Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
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<Majiir>
taniwha o7
<taniwha>
hi, Majiir
<Majiir>
I just checked out your repo and saw you've kept Kethane alive. I wanted to say thanks! Awesome stuff.
<Majiir>
The gf wants to try out KSP sometime, so it'll be nice to throw Kethane in without having to go a bunch of versions back
<taniwha>
yeah, I far prefer kethane over stock
<taniwha>
I did run into a bit of a problem with the radial drill model: the attach node is in the collider, but the licensing is a bit sticky for me fixing it, isn't it?
<Majiir>
The radial one is the older one, right?
<Majiir>
From what I recall, Dani-Sang didn't look too closely at licenses and also didn't really care much about redistribution or anything
<Majiir>
I'd have to check PMs to be sure, but from what I recall he did more of a copyright transfer than a sublicense, so you should be able to relicense those I think
<Majiir>
Looks like Keptin's stuff doesn't have an opensource license :( Is he still alive?
<Majiir>
Honestly, I think fixing a technical bug is a pretty reasonable thing to do. The artwork is still being used exclusively for Kethane. I guess you could say my views on mod licensing have changed slightly since I was in the KSP scene. ;)
<taniwha>
yeah
<taniwha>
and yeah, still used exclusively for Kethane
<taniwha>
and thanks
<taniwha>
btw, I've been streaming on twitch the last month or two
<taniwha>
as taniwhaqf
<Majiir>
Nice! Follow'd
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<lamont>
taniwha
<taniwha>
hi, lamont
<lamont>
i had a nuts and bolts question about the KSP Orbit API the other day for you
<lamont>
oh right the Orbit constructor that takes another Orbit fails to duplicate the Orbit that its given…
<lamont>
Orbit.Orbit(Orbit orbit)
<taniwha>
that sounds odd, I'm pretty sure it did work in 1.2
<lamont>
Orbit targetOrbit = new Orbit(target.TargetOrbit);
<lamont>
// for some reason the Orbit constructor that takes an Orbit argument doesn't dup the Orbit correctly