NathanKell changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator" with a rocket-flying minigame
<awang>
!wpn egg
* Qboid
gives egg a Giger polygon
<awang>
!wpn Mike`
* Qboid
gives Mike` a gradual feline-like monoid
<awang>
!wpn lamont
* Qboid
gives lamont a plurdled union
<awang>
!wpn taniwha
* Qboid
gives taniwha an invariant vtable
<awang>
!wpn soundnfury
* Qboid
gives soundnfury an eggy Van Allen wrench
<awang>
!wpn -add:adj edgy
<Qboid>
awang: Adjective added!
<awang>
!wpn -add:wpn invariant
<Qboid>
awang: Weapon already added!
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<Starman4308>
What is this bot-based sorcery?
<Bornholio>
qboid?
<Bornholio>
NTR?
<Bornholio>
NASA?
<Qboid>
Bornholio: [NASA] => Nearly Always Some Acronym
<lamont>
egg: didn’t play with endpoints yet
<lamont>
i did start kinda playing KSP again, but, uh, mostly matlab working on two-point value problems
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<Starman4308>
I was referring to Qboid the mystery bot of deep programming and much lore.
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<Bornholio>
qboid is the message boi
<lamont>
!wpn Starman4308
* Qboid
gives Starman4308 a FORTRAN American moo
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<awang>
Hey, the profiler for the new KSP seems to actually work
<awang>
idk if it'll continue doing so once all the mods are loaded though
<Bornholio>
lol, man lower your mod count you silly
<awang>
Hey, my mod count is at 0 right now
<awang>
Just getting ready for when that number reaches 3 digits
<awang>
I guess now would be a good time to figure out the TF issues too
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<awang>
Hey, I got the C# part of Principia compiling
<awang>
Unity devs are liars :(
<awang>
They said an extension method was kept part of UnityEngine.dll, when it was actually moved
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<Bornholio>
Venusian Panty Raider, 240 kg, get orbit, atmospherey and landing in 59-60? or fail badly! I'll send three.
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<Bornholio>
okay so subway map says 640 for intercept+2940 for capture to venus. +3210 outbound, what is sane for aerocapture +dv to stay in orbit?
<blowfish>
depends on how hot you're willing to get
<Bornholio>
I've got a heat shield for the capture and and secondary for entry
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<Bornholio>
not sure that it will last for more than one capture loop though
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<awang>
Can someone here who uses TF take a quick look in their KSP.log for me?
<awang>
Want to figure out if this new error is something that's been around or something new
<awang>
Also, how does AssetLoader.GetAssetDefinitionWithName work?
<awang>
Where is the actual asset bundle located?
<Rokker>
well. my RO build won't load
<Rokker>
anyone got an unfucked one available that can be downloaded
<Bornholio>
have old linky, but its a tad old. want my bleeding edge build?
<Bornholio>
or help unfunking yours
<Rokker>
Bornholio: I mean I'm still on 1.2.2
<Rokker>
so
<Rokker>
I don't mind old
<Bornholio>
ah, then i cannot help, scrubbed that out
<Rokker>
Bornholio: what all you got in the tad old one
<Bornholio>
its a RP1 build, actually just checked i scrubbed it out of dropbox, so all i can offer is my bleeding edge RP1 build
<Bornholio>
or troubleshooting
<Bornholio>
:P
<Rokker>
ugh
<Rokker>
I hate bleeding edge
<Rokker>
Bornholio: let's try bleeding edge
<Rokker>
if you don't mind
<Bornholio>
k give me a bit to scrub it, can't have squad stuff in it, you know :P or no FASA either too big
<Rokker>
ugh
<Rokker>
Bornholio: would my old fasa stuff be fine?
<Rokker>
or do I need to download the up to date crap
<Bornholio>
should be fine
<wb99999999>
oh hey
<Bornholio>
couple minutes to compress and dropbox it
<wb99999999>
everybody's here
<Bornholio>
Hi seven
<Rokker>
Bornholio: thanks
<Rokker>
Bornholio: whats different about RP-1 vs RP-0
<Bornholio>
punishment
<Bornholio>
tank tooling, kerbal training, huge tech tree....
<Rokker>
oh dear
<Bornholio>
science changes, KCT changes, lots of contracts
<awang>
Huh
<awang>
Apparently Start() isn't being called
<awang>
Which breaks TF
<Rokker>
Bornholio: looks like it might be AIES screwing me over
<Rokker>
but whatever
<Rokker>
I need to update sooner or later
<wb99999999>
RP-1 as a name is a bit easy to confuse...
<wb99999999>
you know...with something that also has to do with rockets
<Bornholio>
dropbox is choking on my 1.2g zip
<awang>
wb99999999: That's part of the charm!
<Rokker>
Bornholio: rip
<Bornholio>
.sigh it says 50ish minutes, my connection must suck donkey parts
<Rokker>
Bornholio: just ship it by B-52
<Rokker>
drop a thumb drive over my house
<Bornholio>
rokker i have my grognard story to tell yah, I loaded warprograms onto b52's for the Patriot missle battery detection code with paper tape in '91
<Bornholio>
friggin paper tape
<Bornholio>
still 44 minutes, might build your own in that time :P
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<Rokker>
Bornholio: actually I've gotten rather invested in a game of HOI4 for the moment
<Rokker>
also paper tape, good ole air force technology
<Rokker>
keeping with the times
<Bornholio>
i'll leave a dl for you when it finishes . you drag your little army men to their doom
<Rokker>
Bornholio: I'm trying to play as china
<Rokker>
but holy mother of God it's impossible
<Bornholio>
lol lots of doom
<Rokker>
Bornholio: and it's supposed to be better with the dlc i downloaded, as I understand it
<Rokker>
but it ain't
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<wb99999999>
damn it
<Bornholio>
really?
<wb99999999>
the battery replacement kit I want for my old iphone 5s sold out...
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<soundnfury>
(sadly that's the only one I happen to have taken a screenshot of and can identify what launch it was from. But future launches — and all launches I do in RIS — will hopefully be pictured)
<schnobs>
Once cannot train astronauts for the 1.25m crew carrier.
<schnobs>
Training for "KerbCan" is available... but noone can board the "1.25m Crew Carrier".
<soundnfury>
schnobs: that's odd, it's worked for me in the past
<soundnfury>
what happens if you click the Fill All button, does someone appropriate get put aboard?
<schnobs>
nope.
<soundnfury>
dunno then, sorry
<schnobs>
Ahhhh. But I can "clear" it, select "add", and then the crew becomes available.
<soundnfury>
ah yup, thought so. The KCT side of things is just a little bit buggy
<schnobs>
OK. First proper manned spaceflight in October 1955 (not counting A4/X1).
<Starman4308>
So, to answer a random question: is the blue flame produced by the Agena engine in my 1.2.2 install realistic? I thought the hypergols tended to burn a clear red/orange.
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<awang>
Bornholio: Almost got TF working for 1.4 :P
<awang>
I can probably look at the other RO things too
<awang>
Get them compiling at least, even if they're useless without their dependencies
<Rokker>
Bornholio: what version is that cameras for
<Rokker>
gamedata*
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<Rokker>
Bornholio: is the gamedata you linked me for 1.4?
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<Sarbian>
Custom Barn Kit & Smoke Screen are updated for 1.4 Bornholio :)
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<soundnfury>
Bornholio: is the Crewed Science wiki page still accurate? It says to use WildBlueTools 1.19, but that doesn't seem to work with 1.3.1. Any idea what version to use instead?
<soundnfury>
(or is the Crewed Science project just dead?)
<Bornholio>
no its is broken not dead, help ttroubleshoot for pap
<Bornholio>
thanks sarbian!
<Bornholio>
rokker no, it might have something updated to 1.4 but it all works in 1.3.1 except crew science and oceans as far as i can tell.
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<Bornholio>
awang can you help out pap by taking a look at Wild Blue Tools 1.19 and how it differes from the new version. and maybe if it can be compiled for 1.3.1
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<Bornholio>
pretty please with sugar on top
<awang>
Bornholio: Sure
<awang>
Why does it have to be 1.19 exactly?
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<Bornholio>
i tried others and they didn't work correctly, something about 1.19 makes it work right. Pap is the master though
<awang>
Hm
<awang>
That sounds odd
<Bornholio>
right now its one of the few things that worked in 1.2.2 but now don't
<awang>
I see
<awang>
Hmmm
<awang>
Getting this to compile will be... interesting