Thomas changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs (do !support for help). | *** PSA: https://kerbalspaceprogram.com/api/index.html | <Red5> Guy was asked for a log file, he gave this link: http://pastebin.com/wfVarZPf
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<xShadowx> wrapping 45 awg wire...sucks
<xShadowx> i keep thinkin if i look at it funny itll break
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<ninja81> !support
* blowfish gives ninja81 a bra
<blowfish> that enough support for you? ;)
<ninja81> lol yeah, esp. if they come pre-filled :p
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* Thomas thinks he deleted !support at some point *whistle*
<Qboid> Thomas: SigmaUK left a message for you in #Kopernicus [25.06.2017 21:28:52]: "well he bundled a version of kopernicus with some blackrack fix for something"
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Thomas changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.html | <Red5> Guy was asked for a log file, he gave this link: http://pastebin.com/wfVarZPf | If you haven't read it yet: Logs :P
<ninja81> what if I don´t have logs :p
<ninja81> mine is more of a general yet technical question
<Thomas> Modders like to ask for logs
<Thomas> Just ask your question ;)
<ninja81> I´m messing a bit with lights in KSP... trying to make lights visible over a distance, without lighting the whole system
<ninja81> I´ve tried adding halo/lens flares to lights, but it doesnt work
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<ninja81> so I thought bloom effect, but that requires rendering over the player camera, and I´m not sure how to do that or if it´ll even work either
<blowfish> lighting the whole solar system is usually a result of some improper setup
<blowfish> I forget what though exactly
<ninja81> layers
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<ninja81> just scaling intensity wont work though, since lights will then be a single pixel
<ninja81> the image effects should work, I´m wondering why they don´t... maybe KSP discards efffects or something, or I´m doing it the wrong way
<ninja81> I´m starting to think I have to ´cheat´ the effects in by using a mesh or texture in a plane facing the camera
<blowfish> ah, needs a "flare"
<blowfish> I think that's usually done with actual geometry yeah
<Sarbian> (replying without reading everything) If you light up planet then it might be a layer problem on your light
<ninja81> yeah I had figured that one out, but thanks ;)
<ninja81> does the author of scatterer log in here?
<blowfish> don't think so
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