Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
<xShadowx>
hmm...... trying to fnd the volume of a kerbal mesh
<xShadowx>
in blender i can get the volume of a mesh, but im not so sure its accurate......
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<xShadowx>
the 'easy' way to get volume of a 3d mesh, if loop each poly (triangle or square all works) and turn that into a 3d primitive shape with the extra point being the model origin / center, so a sphere made of triangles for example would be the center point + the 3 vert points of the polygon, making a tetrahedron, and tada each volume
<xShadowx>
but then im not sure if blender is using that, if so bad, because while easy, cant handle concave shapes ;p
<xShadowx>
also taniwha ^ because blender jesus :P
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