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<Kopernicus>
[Kopernicus] marr75 commented on issue #298: @TangChr I'm not having any problems on 1.4.5 and had no problems on 1.4.4 https://git.io/fNuP7
<Kopernicus>
[Kopernicus] marr75 commented on issue #298: @TangChr I'm not having any problems on 1.4.5 and had no problems on 1.4.4, did you just grab a clone of master or did you compile a stable release in debug mode (which always passes the compatibility check)? If you just cloned master, it won't work because it's in-progress development. If I remember right, some PQS and texture loading stuff. https://git.io/fNuP7
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<benny>
Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/
<benny>
or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/
<Kopernicus>
[Kopernicus] TangChr commented on issue #298: @marr75 I have just read the README more carefully (maybe I should do that in the future).... https://git.io/fNuAH
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<as>
Hey, I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/
<as>
or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/
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<egg>
Thomas: thanks
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<Kopernicus>
[Kopernicus] marr75 commented on issue #298: You would need to check out tag release-1.4.3-2 and compile it with `DEBUG` defined or `CompatibilityChecker.IsCompatible` overridden. They only release version locked binaries and so it follows that the source builds version locked binaries by default. https://git.io/fNzAE