Judge_DedD changed the topic of #KSPOfficial to: Kerbal Space Program official channel | KSP2 current (final?) version: 0.2.2.0 | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | Backup channel is ##KSPOfficial on libera.chat
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<Mat2ch> raptop: without reading who made it, I knew from one look at that ball it was Japanese. :D
<Mat2ch> And they are the only people I trust to make robots that actually help people...
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<Benjamin> .mission
<LunchBot> You offend Magikarp You find Kashyyyk was in the Kerbal system the whole time.
<packbart> !mission fixup s/karp/karp./
<LunchBot> New text is: You offend Magikarp.
<packbart> I never knew the busy old times with all these names. I bought KSP when Making History was on sale on Steam
<Althego> no forests on kerbin
<Althego> there are some treees here and thre
<packbart> well... there's a mod for it. and apparently, it is out of the Patreon-gate now, too
<packbart> ( an early access version in https://www.youtube.com/watch?v=WxhVCV6RQNU&t=311s )
<Mat2ch> you remind me that I wanted to install parallax and try it.
<Mat2ch> I'm mostly done with KSP though...
<packbart> can one ever be really done when there's mods?
<Izzy> Ah, they've give up on supporting the OpenGL version of the game by the looks.
<packbart> I mean, I don't launch it for months at a time sometimes
<Izzy> Can't blame em, you had to disable half the mod on OpenGL to avoid bugs... Just kinda disappointing anyway.
<packbart> I gave up and play games on Gameloader 10
<Izzy> Bit of a change from the Linux build being the ideal version of the game, with the only stable 64-bit build, huh?
<packbart> it's not even that bad with WSL :) I can compile mods with mono and use git and all
<Izzy> compiling mods with mono when you have the actual working C# toolchain is certainly a choice x3
<Izzy> I still don't know what I did to make it work on my system I kinda just hit it until it stopped complaining
<Mat2ch> packbart: but that's like cutting off an arm and saying that the prosthesis works
<Mat2ch> :D
<packbart> lgg's setup works quite nice. I rip and replace the dependeny section in the mod xml thingy and set $KSPDIR to "/mnt/c/KSP/1.12" or something and it usually works
<Izzy> I should look into that; I mostly monkeypatch rimworld mods but it's the same toolchain more or less
<packbart> Mat2ch: well, Windows is the less painful way to run most of the games in my Steam library. So having a Debian/Ubuntu userland to do "serious" stuff like modding mods is a nice thing :)
<Mat2ch> Steam made it very painless with Proton. Some games on proton run better than their native counterparts :/
<Mat2ch> The last mission in KSP is landing my MK4 parts spaceplane. It's big, it's heavy, I have ILS and a controller... but
<packbart> true, Proton came a long way. One day, I'll try it again. Maybe when Win 10 is eol
<Mat2ch> would be easier with a real joystick. The fine control needed for that thing is crazy
<Mat2ch> packbart: so in fall? :D
<Izzy> Only another few months, right?
<Izzy> I'm looking forward to it.
<packbart> could be. I haven't really looked at Win 11, tbh
<Izzy> So much e-waste soon :3
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<Mat2ch> uh, how many GBs are parallax? Woah
<packbart> it's a graphics fidelity mod :)
<Mat2ch> 3 GiB left...
<Mat2ch> Why is Tweakscale no longer supported by ckan?
<Mat2ch> That sounds stupid. Please don't tell me some kind of childish stuff is behind this?
<Mat2ch> https://ksp.lisias.net/blogs/rants/on-CKAN/ looks like it is resolved...
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