Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
Ezriilc has quit [Quit: Going offline, see ya! (www.Kerbaltek.com)]
ferram4 has joined #kspmodding
ferram4 has quit [Ping timeout: 383 seconds]
ferram4 has joined #kspmodding
<xShadowx> havent payed attention ;x whats the latest news on unity and getting .net 4+?
<xShadowx> well mono but ya
<xShadowx> or.....can unity use .net instead of mono since i only care about winblows?:3
<xShadowx> unity 2017.1 with .NET 4.6 script support o.O
* xShadowx pokes unity site more
Mathuin has quit [Remote host closed the connection]
blowfish has joined #kspmodding
blowfish has quit [Quit: Leaving]
Olympic1 has joined #kspmodding
xxApvxx has quit [Ping timeout: 198 seconds]
xxApvxx has joined #kspmodding
Olympic1 has quit [Ping timeout: 198 seconds]
<Thomas> xShadowx: And Unity 2017 for KSP 1.4
<xShadowx> Thomas: thats gonna break every mod ever made :|
<Thomas> No, unless the mod uses .NET 3 Features that were removed in .NET 4
<xShadowx> wont 3.5 mods still need to be recompiled to use 4.6?
<xShadowx> i ment break as in wont run as-is and need to rebuild em :| not break break
<xShadowx> me happy though, 4.6 \o/
<Thomas> No, .NET 4 rewrites references to the 2.0 assemblies to their 4.0 equivalents
<xShadowx> :)
<xShadowx> TIL
<xShadowx> ksp 1.4 when?;3
<xShadowx> jk
<xShadowx> 1.3 just came out, so 1.4 is gonna be a bit off ;/
<lamont> 1.4 will come out the week after RO/RSS/RP0 are fully converted to 1.3
Ezriilc has joined #kspmodding
<taniwha> nah, week before
<xShadowx> i aree week before ;p
<xShadowx> agree
<xShadowx> messing with unity characters (humanoid) and animations, some nice stuff exists
<xShadowx> o.O i can have multiple interfaces req same method, without VS barking at me, never knew
Olympic1 has joined #kspmodding
Olympic1 has quit [Quit: Nice talking to you]