NathanKell changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator" with a rocket-flying minigame
<Bornholio> anyone looking for a NTR article for Insitu Propellant figures for NTR https://ntrs.nasa.gov/search.jsp?R=19910012833 give a good wide breath of mars propellants
<Starwaster> rough estimate, how many kg of O2 does a human require per day? (I should know this but I can't remember and am too tired to look it up)
<Bornholio> about 500-600 liters
<Bornholio> about 8l of air per minute
<Bornholio> sanity prevents me making that kg... let me look it up
<Bornholio> so .7-.85 kg
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<Starman4308> Okay, I'm halfway convinced that either the minimum azimuth for Vandenburg is greater than 158 degrees, or that RO places the Vandenburg AFB launch site at the wrong place.
<Starman4308> I keep on overflying San Miguel Island when flying out at 158 degrees azimuth, and that island does have cultural/historical significance.
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<awang> Was the most recent F9 launch using a Block 5 stage 1?
<awang> I'm sort of surprised that they launched with a new booster
<awang> Thought they would have wanted to recover it
<awang> That and try recovering fairings again
<Starman4308> Who knows the mind of Musk?
<awang> Also, wow 8m waves
<Starman4308> (also, I think the Hispasat customer was getting impatient)
<awang> Fair enough
<awang> Wonder how the contracts work
<awang> "launch by _____"?
<Starman4308> Anyways, I hear that the sky is falling and that Take Two is gonna kill all our mods, fanfiction, fanart, and force us to buy 50 DLCs.
<awang> That sounds like a wonderful way to kill the playerbase
<Starman4308> They have scary new legalese in the EULA that sounds really scary (and really, doesn't change all that much when you look at it)
<awang> Although I think I have a slightly biased view of the kind of people that play KSP
<Starman4308> The main substantive changes I could identify:
<Starman4308> 1, they have a license to stuff created inside KSP, which is probably for the Mission Builder.
<awang> idk if that would hold in court
<awang> Microsoft doesn't own your Word documents, after all
<awang> Don't know if that would apply here though
<Starman4308> In terms of mods, it changes nothing, because that stuff is all generated outside of KSP/Squad tools. In terms of fanworks, well... they still technically violate copyright and still exist at Take Two's sufferance.
<awang> Mods already have licenses, so I'd assume those would supersede the new EULA
<Starman4308> I don't think Microsoft Word's license terms include "we have a license to all your stuff": if they tried, all the corporations would be going elsewhere.
<awang> Like FAR is GPL, so I don't think they could do anything with that
<awang> Principia is MIT though
<Starman4308> If it's not made in KSP, they don't have a license to it.
<awang> I'd imagine most KSP fanworks would fall under "fair use"
<awang> Assuming someone actually wants to go fight in court for that
<Starman4308> The only grey areas I'm not confident about: the parts that link directly to KSP code, and the final config files sent through PartTools (though what was sent into PartTools remains your copyright)
<awang> What programs actually contain a "we own everything made using our program" clause?
<Starman4308> Satirical works, I'm pretty sure, would fall under fair use, but fair use is basically a game of "can you get the judge to agree with you".
<awang> I think linking to KSP code should be fine in the US at least
<awang> Exemption for interop and all
<Starman4308> I'm pretty sure some industrial-grade software such as Schrodinger's suite of tools has a "we own x% of the stuff you generate" clause.
<awang> At least for the DMCA
<awang> Isn't "substantially transformative" the threshold for fair use?
<awang> ...Ok, any reasonably non-niche software that contains a "we own x% of the stuff you generate"?
<Starman4308> I'm pretty confident mods were always untouchable, except possibly for the tiny little bits linking to KSP code and possibly PartTools-transformed stuff, so it's just fanworks that might be able to get taken down.
<awang> I mean, I can't think of any games that have anything resembling that
<awang> Or at least if they do, I haven't heard about any attempts at enforcing that
<Starman4308> I dunno. Regardless, I do know that the new license terms were designed so Take Two wouldn't have any issues with Mission Builder missions.
<awang> I'm not exactly up to speed with the gaming community though
<awang> Mods may or may not be touched based on their existing license, I think
<ProjectThoth> EULAs are pretty hard to enforce, tbh.
<awang> Since a prereq for putting a mod on the forums was stating the license already
<awang> Aren't they completely unenforceable in Europe?
<awang> s/Europe/the EU
<Qboid> awang meant to say: Aren't they completely unenforceable in the EU?
<Starman4308> My understanding is: if it's something like MIT/BSD, they could incorporate it into KSP, but they'd have to include a copy of the license, and they couldn't stop you distributing the original code.
<Starman4308> If it's GNU GPL or similar, the only way they could incorporate your stuff is if they went GNU GPL, in which case bye-bye charging money for it.
<Starman4308> If it's ARR, they can't incorporate your stuff at all.
<Starman4308> Even "public domain", they still couldn't stop you distributing the original mod.
<Starman4308> (and I have no idea about what the EU has to say, other than that I live in good old 'Murica where we don't have laws restricting corporations' freedom to push complicated EULAs you will never read at you)
<awang> Still, this sounds like complete overkill for Mission Builder stuff
<awang> What legal issue are they trying to avoid, anyways?
<awang> The ability to incorporate player packs into the official game?
<awang> Because that's already been done with mods, so it's not like the previous EULA made that impossible...
<Starman4308> Anything like "hey, Take Two, I'm licensing this mission ARR now. Imma sue you for continuing to redistribute this mission 5 seconds after I put the ARR license on".
<Starman4308> If Squad gives themselves a license to what you make in KSP, then there'll never be any copyright claims pressed against Take Two that would succeed, because you're implicitly giving them a license to anything you make with Mission Builder.
<Starman4308> It's a blunt hammer, but EULAs tend to be blunt hammers applied selectively just to eliminate the slightest chance of legal trouble down the line.
<ProjectThoth> If I had to guess, the EULA is more or less generic and exists as a legal cover-one's-ass framework.
<ProjectThoth> It doesn't really do anything, and it sure wasn't catered to KSP.
<awang> I don't think changing the license to ARR would permit that
<awang> The work prior to the license change would still be under the old license, I think?
<Raidernick> yes it would
<Starman4308> The Take Two lawyer's response to that: "Don't care, giving ourself a license to it anyways".
<Starman4308> Again, none of this applies to mods, because they're not generated in KSP, they're generated in Visual Studio/Mono/Freaking Notepad.
<Raidernick> Starman4308, only plugins
<Starman4308> As I understand, models and animations aren't generated in KSP either: it's Blender or whatever else.
<Raidernick> yeah but what about part tools
<Starman4308> What goes in is your copyright. What comes out they might have a license to.
<Raidernick> well you can reverse engineer any part tools export back to the original format
<Raidernick> so that's a problem
<Raidernick> they basically own the original source then
<Starman4308> No, they don't. The copyright was established on the original file as it was created.
<awang> So at least from what I'm reading changing the license to ARR only applies from that point forward
<Raidernick> awang yes
<Raidernick> so really no point in changing it if you've had it out for a long while
<awang> Right, so the owning-things-made-through-KSP part shouldn't be to avoid people deciding to change their license and sue for content incorporated into the main game
<Starman4308> If you released your stuff MIT/BSD, etc, they always had the right to fork it, ARR the fork, incorporate it, and sell the fork: they just could never stop you distributing the original source.
<Starman4308> I don't think that paradigm has changed with the new EULA, since mods continue to be largely generated outside the confines of Squad software.
<Starman4308> Fanworks... fanworks continue to exist at the pleasure of Take Two/Squad. That hasn't changed either. I really do think it's just a change to avoid the slightest possibility of issues with the Mission Builder.
<Raidernick> awang it doesn't matter really, if TT wants to do something no "free license" is going to help you even if you are 100% in the right
<Raidernick> they have to money to keep you tied up in litigation forever
<Raidernick> you'll end up giving in eventually
<Raidernick> so in the end it doesn't even matter
<Raidernick> if you don't want them using something, make it unavailable, that's the only way to stop them
<awang> That's true
<Raidernick> it's what i'm planning to do with my stuff based on the recent changes because i don't agree with the eula and direction the companies taken
<Raidernick> so if you have stuff and it doesn't matter leave it up but taking action yourself is the only way to protect it
<Starman4308> You realize most places have laws to prevent large companies badgering you like that, right?
<Raidernick> in europe perhaps
<Raidernick> company lobbyists in the us can get anything they want, regardless of the law
<awang> Only hope if you get in a legal tussle over mods is send a letter to the EFF and pray, probably
<Starman4308> I'll just leave it at "I sincerely doubt that", because otherwise we end up on a long, long argument where we each pull out anecdotes and mostly just get really angry with each other.
<awang> Or if you have tons of cash to throw around
<ProjectThoth> I just think it's kind of silly to worry about this without precedent. Does TT have a history of abusing EULAs? What would make them start out of the blue?
<Raidernick> ProjectThoth, yes they do with gta?
<ProjectThoth> Raidernick: GTA was well within their rights.
<Raidernick> the argument they used for gta is the same argument people make for torrent programs
<Raidernick> because a progame CAN be used illegally doesn't mean it's intended too
<ProjectThoth> I mean... it's still illegal, at the end of the day...
<Raidernick> a p2p file share program is not illegal the same way the modding software wasn't
<Raidernick> it's what people were doing with ti that was
<Raidernick> but instead of going after those people, they took the easy route and blamed the program
<ProjectThoth> People use torrenting software for legitimate means? :P
<awang> What illegal things were people doing to GTA with that program
<awang> ?
<Starman4308> I'm under the impression it was, actually, illegal software, providing hooks for cracking the DRM.
<ProjectThoth> Starman4308: Correct.
<awang> (genuine question;don't know anything about GTA or its modding scene)
<awang> ProjectThoth: You can download linux distros using torrents
<awang> ....and I'm not sure what else :P
<Raidernick> Starman4308, does that still not require someone to actually DO that though
<Starwaster> necromoaning...
<Starman4308> There was a claim that the mod was done with above-board reverse-engineering, but you need mountains of documentation to show that.
<Raidernick> that's a different story
<ProjectThoth> awang: I have doubts that Linux is legal. :P
<Raidernick> but as far as i know they didn't prove that
<awang> ProjectThoth: Oh right, SCO vs IBM
<awang> Is that still going on?
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<Starwaster> ORLY? 1337 speek is illegal now?
<ProjectThoth> awang: Seems to be in legal hell at the moment.
<Starwaster> also, remember, you are not allowed to pretend to be a Kerbal. Just a reminder, 'kay?
<Starman4308> If 1337-sp33k isn't legal, it should be! *gets out old-man cane multiple decades before any possible retirement*
<Starman4308> s/legal/illegal
<Qboid> Starman4308 meant to say: If 1337-sp33k isn't illegal, it should be! *gets out old-man cane multiple decades before any possible retirement*
<Starwaster> uhm.... posted content has to be provable... you can't post it if you can't prove it's true
<Starwaster> holy fuck, Draconian much?
<Starman4308> I love that we have a regex bot.
<Starman4308> (and AFAIK, the terms were always pretty draconian: software companies love covering their asses so no matter what crazy legal situation they get in, they'll win it. Doesn't mean they'll act on it)
<Starman4308> And man, am I swearing? I must be really worked up about this.
<Starman4308> Kick me if I say anything more on the subject.
<ProjectThoth> My legs are too short.
<Starwaster> mine too
<Starwaster> let's just say you were kicked and call it day
<Starman4308> My behind is sore.
* awang kicks Starman4308
<awang> !slap Starman4308
* Qboid kicks Starman4308 out of the window
<awang> Perfect
<taniwha> Qboid defenestrates Starman4308 :)
<Starman4308> I landed, depending on which denomination you follow, either on a bed of angel feathers or a midden.
<ProjectThoth> A lukewarm pile of spaghetti.
<taniwha> the grass outside
<awang> TIL what a "midden" is
<awang> !wpn -add:wpn midden
<Qboid> awang: Weapon added!
<taniwha> awang: no comment on defenestrate? :)
<awang> taniwha: That one is too common an example for an uncommon word :P
<Starman4308> Do you know about the Defenestration of Prague taniwha?
<taniwha> Starman4308: no. I learned the word when my brother talked about defenestrating his computer (meaning installing linux over windows)
<ProjectThoth> Did you ever hear the tragedy of Defenestration of Prague the wise?
<ProjectThoth> I thought not. It's not a story the Bohemians would tell you.
<taniwha> for those of you worried about PartTools, there's my blender addon :)
<taniwha> (direct .mu import export (got shader and light animations working the other night))
<Starman4308> Ah. It's what kicked off the Thirty Years' War. Some upset Protestants defenestrated some Catholic officials, who landed in a midden heap (literally a pile of poop). After this incident, millions of innocents died.
<ProjectThoth> Is there a way to learn this power?
<ProjectThoth> Not from a Catholic.
<taniwha> funny how it's always millions of innocents
<Starman4308> Would you rather it have been millions of upstanding lords, ladies, and absolutely pious religious leaders? That sounds like heresy!
<taniwha> Starman4308: sounds good to me
<awang> Doesn't quite have the same impact of "millions of people who deserved unfortunate things"
<ProjectThoth> I'll bet some of them were right royal twats, though.
<Starman4308> Some peasant apples must unfortunately be crushed under the wheels of bringing the True Way of God to them.
<Bornholio> this is me and FAR https://imgur.com/gallery/oZaCK
<taniwha> anyway, regarding models, fear not, salvation is at hand (just gotta get skins meshes and bones working)
<Starman4308> Thanks for that taniwha. I don't think Take Two is going to go all evil on us, but another option might calm some feathers.
<Starman4308> Also, that's not me with FAR Bornholio. I've learned to stay away from evil, evil HTHL "aircraft" and stick to right proper rockets.
<taniwha> same, I suspect it's just standard legal boilerplate
<taniwha> oh, btw, parttools isn't all that good. as far as I can tell, it generates models with too many collider meshes (I'm not 100% certain that my importer isn't creating an extra mesh on import)
<taniwha> if I'm correct, I think it's the way the model was created, which a mesh for the collider on the game object, then a collider mesh component as well, with the component sharing the mesh. parttools then writes /both/ meshes
<taniwha> Starman4308: oh, and unless you have a joystick, yeah, steering clear of HTHL vessels is probably wisest
<taniwha> (I /have/ landed using KB (relying on trim), but... gah)
<Starman4308> The last time I was semi-successful, I used a joystick... and a parachute.
<taniwha> hehe, I used to be like that
<taniwha> the main thing is to design a plane that can stay in the air at 50m/s
<taniwha> (or slower, even)
<taniwha> especially when learning
<Bornholio> i like my 9m/s plane
<taniwha> 9!?! that would be super easy to land
<taniwha> that, or super difficult to get to go down
<taniwha> "Hey, Jeb, you sure this is Kerbin and not Gilly?"
<Bornholio> 6m/s vertical fall , flair landed in water :)
<Bornholio> but make a plane that can handle the runway, not on my life
<taniwha> "If you can feel your butt, this ain't Gilly"
<Starman4308> Isn't there some Russian civilian plane that "stalls" at 30 mph, and pilots report that it's less stalling and more mushing?
<Bornholio> https://imgur.com/a/afd6s this i'm proud of
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<Bornholio> evening 7
<Starman4308> I have no idea if this is intentional, but it made me giggle. Scott Manley sent out a series of videos about the Surviving Mars game, and on video 1, he got a comment about the EULA/TOS, to which he replied "The sky is not falling."
<Starman4308> Video 2 of that series is titled "The sky is falling - and that's useful!"
<lamont> “The Defenestration of Ermintrude Inch”
<Starman4308> One of those videos had me looking up CO/O2 rockets, and I'm a bit surprised I hadn't heard of the concept before.
<Starman4308> A NASA study suggested 260-280 s-1 for pressure-fed systems, a hair over 300 if there's a turbopump (also: all hail NASA for publishing this stuff).
<Starman4308> The ISRU chemistry is a lot simpler, and even 260 s-1 is enough for an SSTO off Mars.
<taniwha> Yeah, CO is a fuel
<ProjectThoth> CO is pretty neat, it was used for streetlights before natural gas was widespread.
<Starman4308> I think I'm a convert from the methalox ISRU plans to a CO+O2 ISRU plan, at least for initial small-scale stuff.
<ProjectThoth> CO + H2 -> CO2 + H2O.
<ProjectThoth> Er, CO + H2 + O2 -> CO2 + H2O, that's not balanced.
<ProjectThoth> Water gas, that's what it is!
<ProjectThoth> Another little tidbit is that water gas was used in the process of making hydrogen for airships.
<Starman4308> The issue as I understand is the hydrogen: not many sources of that on Mars. You could take it with you, or try to extract water, but I'm starting to really like the idea of CO+O2, since you basically just need a SOEC.
<ProjectThoth> Where H2O + Fe -> Fe2O3 (again, not balanced).
<ProjectThoth> Er, H2O + Fe -> Fe2O3 + H2.
<ProjectThoth> (where the water was fed through a bed of iron pellets at high temperature and pressure)
<ProjectThoth> Now, that's a one way process, you're left with rust if you don't do anything to scrub it.
<ProjectThoth> But you can use carbon monoxide, produced with the water gas method, to do the scrubbing (Fe2O3 + CO -> CO2 + Fe)
<ProjectThoth> And repeat the reaction again and again.
<ProjectThoth> I once balanced the whole mess from start to finish... those notes are sadly lost.
<Starman4308> Sounds like when I tried to balance CO2 + H2O + N2 going to UDMH/MMH and NTO.
<Starman4308> (it'd require a ludicrous industrial plant, but the chemistry theoretically works!)
<ProjectThoth> Oh, yeah, hydrogen production was a whole industry in the airship days.
<Starman4308> And now the only thing people remember is that one airship went up in flames.
<ProjectThoth> I'm still an airship advocate... being afraid of hydrogen is dumb.
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<blowfish> well, we were almost ready for 1.3.1 when 1.4 came out
<Qboid> blowfish: Pap left a message for you in #RO [05.03.2018 23:11:26]: "I added instructions for the Spreadsheet: https://github.com/KSP-RO/RP-0/blob/Developmental/Notes/RP-0%20Official%20Parts%20Tech%20Tree%20Spreadsheet%20Instructions.pdf"
<Pap> blowfish: Literally so much work just to get here and POOF! there it goes
<blowfish> it might not be that bad
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<blowfish> reports are that there aren't so many 1.3->1.4 mod changes needed as 1.2->1.3
<Pap> Well and Making History drops in 7 days, that may cause some further complications
<blowfish> will it?
<blowfish> it's a handful of parts and a mission builder
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<Pap> Dunno, will RO support the new parts?
<blowfish> it can
<blowfish> I don't think it would be too much work to configure them
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<ferram4> Oh god, another update
<taniwha> ferram4: it doesn't seem to be all that bad
<taniwha> though for you the chutes might cause some fun
<ferram4> Oh no
<ferram4> Now what
<ferram4> I guess I'll be able to get something out soon though...
<taniwha> ferram4: kerbals have chutes
<ferram4> Ahem...
<ferram4> NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
<taniwha> heh
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<wb99999999> does this mean that we'll have RO for 1.3 soon?
<wb99999999> as far as I remember the 1.2.2 release was also about the timing of a new KSP version
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<taniwha> wb99999999: hopefully
<taniwha> would have had one earlier, but NK ran into some RL stuff
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<Starman4308> Is there a known issue with RSSVE and Saturn's rings? I'm approaching Saturn for the first time and no beautiful rings.
<Starwaster> seriously? uneven airflow in jet engines is still a thing? wtf?
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<BadRocketsCo> Howdy
<Starwaster> hmmm RF seems to be working with 1.4 - tank part of it anyway
<Starwaster> didnt realize I still had RF in my steam KSP install and there's no engine pack so can't test that portion of it
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<Starwaster> huh... no crew roster visible for Mark 1-3 pod in 1.4? no IVA ?
<schnobs> sounds ouch.
<Qboid> schnobs: Starwaster left a message for you in #RO [06.03.2018 19:21:00]: "ok well you had the wrong part selected so I can't say for sure, but that part has a low temperature tolerance until hypersonic flight is unlocked. Do you have it unlocked or is it not present in the tech tree that you're using? Might need to be fixed in RO/RP?"
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<schnobs> Starwaster: thanks for taking the time... not sure if I understand, though. (fires up KSP)
<Starwaster> schnobs which part didnt you understand?
<schnobs> That part is the 1.25m cockpit aka X-15 cockpit. It comes with hypersonic flight, methinks (still waiting for KSP)
<schnobs> But what I don't understand, and why I've been asking, is that *internal* temp outruns surface temp.
<Starwaster> I did not notice that happen in your video. relink?
<schnobs> It gets serious about halfway through the clip.
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<Starwaster> OH sorry I did not notice the cockpit PAW off to the side
<schnobs> I first thought it was due to the RCS pods on top going up in flames, but those have been moved to the second part (crew container) and it's still the cockpit overheating.
<BadRocketsCo> Did this thing!
<BadRocketsCo> 8.8t orbital vehicle
<Starwaster> schnobs even though you can't see it (because DRE doesn't do things like mesh deformations) you have a hole burned into your hull and it's letting in plasma
<schnobs> dang.
<schnobs> I thought of the RCS thingies as sacrificial, nevermind if I lose them on the way down.
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<awang> Wait, DRE does hull integrity breaches?
<awang> BadRocketsCo: Looks like a mini Saturn V :P
<BadRocketsCo> Heheh, yeah.
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<schnobs> BadRocketsCo: what engines, what control? More generally, what techlevel?
<BadRocketsCo> First stage: 6xAJ11, 2xatlas vernier engines. Second stage is 2kN engine pack using aerozine50 and NTO, 2. tech level secon
<BadRocketsCo> Oups
<BadRocketsCo> you get the point...
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<BadRocketsCo> Tbh then I am using AJ11 from the US rockets pack and those don't have test flight on them...so, a bit cheaty?
<BadRocketsCo> But I mean, I don't imagine it being too impossible to develop an AJ11 derivative with a 2min burn time
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<schnobs> don't know aj-11 off the top of my head.
<BadRocketsCo> The later aerobee engine
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<schnobs> Hmmm. removed the RCS pods, still getting fire effects and cockpit internal heat.
<schnobs> Nothing on that vessel is supposed to burn at ~500K.
<schnobs> (unless part descripts show a figure that is in reality only reached much later in the tech tree)
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<Starwaster> schnobs it's not the RCS it's the cockpit itself. Are you still not understanding what I was saying? Its max operational temp is 450K
<schnobs> Part description says 1000/1800?
<schnobs> It unlocks with hypersonic flight and is supposedly good for "very gentle LEO entries".
<Starwaster> in your video it says 450k which happens to be its pre-upgrade temp
<Starwaster> does it do the same thing in a real flight, not that simulation mod?
<schnobs> Will try.
<schnobs> But, for the record, when it goes poof the Results screen says "...due to overheating: 1070 / 1000 K"
<schnobs> (of course, it appears to only ever get there due to burning in the first place)
<Starwaster> oops my bad I confused its maxTemp with its maxOperationalTemp which is the temperature at which it begins taking damage.
<Starwaster> ah shit
<schnobs> nah, you're right: the cockpit stats show 450/450, which is plain wrong.
<Starwaster> when I implemented the new damage system I did NOT update the upgrade file to reflect the fact that the part's max op temp would improve with max temp
<schnobs> (compare with crew container on the other side of the screen)
<schnobs> Or is that 450 figure coming from DRE, too?
<Starwaster> in the PAW window during reentry, where it says maxOperationalTemp/maxSkinOperationalTemp (or skinMaxOperationalTemp I forget which) - those are DRE and they aren't the actual max temps, those are the temps at which DRE will begin damaging the part
<schnobs> OK, I see.
<Starwaster> and if the skin (hull) gets a hole burned into it then it will bypass skin-hull conduction and start applying heat to the interior directly
<Starwaster> and the interior can't radiate any of that away which is probably why it gets so hot so rapidly
<Starwaster> the external temperature btw is over 7000K btw at your reentry speeds
<Starwaster> I'll go over the upgrade file for that part and fix anything that needs fixing. max op temp for at least the skin needs upgrading from 450 if you're upgraded to hypersonicFlight
<schnobs> seven *thousand* K?
<Starwaster> OMG schnobs I just landed two skydiving Kerbals ont the roof of the VAB in 1.4! going for #3!
<schnobs> Yeah, it's probably not the best day to pester you with my problems.
<Starwaster> THREE KERBALS LANDED
<Starwaster> that was awesome
<schnobs> But, erm. Just so I get it straight. Does hull breach propagate between parts?
<schnobs> You know, my previous assumption that it was due to the RCS nozzles: would that be a thing, or can I safely attach "sacrifial" parts that are supposed to go poof on descent?
<Starwaster> first question, not as such, but part-part conduction is internal-internal so it might seem like the fiery plasma death is rushing through your craft
<Starwaster> second part.... probably safe? If it's surface mounted then I don't think it does internal-internal conduction
<schnobs> Thanks.
<schnobs> happy paragliding!
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<Probus> Just loaded 1.4 for the first time...
<Probus> Lets see what's different
<ferram4_> If a dialog comes up asking for your soul, whatever you do, don't say yes
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<Probus> Ha! The fairings build a little differently. Pointyness is different.
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<Probus> That didn't take long. Found a bug already. Or maybe its a "feature".
<Probus> No astronaut pictures. Can't switch to internal view.
<ProjectThoth> Probus: IIRC that's because of a missing file, should be fixed soon.
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<stupid_chris> o/
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<Pap> It didn't take long for ShadowMage from SSTU to rage quit with the new version release
<Pap> ^^^ Happens everytime a new version comes out
<Sarbian> It s not like we never get the tool at the same time as the release
<Sarbian> ( and with that I have to go)
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<Probus> That is a pretty big oversight in the release of 1.4. I wonder how that happened?
<Probus> How did you find that out ProjectThoth?
<ProjectThoth> Probus: Digging on the subreddit.
<ProjectThoth> My total shot in the dark guess is that they did a one-over, saw the Mk1-2 pod files, mistook them for the correct files, and released it without them.
<ferram4> I somehow expect there to be even more screwups.
<ProjectThoth> ferram4: Does any company actually test their products before release these days? Tesla, game devs, etc, etc...
<ProjectThoth> Why beta test when you've got customers? They're basically slaves.
<ferram4> That's what patches and recalls are for.
<awang_> Heck, get them to pay *you* for the privilege of beta testing for you!
<ProjectThoth> Silicon Valley here I come!
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<Maxsimal> I don't think you want to see what games would look like if they were released actually untested :P
<ProjectThoth> Ticket #9821: "Game crashes on startup, melts hard drive."
<awang_> KSP is the ultimate undefined behavior
<Maxsimal> Something like that, yeah, Thoth.
<Maxsimal> Anyway, off to bed, night all.
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<Starman4308> Personally, I'm quite confident that most video game companies thoroughly test the two most important parts of their software: the DRM and the spyware.
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<Bornholio> doesn't Steam test the DRM for them?
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