Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
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<xShadowx>
dumb question i should try instead of asking ;p what happens if i try (in c# ofc) to load an assembly from a dll twice?:| app gets pissed off or it works?
<taniwha>
xShadowx: were you going to do anything about AdvancedInput's lack of windows support? Things were a little unclear that day.
<xShadowx>
taniwha: i posed at sharpdx and got scurred off ;p
<xShadowx>
poked
<taniwha>
gotta go get the kids
<xShadowx>
p/
<xShadowx>
i.
<xShadowx>
fk it cya ;p
<xShadowx>
tbh my attention has wandered away from ksp lately and into making my pc do more...controlling everything ;x
<taniwha>
back
<taniwha>
that took longer than expected. kids were late returning from their excursion (traffic)
<xShadowx>
why is it always back, and never front
<taniwha>
because we go "back" to a place from which we came
<taniwha>
(or come "back" to a place from which we went)
<taniwha>
and probably because that original place is "behind" us
<TheKosmonaut>
unless you walk back-to-front, but then you might be an alien posing as a human.
<taniwha>
I suspect any such aliens that survived were smart enough to not quibble over such details
<taniwha>
difficult to pose as a human when quibbling over such a detail :)
<TheKosmonaut>
There was a series out there, I can't remember what it was called, but it was basically a "what if" scenario in sci-fi where humans were the superior species.
<TheKosmonaut>
And that when humans met these various aliens, we found out we were stronger, faster, smarter, and more resilient than everything else.
<taniwha>
considering we went to them, that makes sense, really
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<Inari>
Hi there. Is there some good text tutorial on just creating a mod? All the ones i find seem to be about adding a part
<xShadowx>
depends what you wanna make, partmodule vs full plugin, my suggestion would be finding a mod thats close to some basic functions you want then browsing its code on github to learn how stuff works
<xShadowx>
forums have api docs and various threads in the modding section telling the basics
<Inari>
Full plugin probably ^^ I just want to open a websocket connection and send some data based on ingame stuff
<xShadowx>
what was the name of that one mod.........
<xShadowx>
modstats? that caused lots of drama ;p
<Inari>
Haha
<Inari>
Neat, I can look at its code :D
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<xShadowx>
the websocket stuff is less about ksp, more .net framework, so you just need a basic kspaddon
<xShadowx>
if you need it to accually save data, then ScenarioModule instead of monobehavior (which it extends monobehavio)
<xShadowx>
to save with each sve ;3
<Inari>
Hmm don't think I need that, but good to know
<xShadowx>
what data you sending?
<Inari>
Just small commands ^^ Not sure I'm allowed to discuss more here
<xShadowx>
nothing related to squad here, feel free to speak your mind :P
<xShadowx>
well......squad peeps in chan....just not squad controlled ;3
<Inari>
I meant mostly because it isn't exactly PG? Or does that not matter
<xShadowx>
other mods using net are ksp avc (version checking), dmp (multiplayer), and various ones for sending out data like telemachus or w/e spelled, uh race into space or w/e the nam for sending records of firsts
<xShadowx>
o.O i mean......if you're trying to link pornhub into ksp nothing really preventing you from saying boobies.....but people might question your sanity
<Inari>
:P
<Inari>
Theres this framework in development that lets you control bluetooth-enabled sextoys through a more stnadardized interface than the toys themselves offer. And I was thinking about what it could be used for. So I went "oooh, convert g-forces in KSP to vibrations!"
<xShadowx>
welp.....thats a new level for ksp and 'joystick'
<Inari>
Haha
<Inari>
So mostly I just need to read gforces, convert them to a float and send that over a websocket
<xShadowx>
i think i stepped in enough of a hole, someone else can take it from here :P
<VanDisaster>
you're the one with a giant barbie in your room :P
<xShadowx>
not really
<xShadowx>
that was just unity testing + happened to turn on vive to toy with camera i didnt know it had
<VanDisaster>
probably vessel.acceleration_immediate.magnitude is what you want
<VanDisaster>
dunno if that works for eva
<xShadowx>
just saying......force feedback joysticks are already a thing
<VanDisaster>
prolly something nearer rumble-pad effects I guess
<Inari>
:p
<Inari>
Well so far I'm not sure if my plugin even loaded xD
<SilverFox>
you can check it with the debug menu, I always have a debug.whatever thing going when I'm testing my stuff to make sure things go as they should
<Thomas>
Or just check KSP.log
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<Inari>
Hrmm feels like my FixedUpdate isn't called
<Inari>
It is though
<Inari>
Odd
<Inari>
Oh :P Neat pitfall, had to call DontDestroyOnLoad
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<Inari>
"[ERR 19:45:58.196] AssemblyLoader: Exception loading 'Newtonsoft.Json': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded." Hm
<Thomas>
There is a unity3d version of newtonsoft iirc
<Thomas>
Since unitys mono is 8 years old and doesn't even implement .net 3.5 completely
<Inari>
Ah, right
<Sarbian>
Let s hope the 2017.1 update will help with that
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<Inari>
Hrm
<Inari>
I can't seem to find a dll version of the unity json.net thingy I found