r4m0n changed the topic of #kspmodders to: Technical discussion ONLY (KSP related or not), for random shit-talking, join #shitshow (seriously)
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<SilverFox> GlassYuri, always check to make sure arrays are non-zero length
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<GlassYuri> SilverFox, do you know what a property in C# is
<SilverFox> uhhhhhhhhhhhhh
<SilverFox> sounds very familiar
<SilverFox> think it's that thing you put at the top like [MonoBehavior]
<GlassYuri> that's an attribute...
<SilverFox> oh wait that's an attribute isn't it?
<SilverFox> fuck it escapes me
<GlassYuri> also MonoBehaviour is not an attribute
<SilverFox> right
<SilverFox> I forgot what I used that wass
<GlassYuri> Property is that thing which pretends to be a field when it's actually a setter and getter under the hood
<SilverFox> probs something with protobuff
<SilverFox> oh yeah
<GlassYuri> aka accessmodifier type Property { get {} set {} }
<GlassYuri> I fear that most of my classmates started programming in high school, in C++ and with some decade old directx wrapper library
<GlassYuri> I've also had a non-programmer ask me about his unity project
<GlassYuri> turns out that the tutorial he was following had been written by someone who knows neither unity nor C#
<SilverFox> nice
<GlassYuri> return (localVariable = something);
<GlassYuri> in a wrapper function around Resources.Load<>(), to sloppily create something in code that should have been a prefab
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