Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
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<Majiir> taniwha o7
<taniwha> hi, Majiir
<Majiir> I just checked out your repo and saw you've kept Kethane alive. I wanted to say thanks! Awesome stuff.
<Majiir> The gf wants to try out KSP sometime, so it'll be nice to throw Kethane in without having to go a bunch of versions back
<taniwha> yeah, I far prefer kethane over stock
<taniwha> I did run into a bit of a problem with the radial drill model: the attach node is in the collider, but the licensing is a bit sticky for me fixing it, isn't it?
<Majiir> The radial one is the older one, right?
<Majiir> From what I recall, Dani-Sang didn't look too closely at licenses and also didn't really care much about redistribution or anything
<Majiir> I'd have to check PMs to be sure, but from what I recall he did more of a copyright transfer than a sublicense, so you should be able to relicense those I think
<taniwha> no, newer one
<taniwha> small drill
<taniwha> little opening box
<taniwha> ah, ok
<taniwha> because I would like to fix the model
<taniwha> current state makes it awkward with KIS
<taniwha> (moving it around on the ground)
<taniwha> yeah, that one
<Majiir> Looks like Keptin's stuff doesn't have an opensource license :( Is he still alive?
<Majiir> Honestly, I think fixing a technical bug is a pretty reasonable thing to do. The artwork is still being used exclusively for Kethane. I guess you could say my views on mod licensing have changed slightly since I was in the KSP scene. ;)
<taniwha> yeah
<taniwha> and yeah, still used exclusively for Kethane
<taniwha> and thanks
<taniwha> btw, I've been streaming on twitch the last month or two
<taniwha> as taniwhaqf
<Majiir> Nice! Follow'd
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<lamont> taniwha
<taniwha> hi, lamont
<lamont> i had a nuts and bolts question about the KSP Orbit API the other day for you
<lamont> oh right the Orbit constructor that takes another Orbit fails to duplicate the Orbit that its given…
<lamont> Orbit.Orbit(Orbit orbit)
<taniwha> that sounds odd, I'm pretty sure it did work in 1.2
<lamont> Orbit targetOrbit = new Orbit(target.TargetOrbit);
<lamont> // for some reason the Orbit constructor that takes an Orbit argument doesn't dup the Orbit correctly
<lamont> // so we have to do this instead...
<lamont> Orbit targetOrbit = new Orbit();
<lamont> targetOrbit.UpdateFromOrbitAtUT(target.TargetOrbit, UT, target.TargetOrbit.referenceBody);
<lamont> ehm, that’s from a diff, so that first line is a - the rest are +’s
<lamont> in 1.3.1 that line definitely fails to work correctly
<lamont> i tried manually copying over the StartUT/EndUT from the other orbit and that didn’t fix it either
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<lamont> oh well, that just seemed very weird
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