NathanKell changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator" with a rocket-flying minigame
<Bornholio>
well i have two mercury flyby missions a week or so out from midcoure correction buring as my jupiter missions go out from earth. I have a mars Window but its all sample return there
<Bornholio>
course
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<Bornholio>
probus login set to beginning of each song on an album
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<KevinStarwaster>
HAH! Finally got Xamarin to compile C# 7... but also learned that Xamarin/Monodevelop are not supported any longer :'(
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<Maxsimal>
Any channel mods on here?
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<Maxsimal>
Bueller?
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<KevinStarwaster>
Bueller has taken the day off
<schnobs>
?
<KevinStarwaster>
before you entered the channel, Maxsimal asked a question and then said 'Bueller?'
<KevinStarwaster>
to which I replied... well you know the rest
<schnobs>
anyone?
<KevinStarwaster>
hey, does anyone here use stock autostruts? Either alone or in conjunction with KJR? And will bad things happen if I DO turn autostruts on for a part if I also have KJR?
<KevinStarwaster>
ferram4 how about you? Is it bad to turn on autostruts if I have KJR installed?
<schnobs>
Never used them together.
<ferram4>
I have never used it.
<schnobs>
Autostruts were fine most of the time, but sometimes would lead to odd side-effects, specifically, like parts being re-attached at an acute angle on vessel load.
<Maxsimal>
Hey ferram4, you're a channel mod, yes?
<ferram4>
Yes, why?
<Maxsimal>
Soundnfury and I are trying to get a test race into space game going - was wondering if you could add something to the channel welcome message to advertise that we need a couple more players.
<ferram4>
Well, I don't think that I can fit the longer links, and the short version doesn't work
<Maxsimal>
Odd - google doesn't like to link to itself. This one works for me - http://bit.ly/2DEVm2i
<ferram4>
Very well.
<Maxsimal>
Thank you :)
ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
<KevinStarwaster>
schnobs I've had a general problem with parts loading in with their orientations all deranged and I didn't have autostruts on.... that's part of why I'm now experimenting with turning them on even though I have KJR
<KevinStarwaster>
though ATM I'm doing it because I just attached a really large propulsion pod to my space station (to turn it into a Duna Transfer Vehicle) and it's getting a little noodly so I took the really large parts and autostrutted them to root
<KevinStarwaster>
unfortunately that seems to have frozen the forward half of the ship at a slight angle to the engines :(
<KevinStarwaster>
goddamit, confirmed... my ship is bent out of shape
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<schnobs>
KevinStarwaster: I've had success with disabling autostruts and saveloading again.
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<Slaintemaith>
So Realism Overhaul (current dev) is busted.
<Qboid>
Slaintemaith: Bornholio left a message for you in #RO [18.03.2018 21:23:16]: "make sure you have https://github.com/KSP-RO/RP-0/issues/749 RF dll, i have a missmatch between what i have and yours"
<Slaintemaith>
Bornholio: I did indeed have that.
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<Slaintemaith>
(Assuming it lives in .../Realfuels/plugins
<Slaintemaith>
I attempted the minimalist install on the first page df the spreadsheet and have everything there installed. It breaks as soon as you add RO to it.
<Slaintemaith>
I'm even over 50% convinced it's nothing I've done.
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<schnobs>
So. Let's presume I have a Polar orbit, PE/AP over the eqator.
<schnobs>
PE quite low, AP quite high.
<schnobs>
I'd like to know just how high teh AP may get if I want to be under 500km at thhe poles.
<schnobs>
How do I solve this?
<Ezko>
semi minor axis
<Ezko>
semi minor axis = semi major axis * sqrt(1 - eccentricity^2) according to wikipedia
<Slaintemaith>
I failed math. I wouldn't know.
<schnobs>
wrong time of day to solve this other than experimentally.
<schnobs>
Notes taken, maybe I'll have more luck tomorrow.
<schnobs>
Or would anyone happen to know a nice website where I could just put in the numbers?
<Ezko>
looks like for a perigee of 200 the highest apogee you can do is between 500 and 1000
<Ezko>
roughly 800
<schnobs>
It's a scansat problem, trying to cover the moon. Altitude ~1760km just to stay above the surface; at the poles I'm looking for a sma of ~4480.
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<Ezko>
i have an excel ready here
<Ezko>
tell me the periapsis and i'll tell you the other specifications of the orbit xd
<schnobs>
Thanks.
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<schnobs>
As said above: pe1760m, SMA 4480m (2240m above center of gravity)
<Ezko>
well brb, break from class
<schnobs>
no worries.
<Slaintemaith>
Wow. How'd you get RO to work
<Slaintemaith>
?
<Slaintemaith>
Mine's broken.
<Ezko>
if your periapsis is 1760km with SMA of 4480km your apoapsis will be 7040 and semi minor axis will be 3520
<Ezko>
i think
<schnobs>
sorry... I'm aiming for a semi-minor of 4480.
<schnobs>
(I'm really too tired, didn't even notice that SMA isn't unique.
<Ezko>
oh ok
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<Ezko>
well
<Ezko>
looks like that's pretty much hyperbolic
<schnobs>
good news for me, I can afford to come in too low.
<Ezko>
if you think about it going from 1760 at the equator to being at 4480 at the pole it kinda makes sense
<schnobs>
Mind you, those figures already include the size of the body as well, so it's an altitue-above-ground of 30 and 500km, respectively.
<Ezko>
the moon
<Ezko>
's radius is 1730?
<schnobs>
1737, says the tracking station.
<Ezko>
well even so seems like it'll be hyperbolic with 500km above the surface at the pole
<Ezko>
hmm i think something's wrong, 1 sec
<Ezko>
alright i guess i did something wrong with the other stuff, 1100 apoapsis
<Ezko>
well just under 1100
<Slaintemaith>
That's cool. My game keeps crashing. *nods sagely*
<Slaintemaith>
Dev build, master build, speadsheet, new .dll, old .dll. Crash crash crash crash crash.
<schnobs>
Slaintemaith: I can provide a ~300MB backup of my install. Includes the CKAN folder (so all the mods installed through CKAN can be uninstalled/upgraded), excludes squad, textures, and CKAN downloads.
<schnobs>
No eye candy mods.
<Slaintemaith>
Is this 1.2.2, or 1.3.1?
<schnobs>
And technicylla broken (like, no oceans), but playable. 1.3.1.
<Slaintemaith>
I'm just wondering why no one seems to know why it's broken.
<schnobs>
I don't either.
<Slaintemaith>
Or know -that- it's broken.
<Slaintemaith>
I've got all the eyecandy mods working.
<Slaintemaith>
Everything works, in fact, until I add RO.
<schnobs>
It took me a few rounds of looking at KSP logs to figure out the worst. Basically it was doing everythign as prescribed, removing a few extra folders (also described), plopping in a few custom DLLs.
<Slaintemaith>
I've done that.
<Slaintemaith>
The logs don't really say what the issue is.
<schnobs>
might include a few custom patches, but neither many nor weird ones.
<Slaintemaith>
I'll give it a go.
<Slaintemaith>
And thanks.
<schnobs>
Technically I'm redistributing mods here. While I don't think anyone would object, I might violate some license or other. Please don't spread the link.
<Slaintemaith>
Of course not.
<Slaintemaith>
I noticed the squad folder isn't there. Was that an anti-piracy measure, or is that one of those things everyone knows to remove when doing RO?
<Slaintemaith>
(It's fine, I can re-add it, just noticed it wasn't there)
<Slaintemaith>
Or simply a 'save space in .tar file' measure?
<schnobs>
Both. Leaving squad and textures out saves a lot of space; and you won't catch me spreading Squad's stuff on public IRC.
<Slaintemaith>
Good deal.
<schnobs>
Redistributing mods might possibly against some arcane rule, but redistributing KSP... I don't need to be a lawyer to know better than that.
<Slaintemaith>
Okay, so it loads, but RSS isn't there.
<schnobs>
?
<schnobs>
It's in my copy of that tarball. You still need the RSS *textures* (another ~1GB download on hi res)
<Slaintemaith>
I saved the -old- GameData, so I wonder if I just can't transplant RO.
<Slaintemaith>
Ah ha.
<Slaintemaith>
Got those.
<schnobs>
Keep in mind that the ckan folder goes in the parent KSP directory, not Gamedata.
<Slaintemaith>
Right.
<Slaintemaith>
I'm going to try a simple /realism overhaul transplant first.
<Slaintemaith>
Since the latest dev builds might have broken something.
<schnobs>
My tarball, plus RSS textures, should you provide with a mostly working RP-1 (KSP 131).
<schnobs>
Just try that first, then toss in EVE or whatever you're lacking.
<schnobs>
SO: pristing KSP, add tarball, add textures, press play.
<Slaintemaith>
Yeah. I know. And I did. And it works. I just want to know my -mine- isn't. =)
<schnobs>
have linux?
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<Slaintemaith>
I did, once. Got tired of having to config everything just to work.
<schnobs>
Well, I could tell you how to quickly compare the whole shebang under linux. No idea how to do in on windows.
<Slaintemaith>
Well, I'm paring away your directories and replacing them with mine to see if I can get a working version of what I had installed.
<Slaintemaith>
And also try to see what the culprit is.
<schnobs>
My issues were a) DLLs (they're all listed in the spreadheet/wiki but I needed several pointed out to me anyway), and b) the need to remove one subfolder from... was it RealFuels?
<Slaintemaith>
Yeah. I noted the dlls that were on the sheet. And there was a subfolder that needed added to RealFuels.
<schnobs>
dlls: KCT, RP0, RF, RSS.
<Slaintemaith>
So here goes the big one.
<schnobs>
Plus KRASH, CC_RemoteTech, X science (the latter not strictly necessary)
<Slaintemaith>
I hadn't even bothered with RP-0, since I was just getting RO to work first.
<awang>
Slaintemaith: idk what's going on with your install either
<awang>
I have had a working 1.3.1 install for ages with a bajillion mods
<awang>
How are you getting the dev DLLs?
<awang>
git checkout?
<awang>
Downloaded the release zips from GH?
<awang>
That reminds me, I should get a dev environment set up on my Windows partition
* awang
shakes fist at Squad
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<schnobs>
Am I the only one using the XASR as an apogee motor?
<Slaintemaith>
I wouldn't know a git checkout if it bit me in the arse.
<awang>
Slaintemaith: Download from github then?
<Slaintemaith>
...which could be my issue. I installed git, but never did anything with it due to excess of ignorance.
<awang>
schnobs: nope, got it too
<awang>
Slaintemaith: If you're not developing, the only command you really need to know is "git pull"
<awang>
At least once you have things set up
<Slaintemaith>
So how does one set things up?
<Slaintemaith>
I have git options as context menus.
<Slaintemaith>
For any directory in on my PC.
<awang>
Uh
<awang>
Does one of the options say "Open Git Bash here" or something along those lines?
<awang>
If so, do that
<Slaintemaith>
Yep.
<Slaintemaith>
But: where?
<Slaintemaith>
RO? Any Mod?
<awang>
Wherever you want the RO repository to live
<awang>
In my case
<awang>
I have a "code" folder
<awang>
And dump all the code-related things in there
<awang>
....Now I'm curious...
<Slaintemaith>
Ah-so. So -not- the working install directory. =)
<awang>
What would break if you put the repo in GameData?
<awang>
Well
<awang>
More like I don't know what will happen :P
<awang>
Now just copy the contents of the GameData directory in the RO repositry to your actual GameData
<awang>
And you're good
<awang>
Whenever you want to update, open a git bash shell inside the RO repo and run "git pull"
<Slaintemaith>
Donesies. Now the question is, since I'm a point-click man, is there a GUI version what'll allow me to cut/paste these things rather than typing all that out? (That's what killed me with Linux--remembering all the bloody commands)
<awang>
Maybe?
<Slaintemaith>
Well, that and having to write a config just so I could play 'pong.'
<awang>
I have very little experience with the GUIs
<awang>
I know GitHub has a GUI of their own
<awang>
GitHub for Desktop or something like that
<Slaintemaith>
Yes, but it looks awkward. "Create/Clone/Open existing repository here"
<awang>
I've also heard about TortoiseGit and GitKraken
<awang>
Yeah, that's the right button
<awang>
It's either create an empty git repo, clone an existing repo from somewhere, or make the GUI aware of a repo already sitting on your hard drive
<Slaintemaith>
Right. I have dangerous looking buttons like 'commit.'
<awang>
Sure, commiting works
<awang>
Since you won't be able to publish the changes
<awang>
And the next time you try to update git might complain
<awang>
I know how to undo commits using the command line, idk about GUIs
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<Slaintemaith>
Oh good.
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<Rokker>
Bornholio: is the Buff cockpit supposed to cost so much to unlock?
<Rokker>
Bornholio: its listed as costing 41k
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<Bornholio>
considering the bulk order cost of 8ish million i think that might be in the order of magnitude, thats 41 million '65 dollars
<Bornholio>
obviously a lot of defensive electronics and other non-rockety/civillian things are in that cost