egg changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Cardano. We currently target 1.2.2. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/
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<lamont> egg: i appear to have a working mac build, i also appear to have crashed principia for the first time on my way to the L5 lagrange point…
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<egg|zzz|egg> lamont: do you have a stacktrace for that crash?
<egg|zzz|egg> lamont: also nice L5 transfer
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<GH> [Principia] eggrobin pushed 10 new commits to master: https://git.io/vScST
<GH> Principia/master e51a00c Robin Leroy: with a functor
<GH> Principia/master a449376 Robin Leroy: same behaviour
<GH> Principia/master 6b9b332 Robin Leroy: hints are being annoying=
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<GH> [Principia] eggrobin opened pull request #1298: Make the primary_trajectory_ functor return a constreference (master...constref-trajectory-functor) https://git.io/vScpD
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<maccollo> what kind of mad scientist came up with this variable planetary tilt system =D?
<egg> what?
<maccollo> that you change all the orbits on SOI change
<egg> maccollo: haha
<egg> maccollo: you're using a system with tilt now?
<teabot> Systeam.
<maccollo> yeah
<maccollo> at first I thought it was broken, because I didn't actually notice that everything changed
<egg> maccollo: I mean, physically, it's just that the camera changes, the orbits stay the same :D
<maccollo> this hack is at genius level
<maccollo> but this means that all the KER data will still be accurate
<maccollo> unless maybe I try to grab the orbital data of a vessel in around a different planet?
<egg> well, it means that the orbital elements of everything will change as you cross SoI boundaries
<egg> not sure how much of a problem this is in practice
<maccollo> the active vessel should get the correct info, since the active SOI is the same as it always was
<maccollo> but if run a script on a vessel in Earth orbit
<egg> well the elements are always going to be correct (or at least correct osculating elements)
<maccollo> and you want to grab some orbital parameter of a different vessel, around the moon for example
<egg> it's just that the reference plane changes
<egg> then you'll get those elements around Earth's equator if you're around Earth
<egg> and as you get close to the moon, you'll get the orientation with respect to the Moon's equator
<maccollo> seems like it tracks landed vessels on other planets just fine
<maccollo> put a vessel at minmus/kerbin L1
<egg> hay
<egg> s/h/y
<Qboid> egg meant to say: yay
<maccollo> it passes in and out of the SOI
<egg> haha
<maccollo> the transition might be a bit less disorienting if the position of the camera was maintained, and only the up direction changed
<egg> yeah, we want to deal with the camera eventually
<egg> in general, it should also remain fixed in the plotting frame
<maccollo> if you do that you could also interpolate the change in camera rotation?
<egg> well I could just not have the camera rotate
<egg> (unless the user wants to manually switch the camera's reference plane that is)
<egg> e.g. the camera's reference plane could be the reference plane of the reference frame or something
<maccollo> would this also work in the map view?
<egg> that would be the idea I think?
<egg> but anyway, I haven't thought about that too much
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<maccollo> just found a bug
<egg> oh?
<maccollo> I had a vessel in kerbol orbit
<maccollo> fairly similar inclination to the other planets
<maccollo> then, while in a vessel passing from Earth SOI to kerbol SOI, the orbit of the vessel ended up being highly inclined
<maccollo> as if it's orbit wasn't changed with the other planets
<egg> huh
<egg> that's very odd
<egg> the vessel would have to be lost by the plugin for that to happen? O_o
<egg> do you have an INFO log for that session?
<egg> what's the name of the vessel
<egg> also if you can come up with simple reproduction steps that would be ideal
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<maccollo> they are all called untitled space craft
<maccollo> actually, only the two relevant ones are
<egg> that's going to be a bit annoying to read >_>
<maccollo> oh it got screwed up again
<egg> O_o
<maccollo> and when I enter munsplorer
<egg> what's munsplorer
<maccollo> a vessel in low kerbin orbit
<maccollo> still the same
<maccollo> what happened before was I switched vessel and it corrected itself
<maccollo> now it doesn't
<egg> maccollo: is this your vessel https://hastebin.com/eqimecazol.css
<egg> I see it getting repeatedly removed and then re-added immediately, but loaded; that's very odd (and it means the plugin doesn't track it)
<maccollo> that's the vessel that crossed from kerbin to kerbol SOI
<egg> hm
<maccollo> the vessel that's acting up just has a pod, a tank and a vector engine
<maccollo> when I reload the persistence file
<egg> wat
<egg> when you save + reload it fixes itself? O_
<egg> s/$/o
<Qboid> egg meant to say: when you save + reload it fixes itself? O_o
<maccollo> both of those images are from just right after opening the save with the persistence file included in the rar
<maccollo> double whammy this time
<maccollo> I'm just going back and fourth between vessels and the tracking station
<egg> O_o
<egg> well I'll have to investigate that
<GH> [Principia] pleroy pushed 6 new commits to master: https://git.io/vSCE0
<GH> Principia/master e6b8e36 Robin Leroy: Make the primary_trajectory_ functor return a constreference
<GH> Principia/master bedaa41 Robin Leroy: return auto&
<GH> Principia/master 07142b9 Robin Leroy: consistency
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<lamont> egg: no stacktrace in the logs for the crash, there was some logspam but i’ve lost it now
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<egg> lamont: did the building on mac require any changes?
<lamont> yeah
<lamont> needed to be 64 bit, needed to build a dylib instead of an so, some other stuff
<lamont> i need to circle back around to create a PR
<egg> oh yeah the mac build last time it was done was probably 32-bit
<lamont> kind of need to go back and do it again and do it right
<egg> :D
<lamont> yep, although i’m not sure how it ever worked when it wasn’t a dylib
<egg> possibly it was and I garbled it in my makefile remake
<lamont> but there was a lot of glue already in there which tried to do it
<egg> I reworked the makefile eggstensively not long ago, and I had no mac build to maintain because there was no mac build, so I may have broken more things than I should :-p
<egg> lamont: also have you tried to make an_apple_pie
<lamont> make: *** No rule to make target `the_universe', needed by `an_apple_pie'. Stop.
<egg> :D
<egg> UmbralRaptor: makefile jokes! ^
<UmbralRaptor> AAAAAAAAAAAAA
<lamont> heh, most of those are c-shell
<lamont> i think i was the last tcsh user and even i’ve switched to zsh now
<egg> tacoshell \o/
* egg has heard good things about tacoshell
* UmbralRaptor ? tcsh
<egg> UmbralRaptor: eh, it's more that you have software that wants bash and nothing else >_>
<egg> clearly one should make a shell that's actually called ?sh
<UmbralRaptor> (it's the default on astro macs for some reason. Also, expect weird iraf/ds9 breakage if you use Bash)
<egg> just to break everything
<lamont> only thing zsh was missing for me was i hate ctrl-r searching in history and had to port tcsh’s esc-p to zsh — but you can totally do that
<lamont> iraf
<egg> !u ?
<Qboid> U+1F32E TACO (?)
<lamont> there’s a name i’ve not heard in a long while
<egg> !acr -add:IRAF Image Reduction and Analysis Facility
<Qboid> egg: I already know an explanation for IRAF! (Update it with !acr -update:IRAF Image Reduction and Analysis Facility)
<egg> IRAF?
<Qboid> egg: [IRAF] => Image Reduction and Analysis Facility
<egg> ah, we have UmbralRaptor,
<UmbralRaptor> lamont: also, why did the previous generation go all in on IDL?
<egg> UmbralRaptor: also why is the #kspacademia leaking into here again :D
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<lamont> never used IDL before
<lamont> I used IRAF as an undergrad a long time ago
<UmbralRaptor> I keep on running into it tangentially.
<UmbralRaptor> In undergrad it was more of a Perl library that reimplimented some functions.
<UmbralRaptor> Thankfully all of my current code is sneks.
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<egg|laptop|egg> Sarbian: nyancat!
<egg> Thomas: the nyancat is back
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