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Dorian Stoll: Only load the textures if the object is actually visible on the screen
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[Kopernicus] LGhassen commented on issue #244: @StollD I tried to reproduce this today with Kopernicus 1.3.1-3 and scatterer and I couldn't, let me know when you have more information or still need help. https://git.io/vbYga
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[Kopernicus] StollD commented on issue #244: I actually figured out what was happening yesterday.... https://git.io/vbYg9
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[Kopernicus] LGhassen commented on issue #244: It's plausible but that would also mean that the OnBecameVisible/Invisible callbacks are possibly doing something very expensive like raycasting to check for visibilty AND occlusion instead of just checking if the object is inside the camera frustum.... https://git.io/vbY2O