egg changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Cardano. We currently target 1.2.2. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/
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<lamont>
make sure you’ve checked out 2017032803-Cardano tag
<lamont>
lol, well doing nothing at all other than an L5 orbit...
<lamont>
i did crash it at least once getting there...
<lamont>
egg: can you look over the install_deps.sh bit in that gist and let me know what you think about that patch? its not really related to OSX, just starts always pulling from the deps and rebuilding latest, IDK if you want that or not…
<lamont>
i was leaning towards dropping that out and only submitting a PR with the OSX bits
<lamont>
i also hacked up the Makefile in ways that need to be made conditional on OSX, so that patch isn’t useful as a PR right now since it’d fix OSX and break everything else…
<egg>
why did -lsupc++ get dropped and what does that do :-p
<egg>
yeah, try not to break the linux build
<lamont>
it blew shit up, IDK i can’t remember now...
<egg>
:D
<lamont>
i think somewhere i found that mono didn’t need that…
<egg>
but that's not for mono though is it
<lamont>
on OSX its mono
<lamont>
i’m not sure why the linux build didn’t need that as well
<rsparkyc>
yeah, i saw the same thing that you had to drop that on osx
<lamont>
rsparkyc: i think the build still drops off the library in GameData/Principia/Linux64/principia.so and it needs to be moved/renamed to GameData/Principia/MacOS64/principia.dylib manually
<rsparkyc>
ok
<lamont>
if it does compile i’m pretty certain you’ll hit that
<egg>
lamont: oh, I remember whitequark helped me fix a bug by telling me to add lsupc++
<egg>
so I don't think it'll link without it
<rsparkyc>
applying that patch said there were a few hunks rejected
<egg>
at least on linux
<rsparkyc>
i'm on the Cardano tag
<lamont>
hrm that’s just a git diff of my working direction
<rsparkyc>
ok, i'll pull it out of the make file and try again
<lamont>
or re-pull my branch i just fixed that
<rsparkyc>
ok
<rsparkyc>
hmm, said 12 warnings and 1 error, let me see if i can find the actual error
<rsparkyc>
here it is: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../include/c++/v1/tuple:221:10: error: static_assert failed "Attempted to construct a reference element in a tuple
<lamont>
can you put the full context of that error up on pastebin or gist?
<rsparkyc>
yep
<egg>
lamont: it doesn't link on linux, maybe on OSX it can do thread_local stuff without that
<lamont>
it might be because i’m still on El Capitan (10.11) and haven’t upgraded to 10.12 yet?
<rsparkyc>
that's quite possible
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<lamont>
% clang --version
<lamont>
Apple LLVM version 8.0.0 (clang-800.0.42.1)
<lamont>
i’m on that version of clang (from Xcode)
<rsparkyc>
Apple LLVM version 8.1.0 (clang-802.0.41)
<rsparkyc>
so, i'm guessing my best bet would be to wait for you to actually push up a binary, or upgrade
<rsparkyc>
stack overflow says "The bug is caused by the calls to tuple_cat (though not exactly in it; it seems to be some messiness inside libc++'s tuple's byzantine maze of constructors and SFINAE conditions), so the workaround is to avoid using it"
<Qboid>
[#1315] title: Prevent the sun from slapping interplanetary vessels | The orbits of KSP's `Vessel`s are updated at `Early/Timing1(-99)`, whereas we updated the parents (in `InsertOrKeepVessel`) at `WaitForFixedUpdate`. This meant that for one frame, we would end up giving KSP offsets around the wrong body. Depending on various factors, this would put the vessel inside the sun, or sometimes mer
<GH>
[Principia] gordonfpanam commented on issue #1341: Are there specific error entries I should be looking for in the glog folder or ksp.log that would indicate a permission or access-denied problem? Cardano appears to run on a Steam-based install of KSP 1.2.2, but the logs I'm reading so far don't indicate any permission problems. I also run as a non-admin user with UAC, SRP, DEP, and a bunch of other security TLAs included with Windows 10 Pro, and KSP tends
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<GH>
[Principia] eggrobin commented on issue #1341: If it works (you have the Principia UI and it is doing its thing), it works; we wrote that because in some circumstances Principia would fail to load because of permission reasons (e.g. if KSP, not installed via Steam, was manually dropped in Program Files). The permission suggestions are clearly overly broad, but it's a sledgehammer that worked with our confused users. https://git.io/vSFj8
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