<KineticSloth8StoneBlue[m>
sure it wasnt another pod in BDA or another mod? vOv
<Pidgi[m]>
Nope I can add it in and get the bug then take it off the same plane and have it work fine
<Pidgi[m]>
Did you stack it or stick it?
<KineticSloth8StoneBlue[m>
uhh...stuc it I think
<KineticSloth8StoneBlue[m>
try it on a stoc plane...it could be a different part on the plane your trying? vOv
<KineticSloth8StoneBlue[m>
or mebbe try sticking it to a different part, on the plane youre using... might be a weird conflict between the pod and the part its stuc to vOv
<Pidgi[m]>
What game version are you running?
<KineticSloth8StoneBlue[m>
1.11.0 ... without BDA, tho... I'm just loading up this mod by itself, to try the part... obv I cant use the camera stuff from the BDA plugin
<Pidgi[m]>
hm, I wonder if it doesn't like playing nice with 1.4.5
<KineticSloth8StoneBlue[m>
wait...wot???
<KineticSloth8StoneBlue[m>
yer on 1.4.5?
<Pidgi[m]>
yes
<KineticSloth8StoneBlue[m>
LOL
<KineticSloth8StoneBlue[m>
idk... you should be fine actually... as long as everything else in your install is 1.4.5 compatable
<Pidgi[m]>
Yeah everything else works, which is why I'm hesitant to update ksp itself
<KineticSloth8StoneBlue[m>
pretty sure there has been no change to affect the 1km spawn bug from 1.4.5 to 1.11
<KineticSloth8StoneBlue[m>
and this part is from WAYYYY before 1.4.5 😛
<Pidgi[m]>
thank, will test after I test my new engine
<KineticSloth8StoneBlue[m>
no problem... lmk if anything wors different with it...good or bad 😛
<Pidgi[m]>
alright my engine finally works right
<Pidgi[m]>
what do you use to edit models btw?
<KineticSloth8StoneBlue[m>
I use BforArtists... its a Blender fork... I also use Taniwha's Blender plugin, so i can export models from BFA (or Blender) directly, without having to mess with Unity and KSP PartTools in my worflow
<KineticSloth8StoneBlue[m>
Unity & PT tic me off sooo bad... I avoid them as much as I possibly can 😛
<KineticSloth8StoneBlue[m>
but then, this part isnt triggering it for me, and I dont have WS installed vOv
<KineticSloth8StoneBlue[m>
or BDA or PRE for that matter 😛
<Pidgi[m]>
oddly, I haven't had conflicts with PRE and WS
<Pidgi[m]>
<span class="d-emoji">:threenk:</span>
<KineticSloth8StoneBlue[m>
but I'ma bout to install BDA, and I guess PRE
<Pidgi[m]>
new model did not fix the drop but did fix the camera
<Pidgi[m]>
rescaling the part seems to help with the drop, but only sometimes
<KineticSloth8StoneBlue[m>
hmm...
<KineticSloth8StoneBlue[m>
weird... it was modeled in a weird scale..probably IRL scale.. then rescaled by cfg to 0.3 👀
<Pidgi[m]>
by rescaling it further down to 30% I can park it anywhere on my craft and it seems to work fine
<KineticSloth8StoneBlue[m>
weird
<KineticSloth8StoneBlue[m>
with no animations at all, and the colliders look fine...I have no idea why it woould trigger the spawn bug... rescaling may do something tho 🤔
<KineticSloth8StoneBlue[m>
dam.. opening BDA GUI, and it says theres no weapons manager? vOv
<Pidgi[m]>
you have to install it as a part
<Pidgi[m]>
||or patch it into a cockpit||
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<TotalUnchad[m]>
so just download BD armory and its getting stuck on the 20mm Vulcan cannon any way to fix this?
<TotalUnchad[m]>
i have no other mods downloaded as well*
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<KineticSloth8StoneBlue[m>
<span class="d-mention d-user">DasSkelett</span> <span class="d-mention d-user">VITAS</span> would it be good to pin that link ☝️ in this channel?
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<Pidgi[m]>
Probably unrelated but I've seen some mods not want to load if you're launching the 32bit version of KSP, try launching the 64 bit exe as well
<KineticSloth8StoneBlue[m>
wait... theyre still shipping the 32bit exe??
<KineticSloth8StoneBlue[m>
I thought that stopped in the Unity 2019 update...??..hmm..was that KSP 1.8.0? 🤔
<Pidgi[m]>
maybe some old farts still have both laying around like I do lmao
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<VITAS[m]>
uhm DasSkelett might be able to. i dont know discord very well
<KineticSloth8StoneBlue[m>
kewl.. I tagged him first, thining I'd give you a break... 😉
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<DasSkelett[m]>
I don't think I can, I don't have any admin privileges here.
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<VITAS[m]>
you dont
<VITAS[m]>
i should change that
<KineticSloth8StoneBlue[m>
waaaiit...
<KineticSloth8StoneBlue[m>
if youre both online.... theres NO ADMINS listed over there on the top right -------------->>>
<KineticSloth8StoneBlue[m>
lol
<VITAS[m]>
yes because of the bridge
<KineticSloth8StoneBlue[m>
admins should show above the ONLINE list
<KineticSloth8StoneBlue[m>
oooohhhh...o
<KineticSloth8StoneBlue[m>
oooohhhh...ok
<DasSkelett[m]>
VITAS' Discord account has the owner status, but not the bridge, yep.
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<Pidgi[m]>
speaking of, I've been curious about that since I came here
<Pidgi[m]>
what's up with posting through a bot?
<KineticSloth8StoneBlue[m>
VITAS has this server linked (bridged) to an IRC/Matrix chat thing
<Pidgi[m]>
nice
<KineticSloth8StoneBlue[m>
He actually posts in that place, and it shows up in here, via BOT
<KineticSloth8StoneBlue[m>
anyone can go there, and do the same, IIRC...
<KineticSloth8StoneBlue[m>
cuz he had the chat thing setup for SD, before the server here was created
<KineticSloth8StoneBlue[m>
thats the im.52.de BOT thing over there ------------>>
<KineticSloth8StoneBlue[m>
thats the im.52K.de BOT thing over there ------------>>
<VITAS[m]>
DasSkelett: now?
<VITAS[m]>
ive given you a bunch of rights
<VITAS[m]>
i think
<DasSkelett[m]>
Neat, my name turned blue :P
<DasSkelett[m]>
Thanks! Let's give it a try...
<VITAS[m]>
yes thats the color i selected for the role "mod"
<VITAS[m]>
so youre always blue now? :/
<DasSkelett[m]>
I think you can disable that, so we're more undercover.
<VITAS[m]>
you want to?
<DasSkelett[m]>
Hm, good question. I think it works for me either way.
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<VITAS[m]1>
:D
<VITAS[m]1>
now its either way
<VITAS[m]>
can you pin stuff now?
<VITAS[m]>
also KineticSloth8StoneBlue has the same rights
<DasSkelett[m]>
Probably a good thing so people don't always ping me in particular when they need help.
<VITAS[m]1>
i think he had those rights before
<DasSkelett[m]>
Before asking for help, please read the following post: