politas changed the topic of #ckan to: CKAN - The Comprehensive Kerbal Archive Network - https://git.io/vgh4P | Code of Conduct: https://git.io/vgh4t | Waffle: https://waffle.io/KSP-CKAN/CKAN | Please upgrade to v1.22.2 Mahia - https://git.io/vgh4g | Already indexing over 100 modules for 1.3! | Be _very_ patient in waiting for responses. :)
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<ckanbot> [CKAN] politas commented on issue #2057: Oh, bugger. I think that` != null` should be` = null` https://git.io/vHcUx
<ckanbot> [CKAN] politas commented on issue #2057: What you're doing is removing the chicken bits, by the way. https://git.io/vHcUh
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<ckanbot> [CKAN] politas commented on issue #2057: I think I can lay some of the blame on @pjf for my stuff-up in #2023. He suggested the test with != null rather than = null. https://git.io/vHcTh
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<Griev> okay so, I had to re-install steam into a different folder because of permissions issues, how do I get CKAN to notice the change of the installation path to where KSP is now?
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<ckanbot> [CKAN] politas opened pull request #2058: Fix Chicken bits from #2023 (master...fix/2047-Fix-chicken-bit) https://git.io/vHcI6
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<ckanbot> [CKAN] politas closed issue #2047: System.NullReferenceException with mono 5.0 https://git.io/v9QHP
<ckanbot> [CKAN] politas closed pull request #2057: Fixes #2047 (master...master) https://git.io/vHnXv
<ckanbot> [CKAN] politas closed pull request #2058: Fix Chicken bits from #2023 (master...fix/2047-Fix-chicken-bit) https://git.io/vHcI6
<ckanbot> [CKAN] politas commented on issue #2057: Thanks for finding the issue, @Cyclic3! https://git.io/vHcLv
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<ckanbot> [CKAN] Dingbat1967 opened issue #2059: Crashing when selecting mods https://git.io/vHctu
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<Hobnob> Hi, from what i can tell from looking through the wiki there is no "easy way" of adding a mod for ckan to manage that isnt on the repo
<Hobnob> For example, I want to add the latest dev version of infernal robotics, that supports kerbal joint reinforcement
<Hobnob> to do this i'd have to make my own .ckan file right?
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<Hobnob> ooh cool ty, ill check it out
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<ckanbot> [CKAN] Cyclic3 commented on issue #2057: ok, glad to have been able to help! https://git.io/vHcOB
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<ckanbot> [CKAN] Cyclic3 commented on issue #2057: may I ask a question?... https://git.io/vHcZJ
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<ckanbot> [CKAN] dbent commented on issue #2057: > may I ask a question?... https://git.io/vHc8L
<ckanbot> [CKAN] HerrSubset commented on issue #2047: Thx for the fix :) https://git.io/vHc4b
<ckanbot> [CKAN] Cyclic3 commented on issue #2057: Thank you. This also explains some issues I have had with my own mono programs https://git.io/vHcEz
<ckanbot> [CKAN] politas commented on issue #2057: If no one comes asking for how to set the chicken bits between now and the next version or two, we'll probably take it out entirely. https://git.io/vHcEi
<ckanbot> [CKAN] Cyclic3 commented on issue #2057: what are chicken bits? https://git.io/vHcEQ
<ckanbot> [CKAN] Cyclic3 commented on issue #2057: what are chicken bits? https://git.io/vHcEQ
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<Griev> okay, I'm not sure if my question I asked last night got answered, but I'm gonna ask again just to make sure. I had to re-install steam into a different location due to permissions issues. How do I change where CKAN installs all the mods to?
<ckanbot> [CKAN] cedenday commented on issue #2057: https://en.wiktionary.org/wiki/chicken_bit https://git.io/vHco2
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<jpm> Since the KSP update, I've wiped my slate and started re-installing mods. Or rather, I've tried to do that, but the mod I want to play with (Sounding Rockets!) is apparently conflicting with its dependency (USI Tools). Has anyone else seen behavior like this?
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<ckanbot> [CKAN] ericfriesen opened issue #2060: CKAN installing mods for higher version than what's installed. https://git.io/vHcd6
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