Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
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<blowfish> !tell Sarbian* how would you feel about breaking up MM's code into >1 file?
<Qboid> blowfish: I'll redirect this as soon as they are around.
<xShadowx> heresy! :P
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<Sarbian> blowfish: I am not sure MM code is still redeemable at this point ;)
<Sarbian> But it could do with moving each class in its own file and some support call to an other file
<blowfish> yeah, the low hanging fruit would be moving each class to a different file
<blowfish> just finding I have a pretty hard time following what it does when it's all lumped together like that
<Sarbian> It s way too monolithic... And I agree that the whole KSP loading could use some love but I am not sure I want to tackle that
<blowfish> Sarbian: basically just looking for a general "refactoring is allowed" vs "the current structure is perfect never ever change it"
<Sarbian> Change all you want :)
<Sarbian> I m just tired of looking at that piece of code :D
<blowfish> okay cool
<Sarbian> I had many ideas but most of them involve a new grammar and it s a bit late for that
<blowfish> and yeah, basically I just want to make it less exhausting to change
<Sarbian> I updated the dev branch to be on master level
<Sarbian> (master is set to autobuild on the jenkins and that auto release on CKAN, not the best place to rewrite the code)
<blowfish> heh yeah
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