egg changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Dedekind. We currently target 1.3.1, and 1.4.3. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/
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<GH>
[Principia] MuhsinFatih opened issue #1873: Option to enable maneuver nodes (feature request) https://git.io/fQnDF
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<GregroxMun>
o/
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<GregroxMun>
nah yeah this system is definitely unstable
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<GH>
[Principia] pleroy commented on issue #1873: The stock manœuvre nodes are instantaneous. Our manœuvres are extended in time. Therefore, the stock UI is not capable of providing the parameters that we need for our manœuvres. Also, the stock manœuvre nodes can only exist on the stock trajectories, i.e., the patched conics.... https://git.io/f5q8D
<GH>
[Principia] pleroy closed issue #1870: Have a higher accuracy of setting maneuver nodes/adjustable accuracy https://git.io/fwlYm
<GH>
[Principia] pleroy commented on issue #1871: @lamont-granquist is working on closed-loop guidance compatible with the Principia manœuvres, see #1659. https://git.io/f5mvE
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<GH>
[Principia] pleroy opened pull request #1874: Convert Date, Time, and DateTime to use moderner C++ (master...Dates17) https://git.io/fd3hQ
<GH>
[Principia] MuhsinFatih commented on issue #1873: I see. How about implementing your own maneuver node? I am not very familiar with unity and especially modding, so I am not sure how valid this question is so forgive me :). In the meantime though, could you add the option to enable old patched conic maneuver nodes? I know they don't represent real trajectories but for quick dirty estimations it would save a lot of time https://git.io/fd2Ol
<egg>
Ꙩ_ꙩ
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