UmbralRaptor changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is del Ferro. We currently target 1.5.1, 1.6.1, and 1.7.x. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
<discord-_> K​racc. — @鹊桥IRC why are you speaking through an apparition
<discord-_> K​racc. — show yourself, foul beaste
<_whitenotifier-cd19> [Principia] eggrobin opened pull request #2322: Use structured bindings when iterating on maps - https://git.io/fjp09
<_whitenotifier-cd19> [Principia] eggrobin edited pull request #2322: Use structured bindings when iterating on maps - https://git.io/fjp09
* egg stares at Kracc
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<_whitenotifier-cd19> [Principia] eggrobin synchronize pull request #2322: Use structured bindings when iterating on maps - https://git.io/fjp09
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<_whitenotifier-cd19> [Principia] eggrobin synchronize pull request #2322: Use structured bindings when iterating on maps - https://git.io/fjp09
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<_whitenotifier-cd19> [Principia] eggrobin edited pull request #2322: Use structured bindings when iterating on maps - https://git.io/fjp09
<_whitenotifier-cd19> [Principia] eggrobin synchronize pull request #2322: Use structured bindings when iterating on maps - https://git.io/fjp09
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<_whitenotifier-cd19> [Principia] david-wm-sanders starred Principia - https://git.io/fjtt6
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<discord-_> n​eph. — I swear it's like a twice a week thing
<discord-_> n​eph. — I guess people don't know what irc is any more, smh my head
<UmbralRaptor> ¯\_(ツ)_/¯
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<discord-_> T​he Destroyer. — Is there a good video/introduction to transfers other than hohmann? In base ksp hohmann is basically
<discord-_> T​he Destroyer. — @neph I remember the days before discord, when KSP was just the old forum and the IRC chat.
<_whitenotifier-cd19> [Principia] pleroy reviewed pull request #2322 commit - https://git.io/fjpzO
<_whitenotifier-cd19> [Principia] pleroy reviewed pull request #2322 commit - https://git.io/fjpz3
<_whitenotifier-cd19> [Principia] pleroy closed pull request #2320: Modernize the code of our scripts - https://git.io/fjpcL
<_whitenotifier-cd19> [Principia] pleroy pushed 4 commits to master [+0/-0/±14] https://git.io/fjpzs
<_whitenotifier-cd19> [Principia] pleroy b8a5f6f - Clean our C# scripts.
<_whitenotifier-cd19> [Principia] pleroy e3b8b78 - Pprincipia.
<_whitenotifier-cd19> [Principia] pleroy 48a1e09 - After egg's review.
<_whitenotifier-cd19> [Principia] pleroy c5a4878 - Merge pull request #2320 from pleroy/Scripts Modernize the code of our scripts
<discord-_> n​eph. — Ooh, Principia + KS3P looks badass af
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<discord-_> S​pace Dwarf. — Wait what the heck?
<discord-_> S​pace Dwarf. — That’s really pretty what is that
<discord-_> S​tandecco. — KS3P with the bloom quite high
<discord-_> S​pace Dwarf. — Not heard of KS3P, that a graphics pack?
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<discord-_> S​tandecco. — basically, post processing for ksp
<discord-_> D​amien. — @neph haha yeah I noticed that when I used ks3p
<discord-_> D​amien. — I hat to remove it
<discord-_> D​amien. — I had to remove it (edited)
<discord-_> P​ataSolar. — damn. KS3P is next on my list. can you play around with the configurations (what you did with bloom etc.) while in game or do you have to restart?
<discord-_> D​amien. — yeah if you reduce bloom it's not bad but the fact that principia orbits aren't a perfect circle (they're an overlapping spiral thing) means that the bloom overlaps and stacks with itself
<discord-_> D​amien. — on stock it looks fine because the bloom effect is only applied once
<discord-_> e​gg. — glowing noodles
<discord-_> P​ataSolar. — i personally welcome the glowing noodles, I'm looking forward to them
<discord-_> D​amien. — wait until you get it at something unstable like a lagrange point
<discord-_> D​amien. — the floating point errors turn it into a light show
<discord-_> e​gg. — what floating point errors
<discord-_> e​gg. — @Damien stop waving the word floating point around when roundoff error is not even at play; the movement of the prediction is merely the result of the truncation error of the integrators, combined with a large Ляпунов exponent
<discord-_> D​amien. — fair enough, I've always known flickery orbits (in stock, not principia) referred to as floating point errors so it's just habit
<discord-_> D​amien. — thanks for the correction though
<discord-_> e​gg. — I mean, floating point arithmetic is involved, but it's really not the direct culprit here
<discord-_> e​gg. — @Damien not about the prediction plots, but a semi-related discussion of error: https://github.com/mockingbirdnest/Principia/wiki/On-the-dynamical-stability-of-Principia's-modified-Jool-system#global-error
<discord-_> D​amien. — the truncation error of the integrators, combined with a large Ляпунов exponent turn it into a light show (edited)
<discord-_> D​amien. — edited my comment to look smarter than I am 🙂
<discord-_> D​amien. — the truncation error of the integrators, combined with a large Ляпунов exponent turns it into a light show (edited)
<discord-_> e​gg. — haha
<discord-_> e​gg. — @Damien I mean, really the cause of the wobbliness isn't that relevant, it's just "the fact that the prediction wiggles in unstable places"
<discord-_> D​amien. — checkmate egg, I'm the principia dev now
<discord-_> e​gg. — all hail retrobop
<discord-_> D​amien. — make all orbits retro except bop for a laugh
<discord-_> D​amien. — just sneak it in in the next release but tell no one
<discord-_> S​tandecco. — you can toggle ks3p with alt+3
<discord-_> S​ir Mortimer. — i swear to god, one day @egg is going to type chinese, russian, latin and arabic letters in one sentence.
<discord-_> S​tandecco. — don't give him ideas
<discord-_> e​gg. — no greek?
<discord-_> S​ir Mortimer. — that's reserved for formulas.
<discord-_> e​gg. — I mean, there are greeks too
<discord-_> S​ir Mortimer. — the fact that i can read that name is mildly shocking to me
<_whitenotifier-cd19> [Principia] eimyss starred Principia - https://git.io/fjprJ
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<discord-_> S​tandecco. — there's also ευδοξος
<discord-_> S​tandecco. — eudoxos
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<UmbralRaptop> There sadly haven't been any releases using hieroglyphs or cuneiform, though
<discord-_> S​tandecco. — I could imagine why
<discord-_> S​ir Mortimer. — Didn't the mayans have some noteable mathematicians? They *did* come up with a formidable calendar after all, but then again there is no mayan in the unicde range (yet)
<discord-_> e​gg. — well, having mathematics and having people whose name is known are different things
<discord-_> e​gg. — I think we may have the name of one chaldean mathematician maybe
<discord-_> e​gg. — (Kidinnu)
<discord-_> e​gg. — but it's not clear how it's spelled
<discord-_> e​gg. — maybe 𒆠𒁷𒉡 or 𒆠𒁲𒉡
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<discord-_> S​ir Mortimer. — that’s going to be a fun version 🙂
<UmbralRaptop> Has there been a release that used characters on the SMP or SIP yet?
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<discord-_> e​gg. — nah
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<discord-_> S​tandecco. — literally unplayable
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<_whitenotifier-cd19> [Principia] eggrobin synchronize pull request #2322: Use structured bindings when iterating on maps - https://git.io/fjp09
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<_whitenotifier-cd19> [Principia] eggrobin edited pull request #2322: Use structured bindings when iterating on maps - https://git.io/fjp09
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<_whitenotifier-cd19> [Principia] eggrobin synchronize pull request #2322: Use structured bindings when iterating on maps - https://git.io/fjp09
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<_whitenotifier-cd19> [Principia] eggrobin synchronize pull request #2322: Use structured bindings when iterating on maps - https://git.io/fjp09
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<_whitenotifier-cd19> [Principia] eggrobin reviewed pull request #2322 commit - https://git.io/fjpy9
<_whitenotifier-cd19> [Principia] pleroy opened pull request #2323: Make the iterators more STL-like - https://git.io/fjpy7
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<_whitenotifier-cd19> [Principia] pleroy edited pull request #2323: Make the discrete trajectory iterators more STL-like - https://git.io/fjpy7
<_whitenotifier-cd19> [Principia] pleroy edited pull request #2323: Make the discrete trajectory iterators more STL-like - https://git.io/fjpy7
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<_whitenotifier-cd19> [Principia] eggrobin synchronize pull request #2322: Use structured bindings when iterating on maps - https://git.io/fjp09
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<_whitenotifier-cd19> [Principia] eggrobin edited pull request #2322: Use structured bindings when iterating on maps - https://git.io/fjp09
<_whitenotifier-cd19> [Principia] eggrobin edited pull request #2322: Use structured bindings - https://git.io/fjp09
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<_whitenotifier-cd19> [Principia] pleroy synchronize pull request #2323: Make the discrete trajectory iterators more STL-like - https://git.io/fjpy7
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<_whitenotifier-cd19> [Principia] pleroy labeled pull request #2322: Use structured bindings - https://git.io/fjp09
<_whitenotifier-cd19> [Principia] eggrobin closed pull request #2322: Use structured bindings - https://git.io/fjp09
<_whitenotifier-cd19> [Principia] eggrobin pushed 16 commits to master [+0/-0/±58] https://git.io/fjp90
<_whitenotifier-cd19> [Principia] eggrobin 8877a6c - use structured bindings in some obvious and easy places
<_whitenotifier-cd19> [Principia] eggrobin 0c621ca - vessels
<_whitenotifier-cd19> [Principia] eggrobin 359ff15 - more vessels
<_whitenotifier-cd19> [Principia] ... and 13 more commits.
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<_whitenotifier-cd19> [Principia] eggrobin labeled pull request #2323: Make the discrete trajectory iterators more STL-like - https://git.io/fjpy7
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<discord-_> e​gg. — There's Naburimannu too
<discord-_> e​gg. — cc mofh
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<discord-_> e​gg. — apparently the mention of Naburimannu is in VAT 209, ACT 18
<discord-_> A​cer_Saccharum. — "I chose a left handed coordinate system, in part out of personal preference."
<discord-_> A​cer_Saccharum. — -Alex St. John, lead developer of DirectX
<discord-_> A​cer_Saccharum. — .
<discord-_> A​cer_Saccharum. —
<discord-_> A​cer_Saccharum. — so the reason KSP, and Unity uses a left handed coordinate system was a matter of p e r s o n a l p r e f e r e n c e
<discord-_> e​gg. — Kidinnu is ᵐki-din-nu in ACT 123a = BM 45849 + BM 46237, but ᵐki-di-nu in BM 36304, assuming that's the same person of course
<discord-_> e​gg. — @Acer_Saccharum nono, KSP uses both, that's where the insanity is
<discord-_> e​gg. — it has a bunch of APIs that are right handed for no reason
<discord-_> A​cer_Saccharum. — that's just ridiculous
<discord-_> e​gg. — that's KSP
<discord-_> A​cer_Saccharum. — well I applaud your effort to work through that insanity then
<discord-_> A​cer_Saccharum. — how does a decision like that even end up going through though
<discord-_> A​cer_Saccharum. — surely some subordinate developers would raise hell at that decision
<discord-_> e​gg. — aaaaa In No. 122 (Zo) appears the name of Kidin, called Kidinnu in No. 123a (Zka)
<discord-_> e​gg. — @Acer_Saccharum it dates back to the early days, so I don't think there is so much a conscious decision (or subordinate developers) as opposed to the formless spaghetti floating in the void
<discord-_> A​cer_Saccharum. — It seems to have come from the consensus that into the screen should be positive, while screen upwards should be y and screen rightwards should be x
<discord-_> e​gg. — you mean the left-handed convention, sure; but that's not really relevant to the mixing of both in KSP
<discord-_> A​cer_Saccharum. — yes that was my point there
<discord-_> e​gg. — that has not come from a consensus so much as a deranged mind
<discord-_> A​cer_Saccharum. — I had hoped it would be at least consistent in the wrong handedness
<discord-_> A​cer_Saccharum. — clockwise being positive just feels so deeply wrong
<discord-_> l​amont. — well the Orbit API is right handed because someone didn't want to solve kepler's problem in a left handed coordinate system
<discord-_> e​gg. — @lamont that makes no sense though, as you know
<discord-_> e​gg. — nothing depends on handedness in there
<discord-_> l​amont. — eventually it does get weird though
<discord-_> e​gg. — I mean, you'll get left-handed elements
<discord-_> l​amont. — ```
<discord-_> l​amont. — // This is the ZXZ intrinsic rotation, converting Vector3d.right (pointing at the periapsis) from the perifocal system. Thus, the
<discord-_> l​amont. — // order of applying the angles is backwards. However, the negative sign for the rotation angle is cancelled out by AngleAxis being
<discord-_> l​amont. — // a left-handed rotation, so the angles here are positive. Argh.
<discord-_> l​amont. — //
<discord-_> l​amont. — Vector3d eT = QuaternionD.AngleAxis(LANT * UtilMath.Rad2Deg, Vector3d.forward) * QuaternionD.AngleAxis(incT * UtilMath.Rad2Deg, Vector3d.right) * QuaternionD.AngleAxis(ArgPT * UtilMath.Rad2Deg, Vector3d.forward) * Vector3d.right * eccT;
<discord-_> l​amont. — eT = eT.xzy;
<discord-_> l​amont. — ```
<discord-_> e​gg. — I mean, that comment is primarily that untyped active rotations are insane
<discord-_> e​gg. — or are they passive? who knows
* UmbralRaptop slaps Unity around with an electron
<discord-_> S​umguy. — I read that as erection
<discord-_> S​umguy. — just sayin
<discord-_> e​gg. — @lamont yeah the thing is if you do it left-handed you're going to get different values for the elements (your elements will be left-handed), and converting that at the last moment is mildly annoying
<discord-_> e​gg. — probably less annoying than mixing handednesses though
<discord-_> l​amont. — yeah, all i know is that next time i'm doing physics in right handed ECI
<discord-_> S​umguy. — right-hand rule is love
<discord-_> e​gg. — (anyway, Principia solves that by using different types for different reference systems, and distinguishing bivectors from vectors)
* UmbralRaptop spikes sumguy's water with cabergoline
<discord-_> l​amont. — and if i write anything like a mechjeb-for-KSP2 that it'll internally be all right handed, and defend itself from unity
<UmbralRaptop> … wait, that's a fun thing
<discord-_> e​gg. — (that also finds bugs, because if you mix vectors and bivectors your physics is bad to start with)
<discord-_> l​amont. — yeah
<discord-_> l​amont. — strongly typed vectors would be good
<discord-_> e​gg. — @lamont clearly you should write your next guidance thingy atop the Principia framework
* discord-_ e​gg. — points at the /topic_
<discord-_> e​gg. — @lamont speaking of guidance, how goes the J2
<discord-_> l​amont. — still stalled out
<discord-_> e​gg. — STALL STALL *beep* STALL STALL *beep*
<discord-_> l​amont. — pull up! pull up!
<discord-_> A​cer_Saccharum. — thirty
<discord-_> A​cer_Saccharum. — twenty
<discord-_> A​cer_Saccharum. — retard
<discord-_> A​cer_Saccharum. — retard
<kmath> <bofh453> <@me_irl> yeah thats the one i call "GPWS doesnt tell me how to fly my plane. i will fly my plane as i c fit"
<kmath> YouTube - Boeing - Pull Up Alarm
<discord-_> l​amont. — (volume alert)
<discord-_> D​RVeyl. — jfc, you're stalling, don't pull up!
<discord-_> A​cer_Saccharum. — https://www.youtube.com/watch?v=9svSePWwisQ
<kmath> YouTube - Being called a retard 4 times a flight....Awesome!
<kmath> YouTube - Airbus A320 High Altitude Full Stall and Upset Recovery (UPRT)