egg changed the topic of #principia to: Logs: https://esper.irclog.whitequark.org/principia | <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<queqiao-> ⟨SpaceMarine⟩ Alright so am getting up to that point in my save where am planning for dockings and rendeavous (tks stuff), how exactly is that done in principia effectively?
<queqiao-> ⟨SpaceMarine⟩ normally without principia i just use mechjeb to rendeavous and dock
<queqiao-> ⟨Stonesmile⟩ Launching into the plane of the target is as usual with MJ, the docking itself is the same too. It's the bit in-between that is a bit different (and easier to do manually) thanks to principia. When a target vessel is selected you can change to a target relative reference frame which helps with phasing orbits etc
<queqiao-> ⟨SpaceMarine⟩ so how do i do that rendeavous once i have launched
<queqiao-> ⟨SpaceMarine⟩ into the plane of the target
<queqiao-> ⟨Stonesmile⟩ playing around in a sim is probably the best thing to do. Not aware of any videos describing it, but there is a wiki page https://github.com/mockingbirdnest/Principia/wiki/A-guide-to-performing-low-orbit-rendezvous
<queqiao-> ⟨Starscraper⟩ The wonderful little loop-de-loops
<queqiao-> ⟨Stonesmile⟩ When the noodles look like the screens when Dragon docks, you have succeeded
<queqiao-> ⟨SpaceMarine⟩ lmao
<queqiao-> ⟨SpaceMarine⟩ except am doing it with soviet rockets and a VA capsule
<queqiao-> ⟨Stonesmile⟩ Unfortunately the Dragon noodles are not Fuchsia...
<queqiao-> ⟨SpaceMarine⟩ il do some sandbox runs of attempting docking
<queqiao-> ⟨SpaceMarine⟩ but i have taken the contract sooo
<queqiao-> ⟨Stonesmile⟩ The steps are more or less:
<queqiao-> - Fix inclination errors
<queqiao-> - Launch into plane of target
<queqiao-> - Plan orbit raising such that the top of the loop goes close to the target
<queqiao-> ⟨SpaceMarine⟩ got to do the rendeavous contract first anyway, plan to do a soyuz 1 and 2 style but with my VA crew system
<queqiao-> ⟨SpaceMarine⟩ also its 1966 so nearly time for ur-700 🙂
<raptop> RD-270M! Do it!
<queqiao-> ⟨leudaimon⟩ Indeed rendezvous is surprisingly easier with Principia. One thing I was trying to get my head around and couldn't find an easy solution is for EOR Lunar missions... How do you deal with the precession of the LAN?
<queqiao-> ⟨SpaceMarine⟩ Stonesmile 🙂
<queqiao-> ⟨SpaceMarine⟩ Managed to do it first sim however... was a lot more costly then it needed to be
<queqiao-> ⟨SpaceMarine⟩ its actually easier then i expected though again i got to get better at it as i think it cost me like 600m/s lmao
<queqiao-> ⟨SpaceMarine⟩ probably less but yea
<queqiao-> ⟨Butcher⟩ It's easier in Principia than stock.
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<queqiao-> ⟨SpaceMarine⟩ whats the best way to keep solar panels in the sunlight during warp? obviously once you leave the craft and go back to space center they calculate on their own ie kerbalism does its stuff but when am warping to say dock the craft doesnt stay with its solar panels looking at the sun with principia, how would i ensure this besides spin stabilisation?
<queqiao-> ⟨SpaceMarine⟩ cause it causes a bit of an issue in some circumstances especially for say rendeavouz or for space stations etc
<queqiao-> ⟨lpg⟩ the easy way is to just pretend and hyperedit-refill EC when it runs out
<queqiao-> ⟨lpg⟩ (or, equivalently, turn on infinite electricity)
<queqiao-> ⟨Butcher⟩ Or spin it, or just stick loads of panels on.
<queqiao-> ⟨SpaceMarine⟩ cant really spin when i do the soyuz style solar panels
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