NathanKell changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator" with a rocket-flying minigame
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<Bornholio> pap thanks for the PR Pushing, I was just in the middle of checking several of them, now i don't have too :P
<Bornholio> On to RO patch checking
<Bornholio> is there a way to tag PR's and Issues liek other Mods do in Github?
<taniwha> tags need to be set up
<Bornholio> is that something i can do as a contributor?
<taniwha> I don't think so
<taniwha> certainly need write access
<Bornholio> thanks taniwha
<taniwha> it was back it 2013 I did mine
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<Starman4308> Got my RSSVE issues with Saturn's rings sorted out. Turns out that CKAN, when it installed RSS, downloaded a 1.2.2-6 release, when RSSVE depends on 1.1.2-11. I'd initially assumed I didn't need to upgrade Kopernicus, because "stuff was working", but, well, there we go.
<Bornholio> stay with Kopernicus -3 or your oceans will be broken
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<Bornholio> 1 error related to tree parts.cfg
<Pap> Bornholio: What is the error?
<Pap> Is it too much awesome?
<Bornholio> yes
<Pap> Let me be the first to ask, when is the 1.4 release for RO?
<Bornholio> start a golden spread sheet :P
<Bornholio> looking at the diff i'd say not much after a solid 1.3.1 release
<Bornholio> [ERR 20:47:10.688] [ModuleManager] Error - node name does not have balanced brackets (or a space - if so replace with ?):
<Bornholio> RP-0/Tree/TREE-Parts/@PART[AKI
<Bornholio> als
<Bornholio> also
<Bornholio> ContractConfigurator.HasResourceFactory: CONTRACT_TYPE 'IridiumNEXT', PARAMETER 'HasComSatBus' of type 'HasResource': Error parsing resource
<Bornholio> also surface outpost contracts are giving me CONTRACT_TYPE 'MarsSurfaceOutpost': Error parsing group
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<blowfish> evening
<Bornholio> hi
<Pap> Bornholio: That error is fixed now
<Pap> o/
<Bornholio> k, i'll re run git fetch on the branch then
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<Starwaster> !tell schnobs btw, assuming you were still on KSP 1.2.2 with your earlier X15 incident yes?
<Qboid> Starwaster: I'll redirect this as soon as they are around.
<Starwaster> whaddya mean I can't repack my chute while freefalling???
<Bornholio> how sad
<ProjectThoth> 0/10 completely unrealistic
<Starwaster> huh... I use old DRE plugin with KSP 1.4.0 and the GUI works fine. I recompile for 1.4.0 aaaaand.... the GUI stops working
<Starwaster> lolwhut?
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<NathanKell> o/
<Qboid> NathanKell: awang left a message for you in #RO [27.02.2018 13:21:54]: "Might that result in some duplication of info between the stuff in Engine_Configs and the engine?"
<NathanKell> awang: sorry, I lack the context ^
<Rokker> NathanKell: its a 9 day old message, that context is long gone
<Rokker> NathanKell: i went to pima air and space museum
<Rokker> NathanKell: i saw some navy planes and didnt vomit uncontrollably
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<NathanKell> Good for you :]
<ferram4> Yes, also everything is broken.
<Rokker> NathanKell: also saw a vomit comet
<NathanKell> ferram4: Yeah, once again RO misses the boat
<NathanKell> so close.
<NathanKell> Rokker: :)
<ferram4> NathanKell, don't worry. There will need to be a 1.4.1. And somehow, I suspect a 1.4.2 as well
<NathanKell> How's it look?
<ferram4> I have no idea. Haven't actually started it up yet, only working on second-hand reports
<ferram4> But so far, the 2.5m pod has no internals, there are some display errors in the editor, and probably other shenanigans
<NathanKell> Ah
<NathanKell> \o/ crunch \o/
<ferram4> Also, people are up in arms over the EULA.
<Rokker> wait, is 1.4 out?
<taniwha> Rokker: yesterday
<Rokker> I mean it's not like I'm gonna upgrade to it, but that's cool
<Rokker> I'm still on 1.2.2
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<Rokker> did yall know pima already has a 787 on display?
<NathanKell> what's with the EULA?
<BadRocketsCo> Hullo
<ferram4> NathanKell, something about T2's ownership rights of derivative works that might apply to mods. Also bans making copies of the game, which may or may not pertain to personal copies on your system.
<ferram4> NathanKell, Also, it's T2. Nobody likes them or trusts them. So... god only knows if it's serious or if it's an overreaction
<BadRocketsCo> Did a thing! https://imgur.com/a/Z2Xe1
<NathanKell> ohhhh the GTA mod thing
<NathanKell> BadRocketsCo ah awesome!!
<BadRocketsCo> Oh boy, KSP related drama?
<Rokker> BadRocketsCo: when is there not KSP drama
<Rokker> if it's not caused by Squad, it's caused by T2
<Rokker> fuck squad, fuck t2
<Rokker> long live Harvester
<BadRocketsCo> Heh
<BadRocketsCo> Yeah...
<BadRocketsCo> It's a shame
<NathanKell> [21:47] <Rokker> long live Harvester <<< ....
<NathanKell> Do you like data? Cuz I like data.
<NathanKell> And, y'know, sane code.
<Rokker> harv was better than some people who may or may not still work at squad
<Rokker> at least imo
<Rokker> but I don't code, so
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<BadMobileRockets> Dumb wifi...
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<BadRocketsCo> Greetings!
<Maxsimal> Hi BRC
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<Maxsimal> It sounds like people are a bit up in arms over the new update - I'm really just hoping the DLC can be used for making mod-missions
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<Starwaster> ererr is there atmospheric haze now?
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<Maxsimal> Does any other mod besides B9 give good proc wings for RP0?
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<awang> !tell NathanKell* something about whether ModuleEngineConfigs should be used for parts that represent a single config of a multi-config engine, e.g. a part that represents a specific AJ-10 config instead of the more general AJ-10-Early/Mid/etc configs. You said to use ModuleEngines instead of deleting the unused configs from ModuleEngineConfigs, but it seems to me that that may result in some duplication of
<Qboid> awang: I'll redirect this as soon as they are around.
<awang> info between the ModuleEngines part of the cfg and the global RO configs
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<Maxsimal> I had no idea how much denser silk was than lead till I tried to balance out a small chute on one side with a lead ballast tank on the other...
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<Maxsimal> still having my missing-ocean bug, also getting some weird holes in the Earth - https://imgur.com/a/12eoG (the brown area should be ocean)
<Pap> Maxsimal: According to Bornholio, you have to use the older version of Kopernicus
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<Maxsimal> Pap: Ok, I will try that, thank you!
<Maxsimal> soundsnfury: You around? Any news about the new race into space?
<Maxsimal> !tell soundnfury Any news about RIS? Btw, I think we should limit people to only one KSC site - even without recovering vessels, having multiple KSC's can give you too much of an early-game jump
<Qboid> Maxsimal: I'll redirect this as soon as they are around.
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<soundnfury> Maxsimal: heya
<Qboid> soundnfury: Maxsimal left a message for you in #RO [08.03.2018 17:40:30]: "Any news about RIS? Btw, I think we should limit people to only one KSC site - even without recovering vessels, having multiple KSC's can give you too much of an early-game jump"
<soundnfury> I believe that (per NK's suggestion) we're waiting for the RP-1 for 1.3.1 release, or at least for crewed missions to have been tested a bit
<soundnfury> however, I wouldn't be averse to doing a sort of 'trial run' RIS game with what's out now if people are interested in such a thing, on the understanding that we'll be dropping it and starting over when the real thing is ready
<awang> soundnfury: Well, given how long release cycles are, might as well start and see how long it takes
<awang> Although I'm half certain that a week into the new RIS game the release will drop
<awang> Just to spite you
<awang> And/or everyone else
<soundnfury> awang: if that happens, I'll declare that running the RIS game was a success, because it prodded the forces of cosmic irony into making the release happen ;)
<soundnfury> also: would you be interested in joining said game?
<Starwaster> khmmmm ok so I KNOW that DRE is partially functional in 1.4 because I sent Jeb on EVA during reentry and suddenly his suit caught fire and began spewing particle flames and then he issued a blood curdling scream and then evaporated in a puff
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<awang> soundnfury: all the more reason to start the game!
<awang> I'm interested, but I don't think I have time :(
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<soundnfury> awang: pity
<soundnfury> I reckon at least three players are needed for a good RIS game (otherwise the leader mechanic gets clunky)
<awang> soundnfury: Sorry :(
<awang> Maybe once things slow down at work
<awang> If that ever happens
<awang> Leader mechanic?
<soundnfury> the leader flag, stops whoever last got a milestone for earning any cash if they're first to another milestone
<soundnfury> prevents (or at least diminishes) leader runaway
<awang> Ah
<awang> Interesting
<soundnfury> but if there's only two players it kinda has to ping-pong between them, messes up the strategic metagame
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<Maxsimal> soundnfury: Sorry was afk a lot - but yeah I'd be interested in a trial run - and if it means karmically that the release drops faster, that's great too
<awang> soundnfury: Yeah, makes sense
<awang> btw, why no cash instead of increasingly reduced rewards as you get further and further away?
<Maxsimal> Ehh, seems fine to me - plus even if you don't get cash, it blocks someone else from getting it.
<Maxsimal> (presumably - does runner up get a prize?)
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<soundnfury> Maxsimal: no, you're right, it stops anyone else getting it. No prizes for second place ;)
<soundnfury> awang: because it was easier to implement that way. Complexity is a last resort, not a first tool :)
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<awang> soundnfury: Certainly sounds like it makes for an interesting race
<awang> Are there records for previous games I can look at?
<soundnfury> only game I know of is the one we ran when it was new. NK's youtube channel has videos of his participation, and leudaimon wrote his up at https://forum.kerbalspaceprogram.com/index.php?/topic/161639-ris-competitive-rp-0-career/
<soundnfury> sadly my writeup (and also the server's records) fell victim to the Great Hard Disk Failure of September 2017
<soundnfury> awang: the other players were Pap and rsparkyc, I don't know if either of them wrote up their campaigns at all
<Maxsimal> records wouldn't be that useful anyway, it was under the previous version of RP0, stuff was faster
<soundnfury> this is true
<Pap> I had nothing to report. Took some chances to get to the Moon first and was in dead last for the whole time!
<soundnfury> you _can_ however look at my current playthrough records on EK, where I've been kinda doing a practice run of racing technique in RP-1
<Maxsimal> On EK?
<soundnfury> Pap: it was still nice to have you there :)
<soundnfury> Maxsimal: http://jttlov.no-ip.org:8083/
<Maxsimal> oh, you could look at my speedrun writeup, I did that because I was jealous of not getting to play RIS the first time.
<soundnfury> it's my new toy ;)
<soundnfury> (see https://github.com/ec429/ek for the backend if you want to run one of your own)
<Maxsimal> Looks really cool. Shame it doesn't have pics of your craft, looks awesome otherwise.
<Maxsimal> This was my speedrun, stopped it because RP1 started taking shape and it got pointless. https://forum.kerbalspaceprogram.com/index.php?/topic/162723-trumans-dream-rp0-speedrun/
<soundnfury> yeah, adding per-launch pages with screenshot integration is part of future plans
<egg|zzz|egg> surprisingly integration produces far more false positives than double
<egg|zzz|egg> !wpn
* Qboid gives egg|zzz|egg an intermediate-range meow
<soundnfury> anyway, if you manage to press-gang anyone else into joining a game, let me know so I can set it up
<soundnfury> egg|zzz|egg: lol
<soundnfury> !wpn Maxsimal
* Qboid gives Maxsimal a prompt-critical diprotodon
* egg|zzz|egg meows at soundnfury from a comfortable distance of 800 km
<soundnfury> If you want to be safe, you should probably double that distance.
<soundnfury> Otherwise your surface might oblate [sic].
<egg|zzz|egg> !wpn
* Qboid gives egg|zzz|egg a YAML bot
<soundnfury> Then we'd have to float you on the stock exchange to raise money for repairs.
* soundnfury can't remember what else pings you.
<egg|zzz|egg> egg,float*,double,754,binary32,binary64,Kahan,round*,integrat*,numeric*,RK*,Runge*,oblate,oblateness,n-body,lagrange,principia,prolate,*zygote,๐’‰ญ,๐“†‡,่›‹,๐ จก
<Maxsimal> soundnfury: Will do. I gotta head to bed, I'm in the UK, but I'll be around this weekend lots to fish for players
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<soundnfury> egg|zzz|egg: I got 754 problems, but getting pinged by false positives ain't one?
<awang> soundnfury: I'll take a look at those once I get back from work
<awang> I guess "record" was a bad choice of words; I was more thinking about writeups
<awang> Forgot what that word was
<awang> soundnfury: EK?
<awang> Oh, never mind
<awang> Maxsimal already asked