ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
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<taniwha>
!tell Starwaster sounds right.
<Qboid>
taniwha: I'll redirect this as soon as they are around.
<Qboid>
taniwha: Starwaster left a message for you in #RO [24.03.2018 19:32:58]: "I'm adding some new partial methods to ModuleFuelTanksRF for GetModuleMass and GetModuleCost for added mass/cost for insulation. - and cost is working fine but mass changes randomly when I add/remove insulation. I'm thinking I need to just force a CalculateMass() before touching massDelta, what do you think?"
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<Starwaster>
taniwha This is being a bit of a pain.. wasn't realy randomly changing the mass before, it was constantly increasing it but not updating the mass all the time. Engineers Report freezes the display at the time I let go of the slider. MJ sees the mass as constantly increasing. I got that to stop by putting in checks to only update when the slider is moved, but it's not accurate in the editor...
<Qboid>
Starwaster: taniwha left a message for you in #RO [25.03.2018 00:48:37]: "sounds right."
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<taniwha>
Starwaster: yeah, that does sound weird
<taniwha>
I suspect a gameevent loop
<Starwaster>
well it seems like GetModuleMass is called continuously which is not how I understood it to work... unless something in MFT/RF itself is causing the loop...?
<Starwaster>
taking a break from it for a bit to kill zombies or somethin
<taniwha>
never spend more than a minute or two wondering what calls a function :)
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<soundnfury>
Hmm, I've found a bug. The FASA Mercury pod no longer has a CO₂ scrubber (even though it's there in the configcache). I suspect WBIConvertibleMPL may be breaking it...
<soundnfury>
in the vessel file all of the config for TacGenericConverter is missing, but it's definitely present in mm.cc
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<soundnfury>
o/ Maxsimal
<schnobs>
what's a good azimuth for first rendezvous?
<schnobs>
you know, where the second launch happens one orbit after the first...
<soundnfury>
schnobs: if you're launching from the Cape, then iirc about 084 seems to work
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<schnobs>
I've given it 065 in the meantime... which was a lot.
<Probus>
084 and 065 are what? Settings in your gravity turn program?
<schnobs>
Lauch azimuth: "Heading" in SmartASS parlance.
<Probus>
Ah, OK.
<schnobs>
090 is due east, 084 is six degrees to the north of that.
<schnobs>
Idea is that the first launch will fly over the launch site after it's first round, so the second launch can launch towards rendezvous immediately.
<schnobs>
(not that I could make a launch straight to RV. But at least I can match inclinations then and there)
<Probus>
Geeze. That sounds complicated.
<Probus>
Lots of trial and error.
<schnobs>
Well, launch to inclination isn't that hard. As for RV, the first vessel is doing one of these gemini missions with hgh AP, so I hope that I can make a match relatively quickly, within a day or so.
<schnobs>
is there a writeup/howto about how MJ PEG guidance works?
<Probus>
Is this part of the competitive game, RIS?
<Probus>
Can't be that far along already...
<schnobs>
Re: PEG, I've had great sucess with LVs that can just so make orbit; but it seems to go bonkers if you have much more dV than necessary (say, restartable upper stage with fuel for lunar transfer)
<schnobs>
Probus: nope, just ordinary gameplay. Rendesvous and docking come up in any event...
<schnobs>
Hmmm. My carbon scrubber appears to be dysfunctional. no resources consumed.
<schnobs>
But something appears to create water?
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<schnobs>
Also, I seem to have one of my RCS nozzles hooked up to an action group: it goes inactive when I extend the antenna. Don't see any change in the PAW context menu, though.
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<schnobs>
And finally, something has broken my game. Cannot save anymore, and any action that triggers an autosave (e.g. vessel switch) won't work.
<schnobs>
Log shows an exception at: KerbalRoster, Game.Updated, GamePersistence.Savegame
<schnobs>
Kerbalroster?
<schnobs>
Hmm. I used to have the standard Kerbals, Jeb Bill Bob Valentina. Now everyone has a proper name.
<schnobs>
Jeb and Bill, currently orbiting Earth, have become Sofia Eybozhenka and Natalya Tupoleva.
<schnobs>
Be that as it may. It's a beautiful day outside, I'm off for now.
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<soundnfury>
Bug in the SCANsat contracts, the minCoverage=0.0 requirement is unmet so they don't show up until after you've started to scan. I can't see any reason why this should be RP-0's fault, so I guess scansat must have broken something (or 1.3.1 broke it for them, I suppose)
<soundnfury>
ah never mind it's a known bug, SCANsat#315, and it's already fixed upstream
<soundnfury>
Maxsimal: if we get far enough to unlock SCANsat parts in the RIS game you may want to apply the workaround from https://github.com/S-C-A-N/SCANsat/issues/315 (I'm assuming Bornholio already has ;)
<BadRocketsCo>
And third stage is the SRB third stage for the Black Arrow
<soundnfury>
waxwing?
<soundnfury>
right, my pizza's ready, biab
<BadRocketsCo>
Yup
<BadRocketsCo>
waxwing.
<BadRocketsCo>
soundnfury: enjoy the pizza :D
<Bornholio>
soundnfury the new release should have fixes for scansat missions, it uses a new rounding method. My fix won'tt interefere but should no longer be needed
<soundnfury>
Bornholio: yeah but the new release is for 1.4.x :S
<soundnfury>
BadRocketsCo: pepperoni pizza is life. pepperoni pizza is love.
<Bornholio>
raidernick i think so, didn't it already push
<BadRocketsCo>
soundnfury: indeed!
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<Bornholio>
ah yes snf you are right GUESS I PUT MY FIX BACK IN
<Bornholio>
rokker flew on three different boeing planes yesterday, and wow atlanta airport is monstrous
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<Maxsimal>
soundnfury: Ok I'll take a look at that
<Maxsimal>
soundnfury: Applied the patch, thanks.
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<Bornholio>
anyone noticing touching ground after flight causes explotions?
<Bornholio>
explosions
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<Maxsimal>
Depends how fast you touch it...
<Bornholio>
vertical <1m/s 24ish forward
<Maxsimal>
yeah I've noticed some weird stuff, my launch clamps have been a lot more bouncy
<Bornholio>
weird bug for nathankell|afk i'm trying to recover a plane i landed out a ways from KSC, just a little bonanza scout. when i select the green recover button the us for retirement changes comes up, the craft is not recovered and when i select recover again each time it increments the retirement date later and later
<Bornholio>
us = ui
<Bornholio>
nevermind, it must be a KSP bug, cant get it to save now
<Maxsimal>
Bornholio, I'm on day 40 now, you can feel free to advance a bit yourself, I won't be able to react to your records :)
<Bornholio>
i just had to reload after a bit of weirdness flying my early aircraft, sucks unless i revert back i can't recover the plane to hangar
<Bornholio>
then i have to fly another 40 minute lfight for the third time
<soundnfury>
Bornholio: hey, if you can't take bugs you shouldn't play KSP :P
<Bornholio>
i'm using world stabilizer so at least it doesn't toss the plane in the air anymore
<soundnfury>
hmm, there appears to be a kraken.
<soundnfury>
That's twice now I've gone from the tracking station to a planetary probe and gotten messed-up orbital params
<soundnfury>
the first time they were NaNs, this time it's just huge alt & vel
<soundnfury>
Bornholio: leader means whoever was last to score a first
<soundnfury>
if the leader gets the next first as well, he doesn't get any funds for it
<Bornholio>
is there a display of the first and the funds for it?
<soundnfury>
so at the moment, because Maxsimal got the karman line first, he's got the Leader flag. This means that if you don't beat his time for the sound barrier, he'll get that first but he won't get funds
<soundnfury>
the contract descriptions mention "RIS pays xxx funds"
<soundnfury>
Bornholio: FYI, 5km isn't FL5, it's about FL160
<soundnfury>
Flight Level is in units of 100 feet, because reasons.
<soundnfury>
also, is that plane tailless? And the fin is far too small, which is probably why you had trouble landing it.
<Bornholio>
i had no trouble landing
<Bornholio>
but as soon as i touched the ground parts started blowing up, even after they had stopped
<soundnfury>
ok I thought maybe it had ground-looped or something
<Bornholio>
it flys like a kite
<Bornholio>
takes forever to get up to 5k, next with jets
<soundnfury>
yeah I gotta admit, I'm not quite sure why you bothered to build a prop plane
<Bornholio>
takes just a few days to build and get science with, then refit with jets. can do the low missions until your sick of them
<Bornholio>
plus I never invest in SPH points so keeping a cheap astrounaut triner is a good way to make sure they don't retire
<Bornholio>
trainer
<soundnfury>
yeah but _why props_???
<soundnfury>
;)
<Bornholio>
8 funds
<soundnfury>
!
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<Raidernick>
blowfish, does solverengines 3.5 support only 1.3.1?
<blowfish>
that's what it was built against
<blowfish>
is there another KSP version you're wondering about?
<Raidernick>
1.2.2
<Raidernick>
just because i didn't want to break that currently by merging something that will cause ksp not to load
<Raidernick>
for anyone using master
<Raidernick>
*dev
<blowfish>
ahh
<blowfish>
is dev not oriented to KSP 1.3 yet?
<Raidernick>
i just merged the changes for 1.3.1
<blowfish>
anyway, the worst that would happen is that this particular part doesn't work well
<Raidernick>
but you can just use the configs without the dll update
<Raidernick>
but that would break ksp right
<Raidernick>
will your config prevent ksp from loading
<blowfish>
no
<Raidernick>
or will it just not work?
<blowfish>
it just won't work
<Raidernick>
that's ok then
<Raidernick>
are you done with it or do you want to add more to it?
<blowfish>
actually, the main engine might work, just the venier would be broken
<blowfish>
I'm done with that
<Raidernick>
ok
<Raidernick>
merged
<blowfish>
might want to tweak the plumes at seom point
<blowfish>
some
<blowfish>
thanks!
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<Bornholio>
rokker you're right landing gear are all kinds of messed up now
<Rokker>
Bornholio: yep
<Bornholio>
sitting on the tarmac with side to side bouncing gettign slightly more each second until the wingtips hit, then it starts over
<Rokker>
Bornholio: basically gotta get lucky
<Bornholio>
its like the normal of the ground is offset, and its pushing slightly on everything at some small amount
<Bornholio>
I think that making ski's is probably the best choice
<Bornholio>
somehow my barely supersonic jet crapped out its derwent in my approach s-turn, litterally explosion and the thing isn't there anymore
<Bornholio>
lucky that the plane descent glides at 60-100m/s fine
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