ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
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<xShadowx|2>
ferram4: vanila or angelbob :P
<ferram4>
Vanilla. Currently going for a lazy bastard run. Which is anything but lazy
<blowfish>
love the random combination of "this is a generic thing that's generically labeled" with "this is a specific thing that's generically labeled" with "this is a specific thing that's specifically labeled"
<Bornholio>
crayons
<Bornholio>
you choose to stay in side the line :)
<rsparkyc>
I saw Kopernicus has a 1.4.2 release, has anyone tried to do a compile of RSS against 1.4.2 yet?
<rsparkyc>
(if not, i might try)
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egg is now known as egg|zzz|egg
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<Starwaster>
Suddenly a Starwaster appears!
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<schnobs>
Hello, Starwaster.
<Raidernick>
did some testing to find out when that time warp ship jumping forward in orbit bug happens
<Raidernick>
it doesn't happen if you are less than 250m or so from a ship
<Raidernick>
as soon as it goes further away if you time warp or physical time warp it jumps all over the place
<Raidernick>
Thomas, you wouldn't happen to know if it's kopernicus or rss that does that would you?
<Raidernick>
it's been a bug forever i thought it had been fixed
<Raidernick>
but i'm seeing it again
<Thomas>
My guess is that it is a KSP bug triggered by changing the solar system
<Raidernick>
so it is kopernicus then? is it fixable because it makes docking and rendezvous almost impossible unless you want to wait hours in real time
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<Starwaster>
Principia thing maybe? Do you have it installed?
<Raidernick>
nope
<Raidernick>
i have a base rss/ro test install
<Raidernick>
with only the absolute required mods
<Raidernick>
the bug has been around forever though
<Raidernick>
it shows up randomly in ksp versions
<Raidernick>
i thought it had been fixed since 1.2
<Raidernick>
but it's shown up in 1.3 again
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<Raidernick>
i find it hard to believe nobody else who uses ro/rss has seen this problem or actively has it
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<schnobs>
Raidernick: Well, I only attempted rendezvous once in the past several months. Problem as I experience it:
<schnobs>
As I enter timewarp (even 2x physicswarp will do), the other vessel shifts by what appears to be several hundred m.
<schnobs>
leave warp and it goes back to where it ought to be.
<Starwaster>
lamont is it normal for PEG to want to launch to rendezvous when the target is 90 degrees around the bend of the planet?
<Starwaster>
I'm letting it try this bizarre thing but I don't see how that can work
<lamont>
launch to rendezvous is still all the old code, it probably does whatever it did before, which i think requires a launch-reset-launch sequence
<Starwaster>
yeah but even the first time it's usually in the right ballpark at least
<Starwaster>
wow and now it just dove right back into the atmosphere...
<Starwaster>
just 90 degrees right down to the planet
<soundnfury>
Bornholio: update your RIS pics imgur, I want to know what your orbital launcher looked like :P
<lamont>
it may just also be entirely broken
<schnobs>
Starwaster: from my (very limited) interaction with PEG, it seems to require a full stage to make orbit.
<Starwaster>
uhm whut?
<schnobs>
Starwaster: put differently: if you give it a Atlas-Agena, it will try to utilize all the Agena's fuel. Weirdness ensues.
<Starwaster>
oh... just make sure the earlier stages have enough dv... and dont let it have the agena. disable crossfeed
<Starwaster>
if it can't see it it cant use it
<Starwaster>
that's how I make it leave 32 tons of reserve for my Falcon/Falcon Heavy
<schnobs>
yep. Only that the rocket doesn't work that way... you need about half of the agena to make orbit. The other half could (and is supposed to) propel a small satellite to the moon.
<schnobs>
Just got the all-new RO. Whoa! Is that the sea?
<Raidernick>
hey can you set fuel flow priority in the cfg?
<schnobs>
Raidernick: I don't think I've ever seen such a flag.
<Raidernick>
how does ksp determine what the priorities of parts are then
<schnobs>
Which is no guarantee, but priority only really makes sense in the context of an assembled vessel.
<Raidernick>
it is randomly setting priorities wrong on my soyuz and such
<Raidernick>
making it drain from the descent module first
<Raidernick>
isntead of the service module
<Raidernick>
there has to be a way it determines what to set higher
<schnobs>
Wellll. In my stock experiece, it mostly does a good of giving higher priorities to later stages.
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<schnobs>
Except sometimes when it spazzes out, but that's only ever happened on large builds with lots of editing.
<Raidernick>
it is giving my soyuz service modules priorities of 10 and the descent module 20
<Raidernick>
totally the opposite of what it should be
<schnobs>
Descent should remain full until needed?
<Raidernick>
yes
<Raidernick>
i have to use the old method of locking it
<Raidernick>
because it REALLY wants to drain from that first
<Raidernick>
itll use descent > orbital > service
<Raidernick>
the exact wrong way to do it
<schnobs>
Is there staging involved? At all?
<schnobs>
(don't know soyus, sorry)
<Raidernick>
yes
<Raidernick>
those parts all separate
<schnobs>
Well, you can of course fix it on the pre-built craft file. But I'm not aware of any method that would give the editor a hint.
<Raidernick>
damn
<schnobs>
In my experience it starts with 0 (or even -10) on the root part and anything attached to it. Every decoupler adds +10 (and sometimes even more). Without decoupler, you're on your own.
<Starwaster>
goddamit into the ocean again
<schnobs>
Would anyone happen to know what the TACLS "specialist bonus" is about?
<Starwaster>
shit, part of my problem is that since I'm not getting a successful launch it can't populate the angle fields
<Starwaster>
hmmmm and my target is in a 6 degree inclined orbit... it's way off mark
<soundnfury>
schnobs: Engineer XP levels?
<schnobs>
soundnfury: I honestly do not know. But I don't like the prospect of Bill cranking the converter up to eleven.
<soundnfury>
heh
<Starwaster>
using Classic guidance to try to train it... at least populate the field with something reasonable
<Starwaster>
and holy fuck instead of a -6 inclination, PEG is doing +45...
<Starwaster>
why....
<Starwaster>
sorry I guess my ascent problems must pale in comparison to your own
<Starwaster>
and... it seta circularization at 165km for a 400km altitude target?
<Starwaster>
and a final inclination of +6 instead of the -6 I requested
<Starwaster>
so do I have to use reverse psychology on it? If I tell it +6 will it do -6 for me?