politas changed the topic of #ckan to: CKAN - The Comprehensive Kerbal Archive Network - https://git.io/vgh4P | Code of Conduct: https://git.io/vgh4t | Please upgrade to v1.25.4 Kennedy - https://git.io/vgh4g | Indexing almost 400 modules for 1.5.1! | Please consider raising issues on Github, you may get a better response.
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<ckanbot> [CKAN] politas commented on issue #2627: The only reason we ask for a BuildID.txt when adding a KSP install is to be able to use the File Selector rather than the directory selector dialogue, because it works way better. https://git.io/fhYCy
<ckanbot> [CKAN] DasSkelett commented on issue #2627: Sooooo, I changed quite a bit again.... https://git.io/fhLH2
<ckanbot> [CKAN] DasSkelett commented on issue #2627: ~As I'm going through the code, I found that when testing a KSP directory for validity, we only ask if `GameData` exists (despite the GUI specifically asking for a `buildID.txt`).~... https://git.io/fhtY6
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