ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
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<taniwha> Starwaster: all comparisons against NaN return false (x > NaN, x < NaN, x == NaN)
<taniwha> Starwaster: the way to test for NaN is double.IsNaN (x)
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<Bornholio> rokker stop teh plane crashes https://imgur.com/gallery/0V3Vp
<Rokker> hmmmm
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<Raidernick> Bornholio, you around?
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<schnobs> heya.
<schnobs> What is that "specialist bonus" with TAC LS converters?
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<egg|zzz|egg> taniwha: note than NaN != NaN, so a language that is missing an isnan predicate can use that (this was explicitly designed that way)
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<taniwha> ah, yes
<taniwha> forgot that one
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<Bornholio> raidernick yes now :P
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<Probus> o/
<Bornholio> \o
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<Probus> taniwha, would you say Kethane works in 1.4.2?
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<Probus> It would be cool if we could get a realism mod with real sound effects from a launch from inside/on the launch vehicle: https://youtu.be/cLl7oqdm_B8
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<Bornholio> probus howling and death rattles?
<taniwha> it seems to
<taniwha> !tell probus it seems to work
<Qboid> taniwha: I'll redirect this as soon as they are around.
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<Raidernick> hey Olympic1 you around?
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<Olympic1> es
<Olympic1> Raidernick: I'm now
<Raidernick> Olympic1, since you are wanting to fxi decq stuff
<Raidernick> can you see if you can get permission for his sat v
<Raidernick> i asked him about it 3 years ago and he said no
<Raidernick> cause he kinda hates me
<Raidernick> lol
<Raidernick> but if you can get it
<Raidernick> i already fixed all the meshes and colliders
<Raidernick> i also fxied the null refs in the sivb stage
<Raidernick> and made the alternate 200 series one
<Olympic1> ok, I'll ask
<Raidernick> and i'd let you use the fasa engines for it and stuff
<Raidernick> just don't mention me
<Raidernick> i'll give you the parts if he says ok
<Raidernick> lol
<Olympic1> I asked him but I dont see any license for it
<Raidernick> that means it defaults to arr
<Raidernick> otherwise i would've just ignored him and released something myself already
<Raidernick> i've just been using the parts for myself
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<Bornholio> .poke
<Raidernick> Bornholio, i can't remember why i messaged you
<Bornholio> sleep deprivation :P
<Raidernick> well i'll ask something else then
<Raidernick> you like working on rp0 stuff right?
<Bornholio> \o/
<Raidernick> do you think you could finish support for my stuff
<Raidernick> it's all over the place and broken
<Raidernick> random people added support for random parts
<Raidernick> so some parts of rockets have configs
<Raidernick> some don't
<Raidernick> some are wrong
<Bornholio> i can, slowly
<Raidernick> it's a total crapshoot
<Raidernick> i'm also working on an N1 right now
<Raidernick> i'll be adding that to soviet rockets pack soon
<Bornholio> my work week is in the 60's right now so i'm basicly only weekends to do things. don't you just have to call it an N1 and ecm does the rest?
<Raidernick> ?
<Raidernick> ecm?
<Bornholio> engine control module
<Raidernick> huh
<Raidernick> what exactly are you asking lol
<Bornholio> that said pick one at a time and i'll start checking and updating
<Raidernick> what does that have to do with career
<Bornholio> there is already at configed N1 i've seen before sure it will be easy
<Raidernick> ok
<Raidernick> and the first thing to do? soviet rockets definitely
<Bornholio> k
<Raidernick> that is totally fucked up
<Raidernick> since I updated my r7 rockets to have like 30 versions
<Raidernick> they WERE configured
<Raidernick> but once i updated it now they all get lumped under the same tech node
<Raidernick> cause of the aprt name
<Raidernick> part*
<Raidernick> it was never updated for the changes
<Raidernick> and for the rest of the rockets I think only the engines are configured
<Bornholio> ah
<Raidernick> basically you can't configure my stuff by looking in the folders for the parts
<Raidernick> cause in RO i do a ton of +parts in MM
<Raidernick> i probably doubled the number of parts in that pack in MM for RO
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<Raidernick> you'd need to skim the RO files for the parts instead
<Bornholio> I'll organize in Github wiki so its easy to pass off
<Raidernick> i can probably get you a full list of my parts
<Raidernick> including the mm added ones
<Bornholio> sure, post it how you want and i'll get some work done on structure here in a bit
<Raidernick> ok give me a little bit I gotta do a few things first then it's going to take some time to compile the list
<Raidernick> bbl
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<Raidernick> Bornholio, i made the list
<Raidernick> they "should" be separated in groups by file
<Bornholio> k
<Raidernick> i'm not that great with regular expressions in np++
<Raidernick> 568 parts
<Raidernick> not that many should take you about 5 minutes right
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<blowfish> !tell camlost* I think you forgot to update all the version files
<Qboid> blowfish: I'll redirect this as soon as they are around.
<Raidernick> Bornholio, what mod requires background resources
<Raidernick> why is that suddenly a requirement for something
<Raidernick> i removed it in a base ro/rss install and i'm getting log spam now
<Bornholio> TACLS maybe
<Raidernick> is there a reason it suddenly needs that?
<Raidernick> i've never needed it before
<Bornholio> not sure i can did a little later?
<Raidernick> i'll try removing tacls is see if it ggoes away
<Raidernick> btw have you ever seen the null ref MissingFieldException: Field '.KeyBinding.primary' not found.
<Bornholio> several mods added external minor mods in the 1.4.x transition also
<Raidernick> it's spamming my log and i've never seen it before
<Raidernick> it's not listing WHAT is causing it
<Bornholio> nope
<Raidernick> or any information other than that
<Raidernick> has anyone here seen that error?
<Raidernick> i only have the required mods if i remove any of them i won't be able to get the game to even load
<Raidernick> so there's no way for me to tell which is causing it
<Bornholio> 1.3.1 assuming?
<Bornholio> adn yes TACLS is using it
<Raidernick> yep 1.3.1
<Raidernick> i'm not sure why tacls suddenly needs it but w/e
<Raidernick> i removed everything except what rss/ro needs to even load
<Raidernick> and i'm still getting that log spam
<Bornholio> its a lot more accurate, no splody kerbs lately
<Bornholio> weird
<Raidernick> i know it's a plugin
<Raidernick> i just have no info to go off of to find which
<Bornholio> backgroundResources.dll should be in /GameData/REPOSoftTech/BackgroundResources/ for TACLS
<Raidernick> yep
<Raidernick> i kinda wish it was IN the tacls folder
<Raidernick> i don't like having tons of extra folders for 1 mod
<Raidernick> then i lose track what installed what
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<Bornholio> raidernick all of the mods on your list are costed/entrycosted/technoded and RP-0 coded for Tree.xls
<Raidernick> that's impossible
<Raidernick> i've added new parts just recently
<Raidernick> that aren't even released yet
<Raidernick> plus some i JUST released
<Raidernick> i know there's other stuff missing
<Bornholio> is it not in the pastebin list?
<Raidernick> the n1 parts are in that list
<Raidernick> it's impossible those are added
<Raidernick> same thing with the brand new proton parts
<Raidernick> literally impossible
<Bornholio> okay, just saying the results of doing some table lookups. seeing everything on the list. let me see iof i'm clipping the list somehow
<Raidernick> i mean i know for a fact those aren't there because i just made some like an hour ago
<Raidernick> so that should prove the list isn't comparing correctly
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<Bornholio> https://pastebin.com/pDA6grpm is this what pastebin is for ?
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<xShadowx|2> if its text then sure ;p
<Bornholio> click random public, is password, then click again is table of bitcoin dump... Fear the future
<xShadowx|2> nothing has really changed, just another flavor of "warning, your computer may have a virus, click here to check" banner, and reason to not click random porn sites ;p
<Bornholio> https://pastebin.com/2VzG1gsc cross check of paste you dropped raidernick, starting to extract part names semi-manually from master (Soviet Rockets) https://pastebin.com/Q7iJ3izq
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<Raidernick> Bornholio, is that ALL of the parts for all mods?
<Raidernick> how can the new parts be configured
<Bornholio> first one is running the previous paste dump, second is just extracted from soviet rockets
<Raidernick> did you just do them?
<Bornholio> haven't run a cross on that yet
<Raidernick> rn_n1_blocka 10 R7 Block S0-L 850 1 RN Soviet Rockets firstStagedCombustion
<Raidernick> i just made that
<Raidernick> how can that have rp0 configs
<Raidernick> are you sure that's not the stock configs
<Bornholio> pap is psychic
<Raidernick> you need to check which ones actually have rp0 configs
<Raidernick> i think a lot of these are showing stock values
<Bornholio> k scraping them a bit later
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<Starwaster> crap what's this final 1.3.1 branch?
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<zilti> Sometimes I really question my sanity https://lyrion.ch/share/KSP/planefail.flv
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<Raidernick> do kerbals still have mass? and if so what is it
<Raidernick> in RO
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<Starwaster> ah hang on
<Starwaster> raidernick in craft they have a mas of 0.1, but I don't think anything overrides KerbalEVA so their mass on EVA would be 0.09375
<Starwaster> unless RP1 overrides it...?
<Raidernick> so they add 0.1 to the total craft mass?
<Starwaster> correct. Per crewmember
<Starwaster> huh someone updated Real Heat.... any real changes or just compatibility?
<Starwaster> yeah no changes, just compatibility stuff
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<Raidernick> Starwaster, yep got ferram/egg to do it
<Raidernick> and nope no changes
<egg> meow
<ferram4_> After doing that I had more ideas on how to make the release notes follow the Dawn of War II thing I was adapting more closely, and that made me sad.
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<egg> ferram4: you can edit them after the fact you know
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<ferram4> I am just about to get into playing Factorio with a friend, do not give me more things to focus on. :P
<egg> :D
<egg> !wpn ferram4
* Qboid gives ferram4 a Kozai timestamp
<ferram4> It's a wonderful game, it really is.
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<Bornholio> rokker someone posted these brrtyful pictures https://imgur.com/gallery/g2CZo