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<
Webchat150 >
oh shit
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<
wb99999999 >
okay back to my true name
03:54
<
wb99999999 >
RO 1.6.1!
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04:30
<
wb99999999 >
(sound of busy modding the game)
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06:52
<
wb99999999 >
anybody here?
06:58
<
ProjectThoth >
wb99999999: I'm here!
06:59
<
wb99999999 >
one simple question: what's with the weird node offset on the generic thrusters
07:01
<
ProjectThoth >
wb99999999: I don't know. :(
07:02
<
ProjectThoth >
I'm trying to figure out how to do props... I'm more confused than usual.
07:02
<
wb99999999 >
but are you aware of that XD
07:08
<
ProjectThoth >
I feel like I am.
07:11
<
wb99999999 >
the generic thrusters have their bottom node extended WAY down
07:11
<
wb99999999 >
feels like some kind of left over from moving away from VSR
07:18
<
ProjectThoth >
I know what you're talking about.
07:24
<
wb99999999 >
good, so I'm not halucinating
07:27
<
wb99999999 >
those are some of my favorite parts in the entirety of RO :(
07:27
<
wb99999999 >
I helped fixing them before
07:46
<
ProjectThoth >
Wow, I actually got Unity to do stuff.
08:12
<
wb99999999 >
man the function to choose end texture for proc.parts
08:12
<
wb99999999 >
this is art
08:43
<
wb99999999 >
okay correction ProjectThoth
08:43
<
wb99999999 >
it's not the node is off, but the model is
08:43
<
wb99999999 >
both the node and the plume is off
08:52
<
ProjectThoth >
wb99999999: Aw, jeez.
09:12
<
ProjectThoth >
wb99999999: Do you know how to get Unity to display IVA textures?
09:15
<
wb99999999 >
I have no idea
09:24
<
ProjectThoth >
A hassle for tomorrow... I got class in 5 hours.
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<
BurnZeZ >
So how do people go about handling ullage when setting up stages?
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