VITAS changed the topic of #spacedock to: Problems?: https://github.com/KSP-SpaceDock/SpaceDock/issues | Matrix/Riot Chat: https://im.52k.de +spacedock:52k.de Feel free to ask for help, we only bite a little bit! | If you want to help, please check https://github.com/KSP-SpaceDock/SpaceDock-Backend/issues/5 :) | <VITAS> inet users have the attentionspan of a squirrel...
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<VITAS[m]> they never worked
<VITAS[m]> we should either fix them or remove at least the menu entry
<VITAS[m]> yes i think that was the idea
<VITAS[m]> give a list
<VITAS[m]> we could offer on the fly zipping everything in one pack
<VITAS[m]> i remember fears that mod authors wouldnt like it
<VITAS[m]> but i think its ok
<VITAS[m]> isnt that the rik with other downloads too?
<VITAS[m]> im not responsible for every users action
<VITAS[m]> i think it was about intended distribution channeles and repackaging
<VITAS[m]> but still: ive no problem bunching zips into another or even unzipping them and reziping them for as long as every mods files are unaltered
<VITAS[m]> my point is that by uploading files to spacedock a copyright owner grants the site the right to distribute them
<VITAS[m]> zips are only a way to put folders into one file and not the copyrighted item iteself their content is
<VITAS[m]> its about sending stuff arround
<VITAS[m]> a user could also send individual mods arround
<VITAS[m]> or ckan files
<VITAS[m]> not my problem
<VITAS[m]> and may i add that in some countries like germany its even legal
<VITAS[m]> thers something called a private copy
<VITAS[m]> you are allowed to copy even copyrighted material and lend it to a friend
<VITAS[m]> so in the end: either we keep it or we remove the menu option
<VITAS[m]> isnt very popular because most people didnt understand how it works or it didnt even work for them
<VITAS[m]> if we keep it we have to fix it and maybe either rename it to reflect what its doing or change how it works
<VITAS[m]> if i click modpack i expect a pack of mods not a list of bookmarks
<VITAS[m]> i think its usefull
<VITAS[m]> but we should make sure they work and are properly named
<VITAS[m]> e.g. mod list
<VITAS[m]> custom mod group will get long
<VITAS[m]> but youll think of something
<VITAS[m]> :)
<VITAS[m]> bonus points for checking if all mods have ckan flags and then autogen a ckan file
<VITAS[m]> ah ok
<VITAS[m]> so we leave that for now :)
<VITAS[m]> i would do: if all mods in a modlist are on ckan then autogen ckan file if not alert author of list
<VITAS[m]> (and dont gen ckan file)
<VITAS[m]> there are other uses than mp
<VITAS[m]> yt, sharing with firends, twitch
<VITAS[m]> HebaruSan: yes for sd to know if a mod is on ckan or not would be helpful.
<VITAS[m]> we could even auto check the box if it is
<VITAS[m]> and if he disables it ckan knows he doesnt want it to be
<VITAS[m]> (so sd is sort of the ui for ckan)
<VITAS[m]> ((as in mod administration for authors)
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<HebaruSan[m]> Are modpacks still a thing on SD? I tried creating one but it seems to just freeze and I can't find a list of them either.
<HebaruSan[m]> I got it to work better on alpha
<HebaruSan[m]> Enough to investigate an issue a little bit
<HebaruSan[m]> What are they supposed to do? Is there any capability for mass-download or get a .ckan file or something?
<HebaruSan[m]> I just see many separate Download buttons
<HebaruSan[m]> I mean if it's just a matter of batching a bunch of ZIPs into one ZIP on the fly and not generating anything permanent or uploading elsewhere, it seems like it should be fine
<HebaruSan[m]> I guess there's a risk a user might save the ZIP and send it to others, and it would become the bad kind of modpack
<HebaruSan[m]> Well on the one hand you have the risk that a user downloads 20 ZIPs, unzips them, repackages them in his own ZIP, and sends it around.
<HebaruSan[m]> On the other hand you have a tool on a web site doing most of that for him.
<HebaruSan[m]> I'm not so much worried about the legal side. Go post on the forums how much you like modpacks if you want to know what I'm thinking about.
<HebaruSan[m]> Stop fixating on legality
<HebaruSan[m]> Do we know how many rows there are in that table in prod?
<HebaruSan[m]> Yeah, same
<HebaruSan[m]> But if some folks are finding them useful as-is, maybe it's OK to leave it alone
<HebaruSan[m]> It does show the latest version of each mod in one screen, maybe some people use them to look for updates without clicking 100 pages
<HebaruSan[m]> Group?
<HebaruSan[m]> Custom Group?
<HebaruSan[m]> We'd need a new webhook for that, but still it wouldn't be impossible
<HebaruSan[m]> (Somebody needs to translate SD's mod ids to CKAN module identifiers)
<HebaruSan[m]> It would mess up sometimes, though, when multiple modules share one download
<HebaruSan[m]> Maybe not enough to matter
<HebaruSan[m]> Also the question of what to do about mods not on CKAN could get thorny
<HebaruSan[m]> Do you say "Download .ckan file for this modpack here!" if several of the mods aren't in it at all?
<HebaruSan[m]> Now I'm wondering if we should do a reverse import to set `mod.ckan=True` for mods where the author didn't click the checkbox on SD but instead asked us to add it separately alter
<HebaruSan[m]> Now I'm wondering if we should do a reverse import to set `mod.ckan=True` for mods where the author didn't click the checkbox on SD but instead asked us to add it separately later
<HebaruSan[m]> That happens once in a while
<HebaruSan[m]> OK, I'll have a think about best ways to do that
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* VITAS[m] uploaded an image: sd-fe2.jpg (277KB) < https://52k.de/_matrix/media/v1/download/52k.de/suKYksqExxMMJGnmiSBUzGMf >
<VITAS[m]> had a play with bootstrap and adminlte3 what do you think? worth developing in a template replacement for sd?
<VITAS[m]> so?
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<RockyTV[m]> it looks good
<RockyTV[m]> also, regarding modpacks: I had an idea (probably what <span class="d-mention d-user">HebaruSan</span> did), that when creating a modpack you can choose mods on the website. and we could add a new property on mods, something like `allow-modpack` or so. if the mod has this flag set to true, users can add this mod to their modpack, otherwise they can't.
<RockyTV[m]> and do we have any problems with our current multigame implementation?
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<RockyTV[m]> uhm we could add a hardcoded check for ksp like this one, and change spacedock-notify so that it only works for ksp mods
<DasSkelett[m]> SpaceDock-notify is dead.
<DasSkelett[m]> And what I linked is a front-end thing, not backend. But it's likely that the backend is not 100% ready for multigame too.
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<ShogunBaker[m]> Is this the discord for the KSP arduino project or the driver it uses?
<RockyTV> no
<ShogunBaker[m]> Oh, what is SpaceDock? I was linked here by the KSP Serial IO page on SpaceDock.info.
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<VITAS[m]> wanna help with it?
<VITAS[m]> i dont think we need to ask mod authors for permission
<VITAS[m]> its the same site distributing the mods
<VITAS[m]> and we wont touch their files just repack them
<VITAS[m]> for me its like asking for permission to redesign the dl page
<VITAS[m]> DasSkelett: knows more about multigame but in some cases the game var is empty/undefinied
<VITAS[m]> there might be the possibility that ckan could support ksp2 or balsa
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