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xShadowx >
havent payed attention ;x whats the latest news on unity and getting .net 4+?
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xShadowx >
well mono but ya
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xShadowx >
or.....can unity use .net instead of mono since i only care about winblows?:3
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xShadowx >
unity 2017.1 with .NET 4.6 script support o.O
03:59
* xShadowx
pokes unity site more
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Thomas >
xShadowx: And Unity 2017 for KSP 1.4
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xShadowx >
Thomas: thats gonna break every mod ever made :|
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Thomas >
No, unless the mod uses .NET 3 Features that were removed in .NET 4
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xShadowx >
wont 3.5 mods still need to be recompiled to use 4.6?
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xShadowx >
i ment break as in wont run as-is and need to rebuild em :| not break break
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xShadowx >
me happy though, 4.6 \o/
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Thomas >
No, .NET 4 rewrites references to the 2.0 assemblies to their 4.0 equivalents
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xShadowx >
ksp 1.4 when?;3
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xShadowx >
1.3 just came out, so 1.4 is gonna be a bit off ;/
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lamont >
1.4 will come out the week after RO/RSS/RP0 are fully converted to 1.3
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taniwha >
nah, week before
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xShadowx >
i aree week before ;p
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xShadowx >
messing with unity characters (humanoid) and animations, some nice stuff exists
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xShadowx >
o.O i can have multiple interfaces req same method, without VS barking at me, never knew
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