egg changed the topic of #kspunofficial to: Logs: https://esper.irclog.whitequark.org/kspunofficial | Welcome to #KSPUnofficial, the official KSPO refuge channel. || Designated RFZ. || <egg> goto runge_kutta_nyström_step; <egg> with a non-ASCII label! \o/ <GreeningGalaxy> ack || <@GreeningGalaxy> !wpn egg|anbo|egg *Qboid gives egg|anbo|egg an egg <@GreeningGalaxy> well.
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<raptop> Pinkbeast: have you tried out the additional campaigns/maps in the "new" version of quake on steam?
<raptop> (this is a tentative recommendation)
<Pinkbeast> No - not a Steam user, and I never really got on with Quake I. Sorry :-)
<raptop> ah
<Pinkbeast> I played through Quake II a couple of times, but I think I mostly tried Quake because of loving Doom (which I still do) and gradually realising, well, it's not Doom
<raptop> It's its own thing
<Pinkbeast> Mmm. And each to their own, but I don't think it became my thing.
<raptop> ...though I'll admit that the expansion Scourge of Armagon feels rather Quake 2
<Pinkbeast> Quake on reflection had much of the Half-Life 2 thing - here's a thing we can do technically! Look at it!
<raptop> That would certainly explain cthon and shub-niggurath
<Pinkbeast> Telefragging as gimmick
<Pinkbeast> But more generally the moving-block bits. I mean, yeah, Doom did things Wolfie 3D didn't, but it didn't keep stopping to show them off.
<Pinkbeast> One _can_ do a good game around a new feature - Portal - but...
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