VITAS changed the topic of #spacedock to: Problems?: https://github.com/KSP-SpaceDock/SpaceDock/issues | Matrix/Riot Chat: https://im.52k.de +spacedock:52k.de Feel free to ask for help, we only bite a little bit! | If you want to help, please check https://github.com/KSP-SpaceDock/SpaceDock-Backend/issues/5 :) | <VITAS> inet users have the attentionspan of a squirrel...
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<GalacticGon[m]> Hey all! How are you all doing? New here.
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<VITAS[m]> hi
<VITAS[m]> HebaruSan: its not about making a plan but to continue working on a project allready going for a bit
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<HebaruSan[m]> <span class="d-mention d-user">VITAS</span> I don't know what you mean by that, but what's the answer regarding the test server?
<VITAS[m]> im answering regarding the frontend plan
<VITAS[m]> theres no need to talk about the how
<HebaruSan[m]> Oh, I kind of wanted to get started on it
<VITAS[m]> but its allready going :)
<VITAS[m]> DasSkelett: can fill you in i talked to him for quite a bit yesterday
<VITAS[m]> the basic idea is to first make dummy sites in the adminlte fork for every view and then when everything is how it should be transfer them into templates
<VITAS[m]> there are allready some dummys in adminlte that represent sd views
<VITAS[m]> you can simply add to that
<HebaruSan[m]> Yeah, the AdminLTE fork is worth talking about, it's repeating the same mistake the legacy code made with editing parts of bootstrap
<VITAS[m]> there are some rules we came up with regarding styling and code
<VITAS[m]> no?
<VITAS[m]> what makes you think that?
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<HebaruSan[m]> Read the installation instructions and note that they do not say to fork AdminLTE:
<VITAS[m]> and how is that edeting bootstrap?
<HebaruSan[m]> As I noted, the upstream project is already 229 commits ahead, you're missing out on stuff they're doing
<HebaruSan[m]> ...?
<HebaruSan[m]> Sorry, seems obvious to me
<HebaruSan[m]> It just is
<HebaruSan[m]> the same
<VITAS[m]> yes
<VITAS[m]> no it isnt
<HebaruSan[m]> USE the project, don't fork it
<HebaruSan[m]> You're not planning to submit fixes and enhancements back upstream to the AdminLTE team
<VITAS[m]> we wont copy over css files to sd code
<HebaruSan[m]> You're working on a project that will use it as a dependency, just do that
<HebaruSan[m]> We shouldn't have AdminLTE in the SD user at all
<VITAS[m]> only tml code we write
<VITAS[m]> html
<VITAS[m]> you are upset
<VITAS[m]> talk to DasSkelett
<HebaruSan[m]> Again with putting words in people's mouths, what is it with you
<HebaruSan[m]> I do, all the time
<HebaruSan[m]> I don't think he's going to convince me that forking AdminLTE makes sense
<HebaruSan[m]> Maybe he'll be able to convince YOU that it doesn't 😉
<HebaruSan[m]> So no test server, OK
<VITAS[m]> lets have a voice chat with us 3 and talk about it. we are missunderstanding each other a bit here
<HebaruSan[m]> Can I listen and type? I like the privacy of text
<VITAS[m]> the privicy of text is what gets us in these problems
<VITAS[m]> i want to get out of it and found that talking helps
<VITAS[m]> :)
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<VITAS[m]> DasSkelett: HebaruSan when would be a good time to do a voip call ?
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<DasSkelett[m]> Looks like the database just had some problems.
<VITAS[m]> in what way?
<DasSkelett[m]> Production was very slow (netkan bot spammed a lot of inflation errors), alpha and beta returned a lot of 500s, and I see some db connect errors in beta's syslog
<VITAS[m]> i did some cpu intensive tasks on the server between 14:34 and 15:00
<VITAS[m]> does that match?
<DasSkelett[m]> Yup, netkan threw errors between 14:41 and 14:48 (CEST, for the others)
<VITAS[m]> hmm so i can control it but i dont know if i can prevent it
<VITAS[m]> its when i clone vms
<VITAS[m]> maybe i can limit cpu cycles for it
<VITAS[m]> i limited the worker count for such actions well see if that helps
<DasSkelett[m]> Interesting. So Linux' scheduler gives the host as much CPU time as it needs, even if it screws containers.
<VITAS[m]> might be because of the setup i have
<VITAS[m]> cpu load was 70% but as we know that doesnt mean theres 30% free
<VITAS[m]> im hoping by limiting worker count below core count there is enough room for other tasks
<VITAS[m]> but it will slow down restarts of the server
<VITAS[m]> im sure theres a way to get the best of all worlds i just dont know it :)
<VITAS[m]> speaking of the best of all worlds: what about the voip call with HebaruSan you and me. when would be a good time for it?
<DasSkelett[m]> Maybe later, but I have yet to actually take a look at the AdminLTE stuff.
<VITAS[m]> ok
<VITAS[m]> its more about bringing HebaruSan up to speed on what we talked about in terms of frontend
<DasSkelett[m]> Would like to get an impression myself before going into any deeper discussions.
<VITAS[m]> k
<VITAS[m]> please do
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<KineticSloth8StoneBlue[m> Hey All... thanks for looking to implement my feature request, RE: KSP version on thumbs 😉
<KineticSloth8StoneBlue[m> Figured I'd bring this up, while its still being implemented, rather than later...
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<KineticSloth8StoneBlue[m> Hope you dont mind critical feedback
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<VITAS[m]> why would we?
<VITAS[m]> i think we shouldnt show the game name but find another way to destinguish mod from agme version
<VITAS[m]> people know what game its for (its in the header)
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<KineticSloth8StoneBlue[m> Hey All... thanks for looking to implement my feature request, RE: KSP version on thumbs
<KineticSloth8StoneBlue[m> Figured I'd bring this up, while its still being implemented, rather than later...
<VITAS[m]> and its a bit long
<KineticSloth8StoneBlue[m> note our friend Azaard's thumb, 2nd down, on the left 😛
<VITAS[m]> also the dl button needs some beautification
<VITAS[m]> at least its wraping correctly :D
<KineticSloth8StoneBlue[m> mebbe consider putting KSP version in brackets, or something?
<KineticSloth8StoneBlue[m> with no other indication that its KSP version?
<VITAS[m]> yes or next to a gamepad icon in a new line
<VITAS[m]> well think of something
<VITAS[m]> was a bit of a rush because chrome was going to block mod downloads
<KineticSloth8StoneBlue[m> mebbe put the KSP version in the left corner (for consistency/stndardization), and less confusing when users quick glance?
<KineticSloth8StoneBlue[m> then have the mod version in right corner? vOv
<KineticSloth8StoneBlue[m> yup!.. no worries... I knew this is all still pretty fresh, and likely to change...
<KineticSloth8StoneBlue[m> just figured I'd give my less than 0.02$ opinion in, before things get moar set in stone ... lol
<VITAS[m]> as you can see ive the same
<VITAS[m]> and opinions are always welcome
<VITAS[m]> we do the site for everyone not for us
<VITAS[m]> so it should (within reason) be designed for everyone
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<HebaruSan[m]> The same thumbnail is used on the user profile, where the game is not known
<HebaruSan[m]> What would have been really nice for that was an "abbreviation" field for games so it could say "KSP 1.10.0" instead, but that wasn't available
<HebaruSan[m]> It's either "Kerbal Space Program" or "kerbal-space-program"
<HebaruSan[m]> Maybe we could try generating abbreviations on the fly? But that would probably result in Balsa mods (if any are ever uploaded) being labeled "for B beta-0.22.8"
<HebaruSan[m]> Or we only trigger the abbreviation generator if it's more than 7 characters, something like that
<VITAS[m]> I think its better to put the Game version somewhere else and leave the mod version where the game version was before
<VITAS[m]> its quite a bit of numbers and text overlaying the thumbnail atm even without the games name
<VITAS[m]> lets focus on the new templates first
<VITAS[m]> it might solve itself along the way
<HebaruSan[m]> I would love to have a capable UI designer on the team for visual stuff, definitely not my strongest area
<VITAS[m]> you do know i studied media sience, went to arts school, and worked as webdesigner and ui designer for companies like EA?
<HebaruSan[m]> No, I did not know that
<HebaruSan[m]> Do some mockups in photoshop of what you want things to look like and put them in GitHub issues
<HebaruSan[m]> Reference images from UI designers are extremely useful
<VITAS[m]> i would like to go with what adminlete uses per default and then look at youtube for inspiration
<VITAS[m]> they do have the money and userbase to refine their stuff quite a bit
<VITAS[m]> yes i could do screens
<HebaruSan[m]> Even if you're just looking at the live site and you notice something that's visually bad, making an issue with a mockup would help hugely
<VITAS[m]> i think current site is only an inspiration for colors and fonts
<VITAS[m]> adminlte has wuite a rigid layout
<VITAS[m]> i also would like to try to do mimalism people are impatient and thats why UIs get simplyer all the time
<VITAS[m]> * adminlte has quite a rigid layout
<VITAS[m]> so more icons less text
<VITAS[m]> (you can always explain stuff with tooltips)
<VITAS[m]> but first we have to find the time to have a voip meeting
<VITAS[m]> text proven to land itself to missunderstandings that cost energy we shouldnt waste :)
<HebaruSan[m]> Are you referring to you missing DasSkelett's warnings about the migration taking a long time?
<VITAS[m]> that and ours yesterday
<HebaruSan[m]> <span class="d-mention d-user">KineticSloth8StoneBlue</span> I will add a game name abbreviator to PR 330, it looks not too hard to do something reasonable
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