Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
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<Tivec> anyone know if there's a way to see what science tier a part is via MM? I'd like to make a patch that increases the cost by tier - essentially making it so it is more expensive the higher the tech
<regex> I don't think so. You'd have to quantify tier by cost range, probably, and then write multiple patches to do the multiplication.
<Tivec> right, so there's not way to walk back from the part to the tech, and get the tech cost?
<Tivec> i know i can grab the tech tier, so that's all good, but then we have mods like community tech tree that shuffles things around
<regex> Hrm... hang on.
<regex> You're talking about unlock costs?
<Tivec> no, purchase in VAB/SPH
<regex> Okay.
<Tivec> basically, I'm going to play with CareerManager, to lock my science to max - so I want to bump the costs for higher tier stuff so money becomes a bigger challenge
<regex> I don't know if you can use a variable in a node to look up another node.
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<regex> And that's basically what you want to do, figure out the node a part is in and then adjust its cost based on the node's tier.
<Tivec> yeah
<Tivec> well, was worth a shot :)
<regex> That's something you'll probably have to write a plugin for, I don't think MM can do that from the looks of it.
<Tivec> ok, should be doable, just have to figure out how to write mods XD I wrote one in like 2015
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<xShadowx> i seem to remember variable worked in the path for fetching values from another node
<xShadowx> ya had to, i used part name to grab values from another node heh
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