Sarbian changed the topic of #kspmodding to: Welcome to #kspmodding - the channel for discussing, and learning about, modding Kerbal Space Program. Code of Conduct: https://git.io/vSQh6 | Always provide logs. | *** PSA: https://kerbalspaceprogram.com/api/index.htm | Someone is writting a Phd dissertation on KSP modding please fill out this survey https://goo.gl/forms/1vrkPYH4az8l32sb2 - I have met him and it s legit
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<BenjaminK>
N70|zzz: Maybe something in IScalarModule?
<BenjaminK>
Its a child of PartModule
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<N70>
hey
<N70>
anyone here how to mass-localize strings
<N70>
taniwha? do you know how to mass convert strings to Localizer.Formats?
<taniwha>
write a script
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<SilverFox>
how do I rotate a transform properly without it moving around in worldspace? I just transform.Rotate(foo, Space.Self) kind of deal, also tried Space.World and that doesn't work
<SilverFox>
I made an Empty that encompasses the whole character I'm trying to manipulate, and that's what I'm trying to rotate, but it skates around the world orbiting the world's 0,0,0 coordinates
<SilverFox>
the empty was offset from the character model itself, rip
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<N70>
question
<N70>
is it possible to use localization for KSPAction guiNames
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<BenjaminK>
N70: I beleive so
<BenjaminK>
What does usePristineCoords mean in Vessel.SetPosition(Vector3d position, bool usePristineCoords)?