Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
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<xShadowx>
:s
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<skyler_on_the_moon>
taniwha: I sent you a message on the forum, but if you’re here instead: I'm trying to load KSP models in a Three.js webgl environment. I can use the import script to import it into Blender, and then export it as collada or obj and load that into the webgl environment.
<skyler_on_the_moon>
taniwha: I was wondering whether your export script can be leveraged to convert .mu files to one of those formats directly without requiring Blender itself, or whether it depends too strongly on the internals of Blender's python modules?
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