Sigma88 changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-8 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<Kopernicus> [Kopernicus] StollD pushed 1 new commit to master: https://git.io/vbYf0
<Kopernicus> Kopernicus/master edcbc59 Dorian Stoll: Only load the textures if the object is actually visible on the screen
<Qboid> Starting build #184 for job Kopernicus-Dev (previous build: SUCCESS)
<Qboid> Project Kopernicus-Dev build #184: SUCCESS in 19 sec: https://jenkins.tmsp.io/job/Kopernicus-Dev/184/
<Qboid> Dorian Stoll: Only load the textures if the object is actually visible on the screen
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<Kopernicus> [Kopernicus] LGhassen commented on issue #244: @StollD I tried to reproduce this today with Kopernicus 1.3.1-3 and scatterer and I couldn't, let me know when you have more information or still need help. https://git.io/vbYga
<Kopernicus> [Kopernicus] StollD commented on issue #244: I actually figured out what was happening yesterday.... https://git.io/vbYg9
<Kopernicus> [Kopernicus] LGhassen commented on issue #244: It's plausible but that would also mean that the OnBecameVisible/Invisible callbacks are possibly doing something very expensive like raycasting to check for visibilty AND occlusion instead of just checking if the object is inside the camera frustum.... https://git.io/vbY2O