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[CKAN] HebaruSan commented on issue #2324: No problem, @Sigma88. FYI, I just tested with this added to my local copy of SASS's metadata as an experiment:... https://git.io/vAKAP
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[CKAN] HebaruSan commented on issue #2324: Actually, I may have messed up that test. I put the new metadata in `available_modules` instead of `installed_modules`, after installation. But if I do it before installation, it refuses to install at all, even though there's a non-conflicting version of Kopernicus available in the registry _and_ specified as a `depends`:... https://git.io/vAKxo
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[CKAN] whiteknight4981 opened issue #2327: ckan 1.24 macOS 'CKAN.app' just launches the ckan github site https://git.io/vA6qV
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[CKAN] HebaruSan commented on issue #2327: Yup, we're working on that in #2307. Can you please try this test build and let us know if it works?... https://git.io/vA6mK
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[CKAN] StalkerM8 opened issue #2328: How to actually use this now? https://git.io/vA6Oi
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[CKAN] HebaruSan commented on issue #2328: Try the ckan.exe link here:... https://git.io/vA6Oy
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[CKAN] StalkerM8 commented on issue #2328: Right so where in the hell is download button?... https://git.io/vA6OQ
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[CKAN] HebaruSan commented on issue #2328: Right here:... https://git.io/vA63e
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[CKAN] StalkerM8 commented on issue #2328: Never used github, also never ever got it from github to begin with ¯\_(ツ)_/¯ https://git.io/vA63J
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[CKAN] politas commented on issue #2328: Github is the only place the CKAN client has ever been published, so if you didn't get it here, I don't know where you got it, either. @HebaruSan has given you a link to the page and an image of the object you need to click on on that page. I'm not sure how we can help you any more than that. I mean, if you want to pay my airfares and any necessary visas, I'll fly to your house and click on it for you, I suppose
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[CKAN] Kamik423 commented on issue #2323: I did not launch it via mono, but via the `ckan` command in bash, after installing it with `brew`. I *think* that calls a bash script somewhere, because before installing mono correctly I got something like `error in line 2, cannot find Mono`. Wouldn’t it be best then to add the 32 bit flag there?... https://git.io/vA6wO
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[CKAN] Whovian41110 commented on issue #2307: Okay guys. When i started the .app again it just worked. The secure channel just worked... https://git.io/vA61j
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[CKAN] StalkerM8 commented on issue #2328: No one gave a link, I literally just googled it a long while back got the simple .exe using that, Never once knew anything about this github until yesterday. and no I'm more than capable of clicking considering i made it to github itself https://git.io/vA6hw
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[CKAN] Kamik423 commented on issue #2323: to confirm that, the file `/usr/local/bin/ckan` contains ... https://git.io/vAivU
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[CKAN] HebaruSan commented on issue #2323: OK, I don't think we maintain a "brew" or a "cask" or whatever that is, so you'd have to figure out who created that and report the problem to them. https://git.io/vAicM
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[CKAN] Kamik423 commented on issue #2323: to confirm that, the file `/usr/local/bin/ckan` contains ... https://git.io/vAivU
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[CKAN] HebaruSan commented on issue #2307: Thanks, @Whovian41110. I'll start the process of getting these changes into an official release... https://git.io/vAi8z
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[CKAN] HebaruSan commented on issue #2323: Thanks for the link, the wikis are semi-official and contain contributions by both CKAN team members and other users. Checking the revision history, the homebrew info appears to have been user contributed, and I don't see CKAN team member names in the homebrew edit log either.... https://git.io/vAiRB
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[CKAN] Kamik423 commented on issue #2323: I just put in a pull request to fix the config.... https://git.io/vAiE0
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[CKAN] HebaruSan commented on issue #2323: Excellent, thanks for pitching in! Would you mind sharing the link to your pull request? That could be very handy if we have problems with homebrew again. https://git.io/vAigY
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[CKAN] HebaruSan opened pull request #2329: Simplify path handling, add Mono 5 path, alert on errors (master...fix/osx-script) https://git.io/vAiaP
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[CKAN] HebaruSan commented on issue #2323: Hmm, homebrew dismisses issues with their app because they don't like the "tone" of the conversation:... https://git.io/vAi64
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[CKAN] Kamik423 commented on issue #2323: I really like brew, I hope ckan can persist there.... https://git.io/vAiPB
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[CKAN] HebaruSan commented on issue #2323: The problem is we would have to somehow communicate to every user who installs it that they need to run that command, OR find a way to run it manually. What I'm trying to figure out now is whether a brew can depend on a cask. Maybe CKAN will have to be moved from brew to cask so it can depend on mono-mdk. https://git.io/vAiXZ
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[CKAN] HebaruSan commented on issue #2323: The problem is we would have to somehow communicate to every user who installs it that they need to run that command, OR find a way to run it automatically. What I'm trying to figure out now is whether a brew can depend on a cask. Maybe CKAN will have to be moved from brew to cask so it can depend on mono-mdk. https://git.io/vAiXZ
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[CKAN] Kamik423 commented on issue #2323: You are probably right. However maybe just add the Mono-mdk to the wiki? https://git.io/vAiX5
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[CKAN] linuxgurugamer commented on issue #2310: @politas Just tried again. Started ckan, selected one of my big installs, started deselecting installed mods.... https://git.io/vAidS
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[CKAN] linuxgurugamer commented on issue #2310: If you want to create a test build with additional logging, I can repeat the test and send you the logs if that helps https://git.io/vAiFU
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[CKAN] skad opened issue #2330: Ckan crash after during donwloading https://git.io/vAihy
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[CKAN] HebaruSan commented on issue #2330: Any idea which updates were being installed? https://git.io/vAijs
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[CKAN] HebaruSan commented on issue #2330: Thanks! Just uninstalling `KSPLogiRGB-battlemoose` does it.... https://git.io/vAPeu
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[CKAN] HebaruSan commented on issue #2330: The exception happens on this line:... https://git.io/vAPvQ
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[CKAN] HebaruSan commented on issue #2331: Hmm, the existing Tls12 statement _would_ happen before `AutoUpdate.cs` runs. It's in the main entry point of ckan.exe. And I think we have plenty of people running with autoupdate enabled, since it's the default, so we should have heard more about this by now.... https://git.io/vAPJT
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[CKAN] HebaruSan commented on issue #2331: Actually, if you're working on a patch, there's a good chance you don't have the Tls12 statement, depending on when you started your branch and when you last rebased. That looks like the most likely cause at this point. https://git.io/vAPUd
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[CKAN] hetzlefetz commented on issue #2331: I just build the master branch from my visual studio which resulted in the described fault... https://git.io/vAPTr
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[CKAN] HebaruSan commented on issue #2331: Try a `git pull`. Sounds like you have an old copy of master. https://git.io/vAPkl
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[CKAN] hetzlefetz commented on issue #2331: I just checked out a fresh copy using : https://github.com/KSP-CKAN/CKAN.git (git pull also says I am up to date) and it still fails at the ssl connection https://git.io/vAPtp
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[CKAN] hetzlefetz commented on issue #2331: FYI The service point manager is configured correctly for the rest of the requests, but the first request is made before the ServicePointManager has been setup https://git.io/vAPqn
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[CKAN] HebaruSan commented on issue #2331: Well as long as it's not happening in v1.24.0 (Bruce), it's going to be something local to your machine. None of the commits since that release have gone anywhere near this code.... https://git.io/vAPYP
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[CKAN] hetzlefetz commented on issue #2331: Yes, sorry I just commented out the line I used to "work around" the Issue... https://git.io/vAPYh
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[CKAN] HebaruSan commented on issue #2331: OK, one more idea. Are you somehow running the CKAN-GUI.csproj project directly from Visual Studio? CKAN has kind of a crazy project structure. There are several projects that each compile to their own DLL or EXE, and the build process combines them together after the fact, with the main entry point being in CKAN-cmdline.csproj. Running CKAN-GUI.exe directly would bypass that main entry point. https://git.
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[CKAN] HebaruSan opened pull request #2332: Fix ArgumentOutOfRangeException when removing files from game root (master...fix/game-root-remove) https://git.io/vAPsx
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[CKAN] hetzlefetz commented on issue #2331: ... Yes this was what I did, I should have really familiarize myself with the project's structure. ... https://git.io/vAPc0
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[CKAN] hetzlefetz closed issue #2331: CKAN Fails to open if AutoUpdates are enabled https://git.io/vAPv5
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[CKAN] HebaruSan opened pull request #2333: Check NetKAN for support issues, don't close if last reply is by OP (master...feature/netkan-support-tickets) https://git.io/vAPlt