egg changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Cesàro. We currently target both 1.2.2 and 1.3. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/
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<awang> egg|zzz|egg: Why do the periapsis markers in the flight plan keep jumping around?
<awang> Like I'm try to track my first moon periapsis
<awang> Right-click to keep the text on the screen and all
<awang> Then all of a sudden the text moves to the fourth or fifth periapsis
<awang> And I have to right-click on the first one again
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<awang> egg|zzz|egg: Do you know if a ballistic transfer using the Moon's L1 point would be more/less efficient than one using Earth's L2?
<awang> the paper I'm reading appears to be using the latter, but it also appears to focus more on the Moon's L2 halo orbit more than a Moon-centric orbit
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<awang> HOLY COW
<awang> I FINALLY GOT A GOOD TRAJECTORY
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<GH> [Principia] DaMichel commented on issue #1591: Correction, the game freezes. It crashed once but I cannot reproduce that any more. So there is no error.log.... https://git.io/vdiA8
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<awang> egg|work|egg: Is the rotating-world branch ok for end users to test?
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<GH> [Principia] scimas opened issue #1599: Principia doesn't plot trajectories of vessels that don't have control parts https://git.io/vdPIY
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<1APAAEN54> [Principia] pleroy pushed 2 new commits to rotating-world: https://git.io/vdPjh
<1APAAEN54> Principia/rotating-world 849f8fe Robin Leroy: Handle collisions with scenery as collisions, and provide detailed logging for ground collisions
<1APAAEN54> Principia/rotating-world 3015b95 Pascal Leroy: Merge pull request #1596 from eggrobin/collisions-as-collisions...
<2RRAAELA5> [Principia] pleroy closed pull request #1596: Handle collisions with scenery as collisions (rotating-world...collisions-as-collisions) https://git.io/vdiRD
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<GH> [Principia] eggrobin commented on issue #1599: I am unable to reproduce this issue; do you have a stock save that exhibits it? https://git.io/vdXvJ
<GH> [Principia] eggrobin commented on issue #1591: Your Principia logs do indicate a crash (from Principia), this is probably due to Principia getting confused by unexpected collisions; this will hopefully be addressed by the changes in Chasles. https://git.io/vdXvR
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<awang> egg|nomz|egg: Remeber that SIGILL? Looks like the instruction being executed is 0x0f 0x0b, which apparently is an explicit undefined instruction opcode
<awang> Why this is being generated, I have no idea
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<GH> [Principia] pleroy closed pull request #1598: Remove some traces (rotating-world...stop-tracing-that-kraken) https://git.io/vdiVC
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<GH> [Principia] pleroy commented on issue #1597: retest this please https://git.io/vdXYv
<GH> [Principia] aw1621107 opened pull request #1600: Fix compilation errors emitted by Clang 5.0 (master...fix-clang-5.0-errors) https://git.io/vdX3m
<GH> [Principia] pleroy commented on issue #1600: Can one of the admins verify this patch? https://git.io/vdX3C
<GH> [Principia] pleroy pushed 2 new commits to rotating-world: https://git.io/vdX3W
<GH> Principia/rotating-world 6d9d87c Robin Leroy: triple build
<GH> Principia/rotating-world 2266795 Pascal Leroy: Merge pull request #1597 from eggrobin/1.3.1...
<GH> [Principia] pleroy closed pull request #1597: Support for 1.3.1 (rotating-world...1.3.1) https://git.io/vdiaF
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<GH> [Principia] pleroy commented on issue #1600: I think that adding all these intermediary objects obscures the code somewhat. According to [this](http://lists.llvm.org/pipermail/llvm-bugs/2017-January/053481.html) bug report the fix is to remove the part after the `::`. Thus `Id::Identity()` should become `Id()`. Could you try that? https://git.io/vdXsv
<GH> [Principia] eggrobin opened pull request #1601: Rotating world (master...rotating-world) https://git.io/vdXs4
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<GH> [Principia] DaMichel commented on issue #1591: Oh well, okay then. I'm looking forward to the next version. You have been doing a really great job with this mod. https://git.io/vdXZV
<GH> [Principia] eggrobin closed issue #1413: Some stock bodies have peaks that are higher than the time warp limit https://git.io/vHCic
<GH> [Principia] eggrobin closed pull request #1601: Rotating world (master...rotating-world) https://git.io/vdXs4
<GH> [Principia] aw1621107 commented on issue #1600: Yep, that seems to work. I'll get a new commit pushed soon.... https://git.io/vdX8a
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<GH> [Principia] pleroy commented on issue #1600: I'd remove `Id identity;` in `TEST_F(IdentityTest, Determinant)` as it seems to serve no purpose. I'd keep `Id id;` in `TEST_F(IdentityTest, Inverse)` as it's used in several places so it (marginally) simplifies the code.... https://git.io/vdX0P
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<GH> [Principia] aw1621107 commented on issue #1600: Done! And thanks for clarifying what's going on that requires this change. Still learning the darker corners of C++... https://git.io/vdXzi
<GH> [Principia] pleroy commented on issue #1600: ok to test https://git.io/vdXg4
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<GH> [Principia] scimas commented on issue #1599: That's strange. It happened with two of my ships back to back and so I assumed it was happening with everyone of them. But now I am unable to reproduce it too. And unfortunately I don't have those save files either. Apologies for the false alarm. https://git.io/vdXgg
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<GH> [Principia] pleroy commented on issue #1600: Thanks for your contribution. https://git.io/vdXVq
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