Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
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<blowfish> taniwha, you around?
<taniwha> blowfish: yeah
<taniwha> sorry, didn't see that earlier
<taniwha> (need to fix my audible ping)
<blowfish> taniwha: getting an exception when trying to load an mu in blender, wanted to see if you'd seen it before or know what might be causing it
<blowfish> let me open Blender again, 1 min
<blowfish> AttributeError: 'MuObject' object has no attribute 'animation_data'
<blowfish> I can provide the full stack trace if need be
<blowfish> this is using Blender 2.78 and latest master of io_object_mu
<taniwha> is that with a recent pull?
<blowfish> yes
<blowfish> (got the exception, pulled, tried again)
<taniwha> what's the line of that exception?
<taniwha> nm, it's in just the one spot
<blowfish> here's the full stack trace: https://hastebin.com/ewixugufev.tex
<taniwha> hmm, I guess I last imported an animated model before 2.78
<taniwha> blowfish: try making line 172 of import_mu.py look like
<taniwha> if not hasattr(obj, "animation_data") or not obj.animation_data:
<blowfish> that fixed that, but now get AttributeError: 'MuObject' object has no attribute 'animation_data_create' on the next line
<taniwha> oh, ok, something else happened
<taniwha> stock landing gear causes grief too
<blowfish> I can create an issue at the repo if that helps
<taniwha> it might, thanks
<taniwha> poking at it now, though
<taniwha> ok, going back ~9 months has does import stock LG without problems
<taniwha> now I can bisect
<Qboid> [#12] title: Exception while importing certain .mu files | Attempt to load any of the `.mu` files in here: https://github.com/blowfishpro/B9-Aerospace/tree/master/GameData/B9_Aerospace_Legacy/Parts/Utility_Landing_Gear_HDG... | https://github.com/taniwha/io_object_mu/issues/12
<taniwha> blowfish: thank you
<taniwha> blowfish: can you check out 70e308b and make sure it works for you?
<taniwha> it's the last good version for me
<taniwha> * 0e81cde - Clean up imported object path creation. (4 months ago)<Bill Currie>
<taniwha> is the bad commit
<taniwha> * 70e308b - Tool to see bone info. (4 months ago)<Bill Currie>
<taniwha> good one
<blowfish> ok
<blowfish> works, thanks taniwha
<taniwha> ok, good
<taniwha> that means the stock LG is a good test
<taniwha> and I should be able to get this fixed properly
<taniwha> blowfish: I see what I missed when I did the change
<taniwha> blowfish: should be fixed (if not, please reopen)
<blowfish> cool, I'll pull and check
<blowfish> taniwha: works, thanks!
<taniwha> you're welcome, and thanks for the heads-up
<taniwha> I suspect I need to reimplement things from scratch (well, importer/exporter. the mu hander seems to be pretty good)
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