ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
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<Wrecker>
Yo, is R-P0 CKAN install working currently? I get an error when trying to select the earth texture after the first click
<Bornholio>
developmental branch works fine with a mostly CKAN'd RO branch and 1.3.1
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<BadRocketsCo>
Hmm
<BadRocketsCo>
Oh, nvm. I just realised why a thing didn't work...
<BadRocketsCo>
Ugh...how am I going to get a succesful orbiting probe to jupiter without completely overengineering my rocket
<BadRocketsCo>
And I am rubbish at gravity assists
<BadRocketsCo>
Welp, I guess I just have to build a bigger rocket
<Bornholio>
lol
<Bornholio>
plan a absolute minimum capture then do your swingby planning from that since you can massively reduce dV cost of inclination changes at AP then
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<Starwaster>
bornholio I'll check it out
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<Starwaster>
bornholio I hadn't seen that specific document on ISRU / Mars. It doesn't tell me much that I didn't already know EXCEPT how much heat is produced.... the current RISRU Sabatier reactors don't produce heat and I wasn't sure how much they should put out so that should help me come up with a decent value
<Bornholio>
good deal
<Starwaster>
something particularly unrealistic about our implementation is the notion that you're going to be able to harvest enough material with drills... that other document kind of reinforces that a bit. You'd need mobile harvesters tearing up the landscape, scraping at least a few inches thick on each pass and feeding it into the processor through hoppers
<Starwaster>
but I think for playability it has to be this way
<Bornholio>
unless you can have some engine for local depletion you can't enforce that
<Starwaster>
bornholio, page 40 gives a mining depth of 5m and several examples as to square mileage...
<Bornholio>
i know its massive too
<Starwaster>
and tons/year... is that soil processed or O2 produced?
<Bornholio>
think 02 production
<Starwaster>
yeah it is
<Starwaster>
I'll have to use those figures and see how that compares to what's in the mod already
<Starwaster>
even if we're stuck witht he notion of sticking drills in the ground
<Starwaster>
I guess just force putting enough drills on there to simulate a miner roving around scraping up the landscape
<Starwaster>
uhm does the stock resource harvester support using up a given area's resources?
<Bornholio>
nope
<Starwaster>
I never much used it before now so I have no idea
<Starwaster>
so you can't exhaust a given region's resources? that sux
<Bornholio>
only used resource is asteriod
<Bornholio>
maybe you could spawn a local potatoriod and use that. seems annoying though
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<Bornholio>
starwaster do you think is worth having a catalyst resource being consumed?
<Bornholio>
also reading words "incipient wetness impregnation" .smirk