politas changed the topic of #ckan to: CKAN - The Comprehensive Kerbal Archive Network - https://git.io/vgh4P | Code of Conduct: https://git.io/vgh4t | Please upgrade to v1.25.4 Kennedy - https://git.io/vgh4g | Indexing almost 400 modules for 1.5.1! | Please consider raising issues on Github, you may get a better response.
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<ckanbot> [CKAN] DasSkelett opened issue #2618: "System.ObjectDisposedException: Cannot access a disposed object." crash on closing form https://git.io/fhvqg
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<ckanbot> [CKAN] DasSkelett commented on issue #2618: In order to have no mod selected and hide the mod info, I added `ModList.ClearSelection()` to `Main.OnShown()` and moved `ActiveModInfo = null` there to.... https://git.io/fhv3V
<ckanbot> [CKAN] DasSkelett commented on issue #2618: In order to have no mod selected and hide the mod info at startup, I added `ModList.ClearSelection()` to `Main.OnShown()` and moved `ActiveModInfo = null` there to.... https://git.io/fhv3V
<ckanbot> [CKAN] DasSkelett commented on issue #2618: In order to have no mod selected and hide the mod info at startup, I added `ModList.ClearSelection()` to `Main.OnShown()` and moved `ActiveModInfo = null` there too.... https://git.io/fhv3V
<ckanbot> [CKAN] HebaruSan pushed 1 new commit to master: https://git.io/fhvsO
<ckanbot> CKAN/master c1dd784 HebaruSan: Add 1.6.0 to embedded build map
<ckanbot> [CKAN] HebaruSan commented on issue #2618: Is there a property in winforms that we could use to check whether something has been disposed or is being disposed? Seems like we should just skip `ModList_SelectedIndexChanged` in that case. https://git.io/fhvZ6
<ckanbot> [CKAN] HebaruSan commented on issue #2618: Is there a property in winforms that we could use to check whether something has been disposed or is being disposed? Seems like we should just skip `ModList_SelectedIndexChanged` in that case.... https://git.io/fhvZ6
<ckanbot> [CKAN] DasSkelett commented on issue #2618: Yes, that... https://git.io/fhvWg
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<ckanbot> [CKAN] DasSkelett commented on issue #2618: Yes, that... https://git.io/fhvWg
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<ckanbot> [CKAN] HebaruSan commented on issue #2618: Is that `ActiveModInfo = null` line related to this problem? I can think of a scenario in which it might "work", which is if there are no mods in the mod list. https://git.io/fhvaR
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<ckanbot> [CKAN] DasSkelett commented on issue #2618: No, not related to this problem, I just tumbled over it.... https://git.io/fhvrI
<ckanbot> [CKAN] DasSkelett opened pull request #2619: Fix System.ObjectDisposedException for TransparentTextBox (master...fix/disposedTextBox) https://git.io/fhvo1
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