ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
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<Webchat150> oh shit
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<wb99999999> okay back to my true name
<wb99999999> RO 1.6.1!
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<wb99999999> (sound of busy modding the game)
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<wb99999999> anybody here?
<ProjectThoth> wb99999999: I'm here!
<wb99999999> oh hi
<wb99999999> one simple question: what's with the weird node offset on the generic thrusters
<ProjectThoth> wb99999999: I don't know. :(
<ProjectThoth> I'm trying to figure out how to do props... I'm more confused than usual.
<wb99999999> but are you aware of that XD
<ProjectThoth> I feel like I am.
<wb99999999> the generic thrusters have their bottom node extended WAY down
<wb99999999> feels like some kind of left over from moving away from VSR
<ProjectThoth> I know what you're talking about.
<wb99999999> hmm
<wb99999999> good, so I'm not halucinating
<wb99999999> those are some of my favorite parts in the entirety of RO :(
<wb99999999> I helped fixing them before
<ProjectThoth> Wow, I actually got Unity to do stuff.
<wb99999999> man the function to choose end texture for proc.parts
<wb99999999> this is art
<wb99999999> okay correction ProjectThoth
<wb99999999> it's not the node is off, but the model is
<wb99999999> both the node and the plume is off
<ProjectThoth> wb99999999: Aw, jeez.
<ProjectThoth> wb99999999: Do you know how to get Unity to display IVA textures?
<wb99999999> I have no idea
<ProjectThoth> Hm.
<ProjectThoth> A hassle for tomorrow... I got class in 5 hours.
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<BurnZeZ> So how do people go about handling ullage when setting up stages?
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