UmbralRaptor changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Desargues. We currently target 1.3.1, and 1.4.x. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/
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<Qboid> 0d 0h 0m 0s left to event #27: 9/Telstar 18 [at 2018-08-24 03:33:00]. Say '!kountdown 27' for details
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<GregroxMun> hey y'all
<GregroxMun> what's up?
<GregroxMun> I need to make Mesbin oblate
<GregroxMun> like with j2
<GregroxMun> how do I calculate this j2?
<GregroxMun> egg?
<GregroxMun> umbralRaptor?
<GregroxMun> egg|anbo|egg egg|cell|egg
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<egg|phone|egg> And anyway since planets are not homogeneous the shape does not give the gravitational oblateness
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<GregroxMun> I think only part of your message went through
<GregroxMun> I only see
<GregroxMun> "And anyway since planets are not homogeneous the shape does not give the gravitational oblateness "
<GregroxMun> which looks like the continuation of a train of thought with no beginning
<GregroxMun> err...
<GregroxMun> no...
<GregroxMun> locomotive
<GregroxMun> egg|phone|egg
<GregroxMun> egg|cell|egg
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<egg|anbo|egg> GregroxMun: yeah
<egg|laptop|egg> GregroxMun: the answer is I'm not sure; you can try to find formulae for a homogeneous body to get J2 from the shape of the ellipsoid, but planets are not homogeneous so that's pointless
<GregroxMun> well it's not so pointless as to be useless
<GregroxMun> it would at least give me a basis to use
<egg|laptop|egg> GregroxMun: the easy answer is to take a planet with known J2 that resembles what you want, and use the same J2
<GregroxMun> maybe I could tweak it from there
<egg|laptop|egg> not really, it's likely massively off.
<GregroxMun> Mesbin is not like o, it is like ()
<GregroxMun> it is really oblate
<GregroxMun> like twice as wide as it is tall
<GregroxMun> there are no known planets with known j2
<GregroxMun> that are like Mesbin
<egg|laptop|egg> Vesta
<GregroxMun> not quite good enough, but it's a start
<GregroxMun> this is a pic of the planet
<egg|laptop|egg> vesta will be close enough
<GregroxMun> ok
<GregroxMun> thanks
<GregroxMun> I don't remember if my current implementation of Whirlgig World is gravitationally stable...
<GregroxMun> I know I did implement an integrator step size patch to deal with a few extreme moons
<GregroxMun> also I still can't have my default hyberbolic object :v
<GregroxMun> also without barycentric orbit rendering I have no clue if this is stable or not :v
<GregroxMun> it's based directly upon the Pluto/Charon system
<GregroxMun> but with a gas giant :D
<GregroxMun> well, two
<GregroxMun> focussing on the moons individually they look fine, so it's probably fine!
<GregroxMun> this is pretty nice actually
<GregroxMun> that's a saturn mass planet with a close in earth mass ice moon and an Io analogue in yellow
<GregroxMun> not too surprising given that Laythe and Tylo can coexist eventually once Vall's out of the way
<egg|laptop|egg> GregroxMun also without barycentric orbit rendering I have no clue if this is stable or not :v << install a timewarp mod and wait a while :D
<GregroxMun> ^^ make barycentric orbit rendering :D
<GregroxMun> ^ ^, not ^^
<GregroxMun> on kiwiirc at least ^^ is turned into an emoticon
<GregroxMun> anyway
<GregroxMun> I have a few really cool binary ideas that pretty much need barycentric orbit rendering to work
<GregroxMun> or else they're unplayable
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