to load the custom planetary system due to an exception in the loading process https://git.io/vASdX
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[Kopernicus] DeltaDizzy commented on issue #279: Do you use any mods that change minmus? https://git.io/vASFw
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[Kopernicus] Scythees commented on issue #279: i do not, the galaxy is completely vanilla... https://git.io/vASFi
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[Kopernicus] DeltaDizzy commented on issue #279: well i saw you have KSS installed https://git.io/vASF1
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[Kopernicus] Scythees commented on issue #279: oh, oops, thought it only added planets and stars https://git.io/vASFd
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[Kopernicus] Scythees commented on issue #279: sorry... https://git.io/vASFb
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[Kopernicus] DeltaDizzy commented on issue #279: @Scythees you said your galaxy was completly vanilla, yet you have Kss. I don't know if kss does anything to minmus, so someone else will have to take it from here. https://git.io/vASFj
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[Kopernicus] Scythees commented on issue #279: bug report only seems to come up when KSS is installed https://git.io/vASbz
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[Kopernicus] DeltaDizzy commented on issue #279: well kss would seem to be the problem then https://git.io/vASbh
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[Kopernicus] Galileo88 commented on issue #279: KSS is not compatible with the latest Kopernicus, you should be using the one that is linked in the KSS OP. ... https://git.io/vASNM
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[Kopernicus] Galileo88 commented on issue #279: KSS is not compatible with the latest Kopernicus, you should be using the one that is linked in the KSS OP. ... https://git.io/vASNM
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[Kopernicus] Scythees closed issue #279: Kopernicus wasn't able to load the custom planetary system due to an exception in the loading process https://git.io/vASdX
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[Kopernicus] Bornholio commented on issue #277: Good find. https://git.io/vASxr
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[Kopernicus] Bornholio commented on issue #277: Good find. Is it ignoring the value in RSS then?... https://git.io/vASxr
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[Kopernicus] Bornholio commented on issue #277: Good find. Is it ignoring the value in RSS then?... https://git.io/vASxr
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[Kopernicus] Bornholio commented on issue #277: Good find. Is it ignoring the value in RSS then?... https://git.io/vASxr
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[Kopernicus] PhineasFreak commented on issue #277: No, all bodies are loaded correctly, including their radii parameters. It looks more like if Kopernicus is ignoring the body radius value for the Ocean PQS and, instead, reusing the default (Kerbin) one.... https://git.io/vA9I4
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[Kopernicus] PhineasFreak commented on issue #277: No, all bodies are loaded correctly, including their radii parameters. It looks more like if Kopernicus is ignoring the body radius value for the Ocean PQS and, instead, reusing the default (Kerbin) one.... https://git.io/vA9I4
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[Kopernicus] Bornholio commented on issue #277: @PhineasFreak What patch do you need to set this manually? https://git.io/vA945
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o/
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quick question, when adding noise via VertexSimplexHeightAbsolute and selecting a deformity... will it introduce positive and negative deformities, or will it only ever increase terrain height?
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o/
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