ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
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<taniwha>
Starwaster: all comparisons against NaN return false (x > NaN, x < NaN, x == NaN)
<taniwha>
Starwaster: the way to test for NaN is double.IsNaN (x)
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<Raidernick>
Bornholio, you around?
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<schnobs>
heya.
<schnobs>
What is that "specialist bonus" with TAC LS converters?
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<egg|zzz|egg>
taniwha: note than NaN != NaN, so a language that is missing an isnan predicate can use that (this was explicitly designed that way)
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<taniwha>
ah, yes
<taniwha>
forgot that one
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<Bornholio>
raidernick yes now :P
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<Probus>
o/
<Bornholio>
\o
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<Probus>
taniwha, would you say Kethane works in 1.4.2?
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<Probus>
It would be cool if we could get a realism mod with real sound effects from a launch from inside/on the launch vehicle: https://youtu.be/cLl7oqdm_B8
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<Bornholio>
probus howling and death rattles?
<taniwha>
it seems to
<taniwha>
!tell probus it seems to work
<Qboid>
taniwha: I'll redirect this as soon as they are around.
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<Olympic1>
es
<Olympic1>
Raidernick: I'm now
<Raidernick>
Olympic1, since you are wanting to fxi decq stuff
<Raidernick>
can you see if you can get permission for his sat v
<Raidernick>
i asked him about it 3 years ago and he said no
<Raidernick>
cause he kinda hates me
<Raidernick>
lol
<Raidernick>
but if you can get it
<Raidernick>
i already fixed all the meshes and colliders
<Raidernick>
i also fxied the null refs in the sivb stage
<Raidernick>
and made the alternate 200 series one
<Olympic1>
ok, I'll ask
<Raidernick>
and i'd let you use the fasa engines for it and stuff
<Raidernick>
just don't mention me
<Raidernick>
i'll give you the parts if he says ok
<Raidernick>
lol
<Olympic1>
I asked him but I dont see any license for it
<Raidernick>
that means it defaults to arr
<Raidernick>
otherwise i would've just ignored him and released something myself already
<Raidernick>
i've just been using the parts for myself
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<Bornholio>
.poke
<Raidernick>
Bornholio, i can't remember why i messaged you
<Bornholio>
sleep deprivation :P
<Raidernick>
well i'll ask something else then
<Raidernick>
you like working on rp0 stuff right?
<Bornholio>
\o/
<Raidernick>
do you think you could finish support for my stuff
<Raidernick>
it's all over the place and broken
<Raidernick>
random people added support for random parts
<Raidernick>
so some parts of rockets have configs
<Raidernick>
some don't
<Raidernick>
some are wrong
<Bornholio>
i can, slowly
<Raidernick>
it's a total crapshoot
<Raidernick>
i'm also working on an N1 right now
<Raidernick>
i'll be adding that to soviet rockets pack soon
<Bornholio>
my work week is in the 60's right now so i'm basicly only weekends to do things. don't you just have to call it an N1 and ecm does the rest?
<Raidernick>
?
<Raidernick>
ecm?
<Bornholio>
engine control module
<Raidernick>
huh
<Raidernick>
what exactly are you asking lol
<Bornholio>
that said pick one at a time and i'll start checking and updating
<Raidernick>
what does that have to do with career
<Bornholio>
there is already at configed N1 i've seen before sure it will be easy
<Raidernick>
ok
<Raidernick>
and the first thing to do? soviet rockets definitely
<Bornholio>
k
<Raidernick>
that is totally fucked up
<Raidernick>
since I updated my r7 rockets to have like 30 versions
<Raidernick>
they WERE configured
<Raidernick>
but once i updated it now they all get lumped under the same tech node
<Raidernick>
cause of the aprt name
<Raidernick>
part*
<Raidernick>
it was never updated for the changes
<Raidernick>
and for the rest of the rockets I think only the engines are configured
<Bornholio>
ah
<Raidernick>
basically you can't configure my stuff by looking in the folders for the parts
<Raidernick>
cause in RO i do a ton of +parts in MM
<Raidernick>
i probably doubled the number of parts in that pack in MM for RO
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<Raidernick>
you'd need to skim the RO files for the parts instead
<Bornholio>
I'll organize in Github wiki so its easy to pass off
<Raidernick>
i can probably get you a full list of my parts
<Raidernick>
including the mm added ones
<Bornholio>
sure, post it how you want and i'll get some work done on structure here in a bit
<Raidernick>
ok give me a little bit I gotta do a few things first then it's going to take some time to compile the list
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<xShadowx|2>
if its text then sure ;p
<Bornholio>
click random public, is password, then click again is table of bitcoin dump... Fear the future
<xShadowx|2>
nothing has really changed, just another flavor of "warning, your computer may have a virus, click here to check" banner, and reason to not click random porn sites ;p
<Raidernick>
do kerbals still have mass? and if so what is it
<Raidernick>
in RO
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<Starwaster>
ah hang on
<Starwaster>
raidernick in craft they have a mas of 0.1, but I don't think anything overrides KerbalEVA so their mass on EVA would be 0.09375
<Starwaster>
unless RP1 overrides it...?
<Raidernick>
so they add 0.1 to the total craft mass?
<Starwaster>
correct. Per crewmember
<Starwaster>
huh someone updated Real Heat.... any real changes or just compatibility?
<Starwaster>
yeah no changes, just compatibility stuff
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<Raidernick>
Starwaster, yep got ferram/egg to do it
<Raidernick>
and nope no changes
<egg>
meow
<ferram4_>
After doing that I had more ideas on how to make the release notes follow the Dawn of War II thing I was adapting more closely, and that made me sad.
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<egg>
ferram4: you can edit them after the fact you know
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<ferram4>
I am just about to get into playing Factorio with a friend, do not give me more things to focus on. :P
<egg>
:D
<egg>
!wpn ferram4
* Qboid
gives ferram4 a Kozai timestamp
<ferram4>
It's a wonderful game, it really is.
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