politas changed the topic of #ckan to: CKAN - The Comprehensive Kerbal Archive Network - https://git.io/vgh4P | Code of Conduct: https://git.io/vgh4t | Waffle: https://waffle.io/KSP-CKAN/CKAN | Please upgrade to v1.22.6 Guiana - https://git.io/vgh4g | Indexing over 400 modules for 1.3.1! | Be _very_ patient in waiting for responses. :)
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<ckanbot> [CKAN] techman83 commented on issue #2189: @HebaruSan Netkan downloads the latest build artifact from AWS... https://git.io/vFjCA
<ckanbot> [CKAN] techman83 opened issue #2191: CI not Pushing Builds to S3 https://git.io/vFjCh
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<ckanbot> [CKAN] HebaruSan commented on issue #2191: Browsing the commit history, `.travis.yml` was changed the day after that, in https://github.com/KSP-CKAN/CKAN/commit/2ab5dce836ec0f0e6af055a8c9ae430582dd4891 and https://github.com/KSP-CKAN/CKAN/commit/94332582358c31566fc5335036e44bd8109e6b12 , but it's not clear to me why that would have caused any problems.... https://git.io/vFjly
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<ckanbot> [CKAN] HebaruSan commented on issue #2191: Browsing the commit history, `.travis.yml` was changed the day after that, in https://github.com/KSP-CKAN/CKAN/commit/2ab5dce836ec0f0e6af055a8c9ae430582dd4891 and https://github.com/KSP-CKAN/CKAN/commit/94332582358c31566fc5335036e44bd8109e6b12 , but it's not clear to me why that would have caused any problems.... https://git.io/vFjly
<ckanbot> [CKAN] HebaruSan opened pull request #2192: Only check first three segments of version in ci (fixes #2191) (master...fix/ci-version-check) https://git.io/vFj8V
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<ckanbot> [CKAN] Olympic1 commented on issue #2180: I worked on this a bit and have it working now. What functions do you guys want for the next release? https://git.io/vFjKq
<ckanbot> [CKAN] Olympic1 commented on issue #1677: Do we need to add the favourites list to the filter or does it need a new button. https://git.io/vFjKR
<ckanbot> [CKAN] APAeroDan commented on issue #2180: I would love an autodetect override. I've had several instances where I had the mod preinstalled and I wanted ckan to takeover. Right now, I have to uninstall the mods before it will do that, and then it auto uninstalls any dependant mods. So to fix, one has to go through 3 uninstall reinstall cycles... Gets old. If there were any override, then it would bypass the dependency uninstall. https://git.io/
<ckanbot> [CKAN] Olympic1 commented on issue #2154: I worked on a right click menu and could add this option to the menu. But we'll need a process for the `reinstall`. I thought of the following:... https://git.io/vFj6n
<ckanbot> [CKAN] Olympic1 commented on issue #2082: If the mod is hidden, the user should probably need a way to access the hidden list to unhide a mod. Where could we add that option? Via the filter, a new button, the settings window, a new menu at the top, ...... https://git.io/vFj6w
<ckanbot> [CKAN] Olympic1 commented on issue #2077: We could do this via the `Versions` tab in the ModInfo panel. Right click a compatible (green) version to install. This will of course uninstall its dependencies and reinstall them because there could be dependency changes beteween versions. https://git.io/vFj6Q
<ckanbot> [CKAN] Olympic1 commented on issue #2180: Added it to the list and will investigate how to override the `AD` marked mods. https://git.io/vFjiW
<ckanbot> [CKAN] Real-Gecko commented on issue #2154: Well, maybe something like a dirty hack: remove mod folder, unpack mod from cache like it's done while installing the mod? https://git.io/vFjXI
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<ckanbot> [CKAN] 7ranceaddic7 commented on issue #2082: KISS; make it a filter option. https://git.io/vFjNq
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