politas changed the topic of #ckan to: CKAN - The Comprehensive Kerbal Archive Network - https://git.io/vgh4P | Code of Conduct: https://git.io/vgh4t | Please upgrade to v1.25.4 Kennedy - https://git.io/vgh4g | Indexing almost 400 modules for 1.5.1! | Please consider raising issues on Github, you may get a better response.
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[CKAN] DasSkelett commented on issue #2627: Do we have a "mapVersionToBuild" function somewhere?... https://git.io/fhLOn
<ckanbot>
[CKAN] DasSkelett commented on issue #2627: Do we have a "mapVersionToBuild" function somewhere?... https://git.io/fhLOn
<ckanbot>
[CKAN] DasSkelett commented on issue #2627: Do we have a "mapVersionToBuild" function somewhere?... https://git.io/fhLOn
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[CKAN] politas commented on issue #2627: Ok. I do think there's sense in generalizing the core modules to perform the task, though. They're both about creating a new KSP installation based on a given image. Just that one image is a virtual one. https://git.io/fhLn2
<ckanbot>
[CKAN] HebaruSan commented on issue #2627: I don't believe a function exists to get build IDs. Looks like it wouldn't be too tough using `KspBuildMap.KnownVersions` though.... https://git.io/fhLna
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[CKAN] DasSkelett commented on issue #2627: Thanks. I thought about autocompletion with a 0 if the patch is missing, so "1.5" is parsed to "1.5.0", because 1.5 is a more natural way to say it.... https://git.io/fhL8F
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[CKAN] DasSkelett commented on issue #2627: @politas So you mean moving the new feature to "core" as @HebaruSan proposed, but with the "clone" function and the "fake" function all in one, and running `ckan KSP clone <instanceName>` or `ckan KSP fake <name> <path> <version> <dlcVersion>` both call the new core function.... https://git.io/fhLzt
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[CKAN] HebaruSan commented on issue #2627: Do we actually want "cloning" to create a *fake* instance? I would have thought the point of it would be to copy a *real* instance, e.g. clone my Steam install so I could put different mods in the copy. https://git.io/fhL6h
<ckanbot>
[CKAN] DasSkelett commented on issue #2627: So my last commit moved most of the fake-code to `KSPManager`. Should enable writing tests and implementing it in the GUI or ConsoleUI.... https://git.io/fhLiL
<ckanbot>
[CKAN] HebaruSan commented on issue #2627: Do we actually want "cloning" to create a *fake* instance? I would have thought the point of it would be to copy a *real* instance, e.g. clone my Steam install so I could put different mods in the copy. https://git.io/fhL6h
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