Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
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<N70>
Is it possible to add a keybindings men u in a mod
<xShadowx>
N70: not sure about the game's keys/controls menu which is the most logical place, but you can definately add one to game settings menu which tbh seems little weird but ;p
<N70>
how would i do that
<N70>
i've never touched that :P
<xShadowx>
uh came with 1.2 i think? custom game parameters, most of the work is done, just need to create a class, inherit base class, and add a string field for every key you want
<N70>
any way to have a key press field
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<SilverFox>
you could just capture the next keypress?
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