Sigma88 changed the topic of #Kopernicus to: #Kopernicus | Release 1.3.0-8 - https://git.io/v0Gg5 | Pictures: https://git.io/vHqLy | List of packs: http://git.io/vWjiY | GitHub: http://git.io/vWAFE | Examples: http://git.io/vWAF9 | Visual Editor: http://git.io/vWAbq | Funny Quotes: https://git.io/vHqt8 | <Kopernicus> Kopernicus/master 91e89a4 thomas-jenkins: Kopernicus 1.2.2-6 - "404 - Title not found"
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<Kopernicus> [Kopernicus] ContraMuffin opened issue #254: Kopernicus crash https://git.io/vbMvK
<Kopernicus> [Kopernicus] DeltaDizzy commented on issue #254: Did you try running the game with just Kopernicus and its dependencies? https://git.io/vbMU7
<Kopernicus> [Kopernicus] ContraMuffin commented on issue #254: Kopernicus, by itself, seems to work just fine (that is to say, I don't notice anything that isn't stock). Also, something possibly worthy of note is that I removed Module Manager 2.8.1 that came with Kopernicus in favor of Module Manager 3.0.1 https://git.io/vbMtx
<Kopernicus> [Kopernicus] DeltaDizzy commented on issue #254: Yeah, MM 3 is breaking a lot of mods. I don't know if Kopernicus is affected or not, though. The only way to find out the cause is to look through the logs.(the fact you provided yours from the start makes this report far better than most.) https://git.io/vbMq0
<Kopernicus> [Kopernicus] DeltaDizzy commented on issue #254: Yeah, MM 3 is breaking a lot of mods. I don't know if Kopernicus is affected or not, though. The only way to find out the cause is to look through the logs.(the fact you provided yo urs from the start makes this report far better than most.) ... https://git.io/vbMq0
<Kopernicus> [Kopernicus] Galileo88 commented on issue #254: MM doesn’t affect Kopernicus at all, only the configs written for it by planet pack devs. If they don’t have they correct passes for the new MM then it will throw errors. To be honest, there is no reason to upgrade MM from 2.8.1. My personal feelings about the 3.0.x update is that it was done for no reason but to cause issues. There is no real benefit. I would stay with 2.8.1. ... https
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<Kopernicus> [Kopernicus] Galileo88 commented on issue #254: MM doesn’t affect Kopernicus at all, only the configs written for it by planet pack devs. If they don’t have they correct passes for the new MM then it will throw errors. To be honest, there is no reason to upgrade MM from 2.8.1. My personal feelings about the 3.0.x update is that it was done for no reason but to cause issues. There is no real benefit. I would stay with 2.8.1. ... https
<Kopernicus> [Kopernicus] Galileo88 commented on issue #254: MM doesn’t affect Kopernicus at all, only the configs written for it by planet pack devs. If they don’t have the correct passes for the new MM then it will throw errors. To be honest, there is no reason to upgrade MM from 2.8.1. My personal feelings about the 3.0.x update is that it was done for no reason but to cause issues. There is no real benefit. I would stay with 2.8.1. You can read u
<Kopernicus> [Kopernicus] Galileo88 commented on issue #254: MM doesn’t affect Kopernicus at all, only the configs written for it by planet pack devs. If they don’t have the correct passes for the new MM then it will throw errors. To be honest, there is no reason to upgrade MM from 2.8.1. My personal feelings about the 3.0.x update is that it was done for no reason but to cause issues. There is no real benefit. I would stay with 2.8.1. You can read u
<Sigma88> !link logs
<Qboid> http://forum.kerbalspaceprogram.com/index.php?/topic/140580-121-kopernicus-release-1-november-3/&page=27#comment-2793409
<Kopernicus> [Kopernicus] ContraMuffin commented on issue #254: Galileo88, thanks for the specification. I am new to KSP and especially new to modding. I will try rolling back MM to 2.8.1 and see what happens. https://git.io/vbMOo
<Kopernicus> [Kopernicus] Sigma88 commented on issue #254: @contramuffin if you want anything more than speculations [here](http://forum.kerbalspaceprogram.com/index.php?/topic/140580-121-kopernicus-release-1-november-3/&page=27#comment-2793409)'s what we need to debug your issue https://git.io/vbMOi
<Kopernicus> [Kopernicus] ContraMuffin commented on issue #254: Galileo88, thanks for the specification. I am new to KSP and especially new to modding. I will try rolling back MM to 2.8.1 and see what happens.... https://git.io/vbMOo
<Kopernicus> [Kopernicus] ContraMuffin commented on issue #254: Sigma88, I can't seem to replicate the issue with only Kopernicus. I also can't replicate the issue using MM 2.8.1. I can only conclude that it most likely has something to do with MM 3.0.1 messing with SVT. So, problem solved, I guess. https://git.io/vbM3E
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<Kopernicus> [Kopernicus] ContraMuffin commented on issue #254: Sigma88, I can't seem to replicate the issue with only Kopernicus. I also can't replicate the issue using MM 2.8.1. I can only conclude that it most likely has something to do with MM 3.0.1 messing with SVT. So, problem solved, I guess.... https://git.io/vbM3E
<Kopernicus> [Kopernicus] ContraMuffin commented on issue #254: Sigma88, I can't seem to replicate the issue with only Kopernicus. I also can't replicate the issue using MM 2.8.1. I can only conclude that it most likely has something to do with MM 3.0.1 messing with SVT. So, problem solved, I guess.... https://git.io/vbM3E
<Kopernicus> [Kopernicus] Sigma88 commented on issue #254: it seems unlikely that kopernicus would lock your game if you don't have any other mod installed (except for MM and FGI which are dependancies)... https://git.io/vbMWI
<Kopernicus> [Kopernicus] ContraMuffin commented on issue #254: I experimented with various combinations of my mods until I found out a likely cause to the crashes. It appears to be stemming from the interaction between SVT and Better Time Warp. Alone, they don't cause problems, but together, they crash or softlock the game. And the crash/softlock always happens during loading screens. Not sure if this is your playing field, so I'll let you decide if you
<Kopernicus> [Kopernicus] ContraMuffin commented on issue #254: I experimented with various combinations of my mods until I found out a likely cause to the crashes. It appears to be stemming from the interaction between SVT and Better Time Warp. Alone, they don't cause problems, but together, they crash or softlock the game. And the crash/softlock always happens during loading screens. I suspect that a non-default timewarp is messing with initializing th
<Kopernicus> [Kopernicus] ContraMuffin commented on issue #254: I experimented with various combinations of my mods until I found out a likely cause to the crashes. It appears to be stemming from the interaction between SVT and Better Time Warp. Alone, they don't cause problems, but together, they crash or softlock the game. And the crash/softlock always happens during loading screens. I suspect that a non-default timewarp is messing with initializing th
<Kopernicus> [Kopernicus] ContraMuffin commented on issue #254: I experimented with various combinations of my mods until I found out a likely cause to the crashes. It appears to be stemming from the interaction between SVT and Better Time Warp. Alone, they don't cause problems, but together, they crash or softlock the game. And the crash/softlock always happens during loading screens. I suspect that a non-default timewarp is messing with initializing th
<Kopernicus> [Kopernicus] Sigma88 commented on issue #254: regardless of where you plan to post your logs, please ping me when you do so.... https://git.io/vbMQc
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<Kopernicus> [Kopernicus] ContraMuffin commented on issue #254: I suspect it's mostly a problem with Better Time Warp, so I went ahead and made a post in the Github issues section of that. I haven't gotten a response yet, but I'll just leave a link here for posterity.... https://git.io/vbDxo