ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
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<Rokker>
10:00:24 AM <schnobs> I just did a git clone, switched branch, and copied everything over.
<Rokker>
see, I'm a complete moron when it comes to git anything like 0 clue what im doing
<schnobs>
Rokker: hold on.
<Rokker>
I'd be better at guiding someone through Zanzibar
<Raidernick>
when an antenna has 2 ranges listed and upper and a lower
<Raidernick>
what's the point of that
<schnobs>
Raidernick: that's what powers RO antennas, right?
<Raidernick>
why would a lower range matter
<schnobs>
Would you have a part name, is it a config I can look at on github?
<Raidernick>
no
<schnobs>
First guess, some can be toggled between two modes.
<Raidernick>
why would toggling modes matter though
<Bornholio>
one is open the other is closed
<Raidernick>
how does it know if it's open or closed
<Bornholio>
activate button
<Raidernick>
so the animation module then?
<Raidernick>
the stock one?
<Raidernick>
for antennae?
<Rokker>
yeah I always thought it was like passive and active modes or something like that
<schnobs>
Nope, not necessarily.
<Bornholio>
hard to see with the reflectotron model
<schnobs>
Activating an antenna does not require any animation.
<Raidernick>
then it's pointless to have a lower and upper range for deployed and folded
<schnobs>
See sputnik whips.
<Raidernick>
the sputnik antennae aren't whips
<Raidernick>
they are solid
<Bornholio>
no, you can use the lower value in atmosphere
<Raidernick>
and they don't move
<Bornholio>
then extend when dynamic pressure is lower
<schnobs>
I've given the Comm-32 a considerable range even when retracted, specifically to make venus landers easier to design.
<Raidernick>
Bornholio, my point is if the antenna is always extended, like a solid metal pole that is unmoving why would you ever have an active and off mode
<wb99999999>
oh hey born
<Raidernick>
it should walys be the same
<Raidernick>
always*
<schnobs>
Raidernick: because we have no separate toggle for the radio as such.
<Raidernick>
um what?
<Bornholio>
hey 9's
<wb99999999>
I'm having that wired node offset on the soviet engines' engines
<wb99999999>
can you confirm?
<schnobs>
Raidernick: an antenna is a dumb piece of metal. It's the electronics that consume power. Alright so far?
<Bornholio>
i'll load tehm tomorrow unless i'm working
<wb99999999>
sure
<wb99999999>
thanks
<Bornholio>
of course raidernick is right here :P
<Raidernick>
schnobs, i'm not an idiot i'm asking how something like pioneer 3 can switch between antenna modes
<Raidernick>
it has ZERo control authority at all
<Raidernick>
it can't receive commands
<Raidernick>
why would that have an activate button for antenna ranges
<Raidernick>
it wouldn't
<Raidernick>
so why is that something that's always there
<Raidernick>
and i was asking Bornholio anyway
<Bornholio>
can be low power mode and high power mode
<Raidernick>
these probes don't have a low or high power mode
<Raidernick>
they are just on until the battery dies
<Bornholio>
like adding an amplifier thus consuming more power
<Raidernick>
how do i disable that switch
<Raidernick>
like sputnik 1
<Raidernick>
it had no power modes
<Raidernick>
no ability to do anything but send a tone
<Raidernick>
how do i get rid of the switch on thigns like that
<schnobs>
Raidernick, back to previous topic. You say "the cygnus antenna range is only 1000000" and can connect from venus.
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<schnobs>
1 and six zeroes, that's 1/4 of the Comm-16... it shouldn't reach to the moon, even.
<schnobs>
Not on it's own, at any rate.
<Raidernick>
i'm at venus
<Raidernick>
and i am connected
<schnobs>
Any other transmitters?
<Raidernick>
no
<schnobs>
On depending on where Earth and Venus are, you should need at least 8 digits.
<schnobs>
Between this and the missing tab, I'm inclined to believe that something's odd about your remotetech.
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<BadRocketsCo>
Hullo
<Qboid>
BadRocketsCo: soundnfury left a message for you in #RO [20.04.2018 17:28:35]: "yeah I expect we'll spin up a new one soon"
<BadRocketsCo>
Ah, nice
<soundnfury>
hi
* soundnfury
is currently playing his spaceplanes-and-propellant-depots save
<BadRocketsCo>
Heyya
<BadRocketsCo>
soundnfury: oh, fancy! How far have you gotten?
<soundnfury>
well, I've done several flights up to my super-primitive station
<soundnfury>
and I've used lunar-orbit refuelling for a couple of sample recovery probes
<soundnfury>
a little later this year (1963) I plan to start testing out my 'Delta Taxi' in Earth orbit, then probably the lunar fly-by will be early 1964
<soundnfury>
(you've seen my CONOPS diagram, right?)
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<soundnfury>
!tell schnobs did you ever find a fix for #860 or did it just randomly start working again?
<Qboid>
soundnfury: I'll redirect this as soon as they are around.
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<Probus>
o/
<Probus>
Would someone point me to the install spreadsheet?
<schnobs>
I belive I've heard something about RemoteTech adding a "Relay" flag or something?
<Qboid>
schnobs: soundnfury left a message for you in #RO [22.04.2018 08:04:17]: "did you ever find a fix for #860 or did it just randomly start working again?"
<schnobs>
!tell soundnfury re #860, I'm still clueless.
<Qboid>
schnobs: I'll redirect this as soon as they are around.
<soundnfury>
'k
<Qboid>
soundnfury: schnobs left a message for you in #RO [22.04.2018 15:02:23]: "re #860, I'm still clueless."
<soundnfury>
thanks anyway
<soundnfury>
(I do have a theory about the AJ10-137: ECM-Parts.cfg has the line "AJ10-137 = AJ10-137" which I can imagine might break some things)
<soundnfury>
(but I don't really know how the new ECM system works tbh)
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<wb99999999>
hey
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<egg>
lamont: so, any updates on your requirements for principia endpoints?
<egg>
lamont: or any issues with the existing one?
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<Starwaster>
does anyone know what the CoM offset was for MSL?
<Rokker>
Bornholio: I like that we decided to up the ante and just literally land a crane on mars this time
<Bornholio>
yes just finished loading 9's
<Bornholio>
cranes?
<Bornholio>
wb99999999 ok what engine specificly am i checking
<Rokker>
Bornholio: instead of using a crane to lower a rover onto the surface, we are just gonna land a tiny crane on the surface
<Rokker>
with Insight
<Starwaster>
thanks bornholio
<Bornholio>
hey starwaster you might get better detail if you look into the offset weights
<Starwaster>
I have them
<Starwaster>
two 75kg weights initially to offset and then 6 25kg weights to rebalance prior to chute deployment
<Bornholio>
wb99999999 yes they have a problem with offset node also seems like there is more dmage than that since 4 shroud buttons appear on the NK-9 hey raidernick you are working on Soviet engines lately is there already a fixc?
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<Bornholio>
starwaster i have not seen the weights coords listed in anything i've read if you see something with that much detail drop a link
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<Rokker>
Bornholio: America is gin a be, the first country to land a crane game on Mars
<Rokker>
gonnaj
<Rokker>
gonna*
<Rokker>
damn phone keyboards
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<Bornholio>
wish they would do phobos/deimos
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<Rokker>
Bornholio: the aliens inside hollow phobos would never allow it
<Bornholio>
i'd probe them but i have a phobia :P
<ProjectThoth>
oWo whats this
<Rokker>
Bornholio: I gotta say, I had always imagined the Japanese would land the first crane game on mars
<Rokker>
ah good ProjectThoth
<Rokker>
I wanna discuss the DC-1 through 3 with you
<ProjectThoth>
Rawr! *nuzzles ur ass-teroid*
<ProjectThoth>
Rokker: Anyway, what about them?
<Rokker>
ProjectThoth: let's take it to spacex, don't wanna spam this channel unnecessarily
<Rokker>
Bornholio: why couldnt the YC-14 have been put into production
<Bornholio>
it was too sexy
<Bornholio>
but really props were good enough for that size class, and Dash airdraft could have done the short TO just as well. They get really good coanda effects