raptop changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Fréchet. We currently target 1.5.1, 1.6.1, and 1.7.x. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly… | <egg> also 4e16 m * 2^-52 is uncomfortably large
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egg. — (you get to it by setting the navball to target mode, when the navball is red you are there)
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egg. — though if I am reading things right here you are not remotely close to a rendez-vous, so this is not very useful at this point
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egg. — are you even orbiting the right body ?
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egg. — no evidently not
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Falcon. — well i am trying to make sure i inject on a trajectory that lines me up properly with the orbit of the station in which i am trying to dock with around the moon
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egg. — ah well, for cursory plane and shape matching, set target so you see both orbits, and view the orbits in the inertial frame fixing the primary
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egg. — and then use the target-centred frame to actually get a rendez-vous
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Falcon. — roger that
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Falcon. — will come back once i am under way
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[Principia] pleroy edited a comment on issue #2548: KSP Loading Issue - https://git.io/Jfm6k
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Gregrox. — ```Timewarping with vessels is smooth at timewarp 100 000× (the maximum warp supported by the stock KSP) but janky at timewarp 1 000 000× (permitted by some mods). This can be alleviated by reducing the number of vessels in the game. In particular, asteroids being vessels as far as the game is concerned, removing them is a good idea if you are not interested in them (if you're using RealSol
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Gregrox. — this is not great advise because from experience, KSP will complain if it tries to spawn in bodies without the part
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Gregrox. — "part not found, deleting vessel" warnings
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Gregrox. — just to let you know
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Gregrox. — egg, i need to talk to you some time about getting mandrake&rutherford moons, and the trojan moon of kerbmun, working