egg changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Cauchy. We currently target 1.2.2. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/
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<Tone> Hiya all
<Tone> Tried to approach an astroid with RSS also installed, everything was perfectly fine until I got down to 200 meters from the astroid, at which time it suddely started fading in and out as well as making another copy of the same astroid about 700 meters away, approaching either astroid allowed about 2/3 of the vessel to go within the astroids texture; rather than clawing it or bouncing off like normal all vessels parts that were not the
<Tone> claw/kerbal got instantly blownup. Able to eva after but doing so ending up about 2 km away instantly from astroid and no longer a vessel upon return
<Tone> unreleated question as well; would Principia take into account the gravity of custom vessels made in the game as well, such as a big astroid successfully deorbiting the Mun?
<GH> [Principia] ToniStack commented on issue #1416: Noticed this issue myself using RSS in conjunction; but also even when not using timewarp noticed after getting under 200 meters the game suddenly flickered the astroid as well as made another copy of one approximately 700 meters away from the original, after witch docking to claw and capture the astroid in earth orbit became impossible https://git.io/vQ3LB
<egg|anbo|egg> Tone: no, vessels are considered as massless
<egg|anbo|egg> also AFK on vacation this week
<Tone> no worries; thanks for answer :)
<Tone> so would have to make a custom body like in Kopernicus for it to count; would the spheres of influence in principia be variable based on where the object would be presently?
<egg|anbo|egg> there are no spheres of influence for principia
<egg|anbo|egg> KSP itself thinks what it wants, but we don't have such a concept
<Tone> would ksps thought on that matter be that they could change based on the objects position or change in orbital characterictics?
<Tone> yes, have tried and seen some interesting trajectories using both stock system and some RSS
<Tone> though, how do you get the planets to have axil tilt but still be nearly lined up with the suns equator?
<Tone> had to find it the faqs but could not find the answer to that one
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<egg|anbo|egg> please refer to http://aa.usno.navy.mil/publications/reports/Archinaletal2011a.pdf to see how axial tilt is specified
<egg|anbo|egg> in particular Fig 1
<Tone> thanks for the resource :)
<Tone> declination and right ascension seems to be the main concepts needed
<Tone> Thanks for the information and hope you have a good rest of weekend and week egg|anbo|egg
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