egg changed the topic of #principia to: Logs: https://esper.irclog.whitequark.org/principia | <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<queqiao-> ⟨markush100⟩ are there any tips for planning gravity assists using principia
<queqiao-> ⟨sichelgaita⟩ I think that Lamont's suggestion of "patching KSP to have shadow parts and shadow resources on vessels so that Principa and Kerbalism can use that for resource management" would actually be immensely valuable and would enable more realism in many places. I am just not volunteering to do it (that must be my inexperience).
<queqiao-> ⟨qazerowl⟩ KSPTOT is probably the best tool, but it is quite complicated.
<queqiao-> ⟨markush100⟩ huh, that sounds interesting
<queqiao-> ⟨markush100⟩ i've never seen the tool mentioned before
<queqiao-> ⟨Damien⟩ Principia dev mentions feature. That means it'll be in the next release. 😋
<queqiao-> ⟨Damien⟩ Don't blame me I don't make the rules
<queqiao-> ⟨reabean⟩ Mhm mhm
<queqiao-> ⟨sichelgaita⟩ No bogus pings please.
<queqiao-> ⟨lamont⟩ yeah, or at least start by extracting a library out of Kerbalism to offer an API to any mods that want to use it and porting Kerbalism to that API.
<queqiao-> ⟨lamont⟩ then since KSP 1.x itself is now 100% stable, go ahead and harmony patch it up to make it more performant and fix resource management at high warp in the base game directly
<queqiao-> ⟨lamont⟩ and then you've got a framework to properly build the old orbitaldecay + stationkeeping mod on top of for stock
<queqiao-> ⟨robbibi_⟩ sounds like a monstrous project
<queqiao-> ⟨lamont⟩ and you could implement low thrust on-rails trajectories, again for stock. offer up an API for plugging in a control algorithm callback to a "maneuver node" that was a finite burn and i could start pushing lawden spirals into that or whatever.
<queqiao-> ⟨lamont⟩ well yeah
<queqiao-> ⟨reabean⟩ That sounds fun 🐹. Definitely would learn a lot.
<queqiao-> ⟨lamont⟩ that's really the way to go
<queqiao-> ⟨robbibi_⟩ enough to write a phd likely
<queqiao-> ⟨lamont⟩ that's a much better approach than starting with wanting orbital decay and stationkeeping in principia. just start by fixing the orbital decay mod in stock.
<queqiao-> ⟨lamont⟩ * and low thrust mods
<queqiao-> ⟨reabean⟩ Yip yip
<queqiao-> ⟨reabean⟩ If I could solve stationkeeping at the very least, keeping satellites in specific orbits especially special orbits would help with more complex contracts involving these orbits that are harder to maintain. It would be neat to have a in game way to figure out gravity assists without having to go to an exterior application or through tinkering though multiyear long flight plans. Opens a lot of possibilities 😼
<queqiao-> ⟨lamont⟩ gravity assists can be in MJ, i keep planning on adding that to the transfer planner
<queqiao-> ⟨reabean⟩ Neat!
<queqiao-> ⟨reabean⟩ Naw
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<queqiao-> ⟨Kirk (He/Him)⟩ Principia was. Anything adding that many features to Principia is probably another
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<_whitenotifier-cec0> [Principia] pleroy opened pull request #3888: Properly handle a null primary in the orbit analyser - https://github.com/mockingbirdnest/Principia/pull/3888
<_whitenotifier-c1cb> [Principia] pleroy reopened issue #3822: Crash clicking "Optimize" - https://github.com/mockingbirdnest/Principia/issues/3822
<_whitenotifier-c1cb> [Principia] pleroy commented on issue #3822: Crash clicking "Optimize" - https://github.com/mockingbirdnest/Principia/issues/3822#issuecomment-1979678695
<queqiao-> ⟨qazerowl⟩ Speaking of pedestrian intricacies, is anybody else still having issues with the "optimize" button? I'm really only using it for simple, ~3200m/s moon flybys, but it still seems to "give up" after 1/10th of a second and leave my maneuver untouched (when I know all my 200km Pe needs is an extra m/s prograde to become 100km)
<queqiao-> ⟨reabean⟩ I don’t really see how I could, I’m doing this for fun in any case and for self study
<queqiao-> ⟨markush100⟩ setting up orbital rendezvous in principia really opened my eyes as to how better this makes the game