egg|zzz|egg changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Clifford. We currently target 1.2.2, and 1.3.1. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/
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<awang>
So I got the C# part of Principia compiling, but it seems like it requires "using UnityEngine" in ksp_plugin_adapter.cs
<awang>
To get access to an extension method defined in UnityEngine.ImageConversion
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<awang>
Is that a problem, given that all the other Unity things are explicitly qualified with UnityEngine.<something>?
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