ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
<Rokker> Bornholio: sounds like they didn't even see it coming
<Bornholio> they did see some sources on vlf, but it was from five directions and the vlf jammers in the med squelched even that pretty good
<Rokker> Bornholio: so much for 76 missiles
<Rokker> Bornholio: anyways, I'm giving Insight high chance of success despite how odd it is because A) it's not a Russian launch B) it's not a Russian craft C) Russia isn't involved at all and D) it's an American mission
<Bornholio> atlas has pretty go record for making it to mars atleast, regardless of it being a russian engine
<Rokker> Bornholio: altho
<Rokker> Bornholio: one of its 2 partial failures was because of the Russian engine
<Rokker> Bornholio: still tho. IP from vandenberg... that's something I never thought I'd see
<Bornholio> why?
<Rokker> Bornholio: it's never been done before, mainly because cape is just so much more logical
<Rokker> because dv reasons
<Rokker> heck, this might be the first BLEO launch from vberg
<Rokker> nah wait
<Rokker> I think some keyhole were bleo
<Rokker> Bornholio: it's just a weird spot nobody ever goes from
<Rokker> cause of the dogleg
<Bornholio> you can do polar IP launches fine
<Rokker> Bornholio: and yet nobody has
<Bornholio> yeah usually save 50dv for other things, like payload
<Rokker> Bornholio: it's a bit more than 50
<Rokker> a good bit
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<BadRocketsCo> Hullo
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<wb99999999> https://youtu.be/TRV48bV6T-Y Bazel's theme is oddly suitable for launches
<wb99999999> just long enough to burn out a first stage, has a bombastic intro but goes into an oppressive section, then ramp up gradually
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<Rokker> rivet joint over the med again
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<wb99999999> morning Rokker
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<schnobs> dang. Can't PR...
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<Starwaster> Uhm according to a timeline I saw for SpaceX F9 launch it doesn't start its gravity turn for 55 seconds... that can't be right can it?
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<BadRocketsCo> hullo
<BadRocketsCo> soundnfury: ya on?
<soundnfury> yes but just about to run off to cricket nets, so ttyl perhaps
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<burneddi> I installed Realism Overhaul along with the RP-0 dev branch for 1.3.1. The tech tree has these engine upgrade unlocks that say "Unlock it in the VAB/SPH through the engine configs interface", but I can't for the life of me figure out how I'm actually supposde to unlock them and where. I can't find any engine config interface within or without the VAB.
<burneddi> can anyone tell me how to unlock them, or if they even exist in the mod anymore (since I did find some github commit that looked like it removed them from the config)
<Bornholio> are you in VAB sandbox or in career?
<burneddi> career
<burneddi> I'm not entirely sure whether this is relevant to RP-0 or RO, but they looked to be part of RO so I figured the question would belong here.
<Bornholio> in each engine ui a button {Engines} will take you to the selection point. however the motors in the begining will have no option but the starting default
<Bornholio> say you have a an A-4 motor mounted and tech node for teh next engine (a-9) then it will be an option
<Bornholio> i'll find an example pic
<burneddi> https://i.imgur.com/005caUF.png this is what I'm seeing. I've unlocked the node, but I can't figure out how to actually use the RD-102 configuration (the VAB only shows the basic RD-100 engine in the list)
<Bornholio> place a RD-100 then use the engines ui ion it to change the motor type
<burneddi> Oh, I see. I found it now, it was under the right-click menu for the engine
<burneddi> thanks for the help
<Bornholio> have fun
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