egg|zzz|egg changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Cartan. We currently target 1.2.2. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/
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<egg|df|egg> !!!
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<icefire> huh why did kmath not cat that
<icefire> oh the i/web
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<GH> [Principia] pleroy commented on issue #1400: retest this please https://git.io/vHGgM
<GH> [Principia] pleroy commented on issue #1396: retest this please https://git.io/vHGgH
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<GH> [Principia] eggrobin closed pull request #1400: All NaNs are almost equal (master...all-nans-are-almost-equal) https://git.io/vHsNi
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<GH> [Principia] eggrobin opened pull request #1401: Disable resonance tests on Linux (master...disable-resonance-tests) https://git.io/vHZem
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<GH> [Principia] pleroy closed pull request #1396: Use the new elements (master...use-the-new-elements) https://git.io/vHse0
<GH> [Principia] pleroy pushed 7 new commits to master: https://git.io/vHZmj
<GH> Principia/master 53bcd6b Robin Leroy: use the new Keplerian elements in old code
<GH> Principia/master d51ed43 Robin Leroy: typo in a comment
<GH> Principia/master 41878e2 Robin Leroy: tolerances changed
<GH> [Principia] pleroy pushed 3 new commits to master: https://git.io/vHZYU
<GH> Principia/master fc1a8e5 Robin Leroy: macros
<GH> Principia/master 55c81bf Robin Leroy: Merge remote-tracking branch 'la-vache/master' into disable-resonance-tests
<GH> Principia/master 7bb569f Pascal Leroy: Merge pull request #1401 from eggrobin/disable-resonance-tests...
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<1CSAAEONH> [Principia] eggrobin closed issue #1390: KeplerOrbit and KSP resonance tests failing on Linux https://git.io/vHUXh
<3GRAAAW10> [Principia] eggrobin commented on issue #1390: Resolved by #1400 and #1401. https://git.io/vHZPL
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<maccollo> I think I've run into a bug
<maccollo> after I use the switch to target vessel button I can't access the menu or the map
<maccollo> also can't quick load
<maccollo> I have to restart the game
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<egg|observing|egg> maccollo: huh
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<egg> maccollo: I seem to recall doing a whole lot of switching to target vessel while testing catalan though, and the map worked..
<maccollo> hm
<maccollo> it's super easy to replicate on my end
<maccollo> just switch vessels with the principia UI
<maccollo> well, that's the only way now
<maccollo> I think
<egg> yeah
<maccollo> my work around is to go through the tracking station
<egg> maccollo: oh yeah I can reproduce
<egg> hm
<egg> blarg
<egg> I'm keeping a lock active
<egg> maccollo: work around alt f12 (debug menu) -> console -> input locks -> clear input locks
<egg> shitty but will work :-p
<egg> maccollo: can you make an issue so I remember to fix that for Cauchy?
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<GH> [Principia] maccollo opened issue #1402: Switching vessles via the Principia UI locks menu and map access. https://git.io/vHnU0
<maccollo> better than restarting the game at least
<egg> maccollo: yeah
<GH> [Principia] eggrobin commented on issue #1402: This is due to an input lock outliving the class that set it. A workaround in Catalan is to use the debug menu (Alt+F12) -> console -> input locks -> clear input locks. https://git.io/vHnU6
<maccollo> anyway decided to try a rendezvous on one of those wonky retrograde orbits
<egg> wheee
<egg> UmbralRaptor: retrograde rendez-vous! \o/
<maccollo> mainly because it makes the stock trajectory highly inaccurate as a guide
<egg> ah yes
<egg> maccollo: I like how you can really fine-tune your approach with the LVLH frame
<egg> been doing some fun stuff with high-eccentricity rendez-vous :-p
<maccollo> yeah, it's good for the fine tuning, but it's difficult to use in this situation
<maccollo> I can get an encounter easy enough
<maccollo> but I don't know if it's a good one unless I make another maneuver to check the relative velocity.
<maccollo> maybe you could display relative velocity on the closest approach markers?
<egg> maccollo: yeah, that's something to consider
<egg> maccollo: that and normal velocity on the AN/DN markers
<GH> [Principia] eggrobin opened pull request #1403: Release input locks when the adapter is disabled. (master...release-input-lock) https://git.io/vHnLn
<egg> maccollo: this pull request should fix your bug, so Cauchy will fix the issue
<egg> (that's the next new moon, June 24th or so)
<maccollo> nice :)
<maccollo> the debug menu remembers the current sub menu, so the workaround isn't that bad
<egg> maccollo: I'm confused
<maccollo> the vessel frame around the moon is a little difficult to understand
<egg> hmm, it's more of a kerbin orbit than a moon orbit I guess :-p
<egg> it's a screwy orbit anyway :-p
<maccollo> it's a little bit outside the SOI
<egg> SoIs hardly matter, but the kind of dynamics do
<egg> it's one of those weird polygonal orbits?
<maccollo> sort of, but not a neat looking one
<maccollo> it's a potato in the rotating reference frame
<egg> yeah that's a really screwy orbit, LVLH isn't really designed to handle those
<egg> so I'm not surprised that it looks saner in LVLH@Kerbin
<maccollo> the kerbin trajectory is a fluffy star
<maccollo> I was able to get a good encounter, although I did most of the work by almost retracing the same path to the moon
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